To be pedantic^2, we mean games using DXR hardware acceleration. There are games/engines using software ray tracing:
Lol. DXR RT aint worth it due to performance costs, so lets roll on with doing it all in software. Engines like UE5 can/will take advantage of hardware ray tracing too....
Oh common guys, please don't derail another thread with this "RT is holly grail vs. RT is useless" nonsense. Thx
I wonder why that happens anyway, the playstation does have ray tracing capabilities in some form (aswell as its games), so does the xbox and pc. I doubt nintendo users feel so upset here since there arent any
I think ray tracing as-is on all platforms isn't all that bad, its mostly used for just reflections, shadows, GI etc or a combination of any or all of those depending on the title. Even low end hardware that can be had for 500 (PS5 etc) can handle ray tracing for reflections and when considering AAA they can compromise RT fidelity without much of a visual decrease. Optimizations can and will be done on all levels of hardware i assume, and finally atleast so far now, you have the ability to disable ray tracing (even on console) and get that extra normal rendering fidelity or framerates/resolution etc.