Prophecy2k
Veteran
I'm asking this because I genuinely don't have the foggiest idea.
If you took Cell and placed it on say a 32nm process, then clocked it down to 1Ghz, what would the FLOPS and power consumption be? Now do the same by removing 4 SPUs, what would we have then? What was the power consumption for the SPURS engine, 15W at 1.5GHz on a 65nm process?
EDIT: Also, what would be the FLOPS performance differential between a 4 SPE Cell running at 1Ghz and an 8 SPE Cell running at 500Mhz, and how does this compare to an ARM derived device?
Sony won't try to shoehorn a CELL processor into PSP2... the rumours relating to this are pure speculative nonsense. There isn't much(/any) benefit or any clear justification for doing such. A fast ARM-based mobile core would be a much better and cheaper option, would be far more efficient and would not break the bank for Sony in R&D costs.
CELL wasn't designed as a mobile core and it would be superfluous in a handheld. Too hot and power hunger (even at 32nm i'd expect) it would be a much better use of silicon to get a beefier GPU core.
PSP2 will have a monster GPU and a simple fast CPU. Sony doesn't want to go the exotic esoteric route for their handheld as they need the development platform to be straight forward and accessable to as many devs as possible.
The whole philosophy behind putting a CELL or down-scaled CELL variant in PSP2 is fundamentally flawed from the onset. You'd never have enough processing power to make downports of PS3 games trivial, and frankly you don't really want the PSP2 to be relegated to a "port-machine" in devs (and consumers) minds like the PSP was for a long time.
I think the next Sony home console will involve some sort of CELL derived cores, but their next handheld?... not so much ;-)