Whenever these GPUs launch, its bound to sell very well. PC gaming is still surging, and thats expected to only grow.
https://www.idc.com/getdoc.jsp?containerId=prUS48277421
https://www.idc.com/getdoc.jsp?containerId=prUS48277421
?This makes it prone to delays unlike the lowend RDNA3 which uses the classic single die approach.
So one thing I'm not seeing people talk about is what features (aside from RT) will demand big boy performance in the next 2-3 years. In the same way that people are skeptical of RT's performance hit I have similar questions about why some games are so demanding. For example what are Borderlands 3, Control and Star Wars doing that's so heavy?
Your chart is really showing, why RT will be extremely important in the next gen, if the speculated performance figures are right. Even with more demanding games N31 should land at 150FPS average in 4k in this chart, if not cpu limited. But who cares about FPS above 120 FPS. Nearly no one.
AMD winning 20% at Rasterization, like 120FPS vs 144 FPS, but Nvidia still winning 10% in RT with 77 FPS vs 70 FPS would give Nvidia the win. People care for situations where they need the speed, not for speed in undemanding games.
Your chart is really showing, why RT will be extremely important in the next gen, if the speculated performance figures are right. Even with more demanding games N31 should land at 150FPS average in 4k in this chart, if not cpu limited. But who cares about FPS above 120 FPS. Nearly no one.
AMD winning 20% at Rasterization, like 120FPS vs 144 FPS, but Nvidia still winning 10% in RT with 77 FPS vs 70 FPS would give Nvidia the win. People care for situations where they need the speed, not for speed in undemanding games.
IMO, it's a little concerning that DICE, who are known for pushing technology on PC, have seemingly pulled back from RT for their next game.
You're somehow assuming only way games would get heavier is by adding RT and we've reached some sort of ceiling for rasterizationYour chart is really showing, why RT will be extremely important in the next gen, if the speculated performance figures are right. Even with more demanding games N31 should land at 150FPS average in 4k in this chart, if not cpu limited. But who cares about FPS above 120 FPS. Nearly no one.
AMD winning 20% at Rasterization, like 120FPS vs 144 FPS, but Nvidia still winning 10% in RT with 77 FPS vs 70 FPS would give Nvidia the win. People care for situations where they need the speed, not for speed in undemanding games.
You're somehow assuming only way games would get heavier is by adding RT and we've reached some sort of ceiling for rasterization
You're somehow assuming only way games would get heavier is by adding RT and we've reached some sort of ceiling for rasterization
That was the first RT game - of course there would be learning to be done to understand best practices and performance pitfalls. The entire industry learned a lot by virtue of BF V and its presentations.Well, rasterization in Battlefield V worked well since day 1, raytracing support delayed the released and raytracing optimizations were done for the whole two quarters after release to get acceptable performance (even at the expense of reducing particle effects etc.). So adding of raytracing may be easy, but optimization definetely isn't.
Easy to turn off RT on previous gen h/w, not so easy to do the same with mesh shaders since presumably you're pushing triangle counts which simply won't work in real time on a GCN GPU.It’s strange that there are far more console games using RT than mesh shaders even though it’s theoretically easy to swap between mesh shaders and the classic pipeline.
Optimizing is totally different than implementation.UE4 has native raytracing support. Every UE4 engine game can use it. Performance is another question. So ignoring much better raytracing performance for future products will make them obsolete.
Are you thinking the raytraced surfel GI stuff they presented at Siggraph was just a toy project?
I haven't looked at it. Is it using the hardware accelerated RT capabilities of current gen. cards?
Regards,
SB
Good news; AMD loves a good challenge.but who knows due to the increased package complexity
It's already decided since the part taped -in and -out.before deciding to manufacture such a beast
Well, I'm not the one making the report...that's bs.
It's already decided since the part taped -in and -out.
They always planned it, from day like -1.I meant only that deciding to market such a design means they are confident on being able to produce it
Shit can always go wrong with advanced packaging at scale but overall nothing should be anything different really.or the packaging will make it longer.