Apparantly the PSP2 exists.

Discussion in 'Mobile Devices and SoCs' started by Squilliam, Sep 17, 2010.

Thread Status:
Not open for further replies.
  1. Prophecy2k

    Veteran

    Joined:
    Dec 17, 2007
    Messages:
    2,468
    Likes Received:
    379
    Location:
    The land that time forgot
    Sony won't try to shoehorn a CELL processor into PSP2... the rumours relating to this are pure speculative nonsense. There isn't much(/any) benefit or any clear justification for doing such. A fast ARM-based mobile core would be a much better and cheaper option, would be far more efficient and would not break the bank for Sony in R&D costs.

    CELL wasn't designed as a mobile core and it would be superfluous in a handheld. Too hot and power hunger (even at 32nm i'd expect) it would be a much better use of silicon to get a beefier GPU core.

    PSP2 will have a monster GPU and a simple fast CPU. Sony doesn't want to go the exotic esoteric route for their handheld as they need the development platform to be straight forward and accessable to as many devs as possible.

    The whole philosophy behind putting a CELL or down-scaled CELL variant in PSP2 is fundamentally flawed from the onset. You'd never have enough processing power to make downports of PS3 games trivial, and frankly you don't really want the PSP2 to be relegated to a "port-machine" in devs (and consumers) minds like the PSP was for a long time.

    I think the next Sony home console will involve some sort of CELL derived cores, but their next handheld?... not so much ;-)
     
  2. Urian

    Regular

    Joined:
    Aug 23, 2003
    Messages:
    622
    Likes Received:
    55
    Do you know the die size of PSP main components? It could be a good data for speculation.
     
  3. Weaste

    Newcomer

    Joined:
    Nov 13, 2007
    Messages:
    175
    Likes Received:
    0
    Location:
    Castellon de la Plana
    Wasn't the whole point of Cell to provide the best bang for buck possible in terms of power per watt? The 4 SPE SPURS engine gives 48 GFLOP @ 1.5Ghz on a 65nm process.

    The reason I'm asking the question is that from what I've read, an ARM10 at 300Mhz delivers around 400 MIPS and 600 MFLOPS.

    Why would an ARM based processor be a better fit than a downclocked Cell derivative?
     
  4. Prophecy2k

    Veteran

    Joined:
    Dec 17, 2007
    Messages:
    2,468
    Likes Received:
    379
    Location:
    The land that time forgot
    One reason...

    ... Power consumption ;-)
     
  5. Weaste

    Newcomer

    Joined:
    Nov 13, 2007
    Messages:
    175
    Likes Received:
    0
    Location:
    Castellon de la Plana
    I quite understand that, which goes back to the original question. How much power would a 4 SPE Cell consume on 32nm and running say at 500Mhz? You didn't provide an answer to the hypothetical question. Also, how much processing power would such a downgraded Cell provide in relation to say a dual core ARM. It's not beyond the realms of possibility, and wouldn't cost much in terms of R&D - Toshiba basically already have one.
     
    #265 Weaste, Jan 14, 2011
    Last edited by a moderator: Jan 14, 2011
  6. Teasy

    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    4,563
    Likes Received:
    14
    Location:
    Newcastle
    You know that I mean a handheld device yeah? :D Seriously though, you need to elaborate. What hardware do you see them using that would make PSP2 as technically superior to 3DS as PSP was to DS?
     
    #266 Teasy, Jan 15, 2011
    Last edited by a moderator: Jan 15, 2011
  7. Prophecy2k

    Veteran

    Joined:
    Dec 17, 2007
    Messages:
    2,468
    Likes Received:
    379
    Location:
    The land that time forgot
    Well if you introduce that restraint then i have to agree with you ;-) lol...

    In terms of raw processing performance, and without them making the PSP2 the size of a small laptop, i agree there isn't much out there at the moment that could provide them with the sheer gulf in performance that existed between the PSP and the DS.

    However from what i hear about the PSP2 it's rather close... but at the same time, given the architecture of the 3DS, the end result may not actually be so pronounced given that it's all fixed function hardware.

    If any dev actually decides to port the same game to both platforms, i'd actually be very very curious to see the results :)
     
  8. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I remember Kaz Hirai mentioned this soon after 3DS leaked.

    However, Stringer and Kaz also commented in CES 2011 that they could add 3D to their tablet/pad hardware to differentiate from the competition.

    So… if PSP2 is a pad/tablet, then it may be in. :p

    http://www.mcvuk.com/news/42499/PSP2-as-powerful-as-PS3-set-for-Q4-launch

    http://www.next-gen.biz/news/psp2-“as-powerful-as-ps3”

    I wonder if it means PSP2 can run PS3 games via RemotePlay. XD
     
  9. Xenus

    Veteran

    Joined:
    Nov 2, 2004
    Messages:
    1,316
    Likes Received:
    6
    Location:
    Ohio
    It's maybe power wise compared to the 3DS as the DS was to the PSP but that doesn't mean the apparent gap will be that large and also that comment conflicts with the so called portable PS3 they are claiming. If I had to guess it's closer to a portable PS2 with in power with modern gpu tech inside.
     
  10. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    iPad 2 is said to have a 4x graphical performance jump:
    http://www.engadget.com/2011/01/17/more-details-emerge-on-apples-a5-chip-for-upcoming-ipad-2-and-i/

    The old PSP2 + PowerVR rumor cited was:
    http://www.engadget.com/2009/07/07/psp2-to-be-based-on-iphone-esque-powervr-gpu-rival-original-xbo/
     
  11. TheChefO

    Banned

    Joined:
    Jul 29, 2005
    Messages:
    4,656
    Likes Received:
    32
    Location:
    Tampa, FL
  12. lwill

    Newcomer

    Joined:
    Apr 11, 2007
    Messages:
    110
    Likes Received:
    0
    The 3DS is around that power range, so the PSP2 should be alot stronger than that. There are a few issues though:

    1) There is a very large power gap between the PS2 and PS3, so realistically the PSP2 may have problems even reaching half to the PS3's power in a portable unit.

    2) If the HD-screen rumor is true, the PSP2 may have a similar resolution (or greater in some case) to PS3 games. If true, the PSP2 will not be able to take advantage of having a lower resolution display than its console counterpart, unlike the DS, PSP, and 3DS.

    Due to that, a generational difference between the visual appearance of 3DS and PSP2 games seems doesn't seem realistic, especially with the shader capabilities of the 3DS.

    That aside, would the PSP2 still be able to get visuals close to 1st generation PS3/360 games?
     
  13. Shifty Geezer

    Shifty Geezer uber-Troll!
    Moderator Legend

    Joined:
    Dec 7, 2004
    Messages:
    44,106
    Likes Received:
    16,898
    Location:
    Under my bridge
    Surely if this gen has taught us anything, it's "upscaling FTW!" ;)
     
  14. Lazy8s

    Veteran

    Joined:
    Oct 3, 2002
    Messages:
    3,100
    Likes Received:
    19
    PSP2 will be A9 quad and either 543MP4 or MP8.
     
  15. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    How do you know ? ^_^
     
  16. Lazy8s

    Veteran

    Joined:
    Oct 3, 2002
    Messages:
    3,100
    Likes Received:
    19
    Seems like an obvious extrapolation.
     
  17. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I was hoping you have insider info. :twisted:
     
  18. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    I'd be really surprised if PSP2 ended up with a screen closer to 720p than 480p. And even then, as Shifty mentioned, upscaling FTW.

    Packing the power of a PS3 into a handheld is already going to pose problems with battery life. Throwing in a high pixel density screen is only going to exacerbate the issue.

    Regards,
    SB
     
  19. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Is it possible to change screen resolution on the fly ? They don't really have to maintain the same resolution throughout.
     
  20. Silent_Buddha

    Legend

    Joined:
    Mar 13, 2007
    Messages:
    19,426
    Likes Received:
    10,320
    Sure, but while that will decrease power used by the GPU, the LCD will still need to drive the same number of pixels. Although there may be some benefit to larger numbers of pixels potentially remaining the same from frame to frame. Granted, the backlighting will be the majority of the power used, but in a handheld, every little bit you can save is going to be desired, IMO.

    Regards,
    SB
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...