Also, lets not forget that mobile gaming, whether on phones/tablets or laptops not necessarily plugged in, or as it grows in volume the Switch is ever increasing its share of rendered pixels. And, as pointed out, performance per Watt aren't making fantastic strides anywhere.It never was a bad idea, but with new GPUs every single year and performance increasing by leaps and bounds, why bother with the hassle? Promote everything to FP32 and move on to the next task. But now that the performance gains have slowed down and we can't just throw more joules at the problem, suddenly everyone has to start thinking about efficiency again.
Ivory tower attitudes are cute, but they don't solve the problems. We are talking about games and not life-support systems. Small errors just don't matter.