AMD GPU14 Tech Day Event - Sept 25'th

So is mantel limited to Frostbite 3 and EA?

I guess it will always be an optional engine for the PC?

Will devs bother to support multiple API's for PC gaming?

Will mantle work like a middleware on consoles, so if you use mantel for XBone and PS4 you'll already have it for the PC?

Will console makers allow mantel?.What is PSSL for then?.
 
Will mantle work like a middleware on consoles, so if you use mantel for XBone and PS4 you'll already have it for the PC?
Seems to me like the only possible way it'll have any life.

It's convenient that AMD has GCN in the new consoles. And BF4 is a big name. But, another API? I don't like that fragmentation.

I suppose people will liken it to a game engine. But as long as it locks out NVidia, that comparison can't be made.

Glide's actually before my time as a PC gamer, but the bad taste still lingers doesn't it?
 
Steam OS, a new API, a big studio and its publisher are supporting the initiative, I'm wrong or lot of people (hard and soft) wish and actually try to they would break free of a lot of constrains be it in the Windows PC world or in consoles?
 
hasn't AMD recently bashed NVidia for using that bad proprietary CUDA and how much better it is to stick to a standard like OpenCL? :)
 
Steam OS, a new API, a big studio and its publisher are supporting the initiative, I'm wrong or lot of people (hard and soft) wish and actually try to they would break free of a lot of constrains be it in the Windows PC world or in consoles?

Everybody is fighting Apple in reality.
 
2 hours of boredom, and then at the end, the biggest news PC gaming recieved in teh last 10 years! Magnificent work by AMD and DICE, I cant wait to see more info, benches, who will support it, and how much money I have to save for R9 290...
 
hasn't AMD recently bashed NVidia for using that bad proprietary CUDA and how much better it is to stick to a standard like OpenCL? :)

dosnt matter, if they can do it and gain x benefit then they be silly not to do it.
all nvidia needs to do is to license the tech from amd...
one advantage I guess with the consoles using GCN.
 
So is mantel limited to Frostbite 3 and EA?
I thought it was some frostbite thing from Johan whatsisname's presentation - though I admit I only half listened to what he was saying, his english was pretty terrible. :) However, it looks to be a general AMD API instead.

In other words, 3dfx Glide anno 2013, essentially.

Will devs bother to support multiple API's for PC gaming?
No idea. It would mean extra work for them. However if the performance benefit is sufficient, maybe at least the big gun developers would bother, I'm not sure I actually want it to succeed though, I hate proprietary shit, because when you get down to it, all it ever really is is vendor lock-in to prevent you from buying a competitor's product.

Glide was like that, physx is like that, and now mantle is like that too. And it's not anything PC users should applaud, even though we'd benefit from it in the short run, because limited choice limits competition, and if it's one thing that's an universal truth with us humans, it's that limited competition breeds corruption and lazyness. All we'd get from decreased competition is less development, less reliability, less performance and higher prices.

Will mantle work like a middleware on consoles, so if you use mantel for XBone and PS4 you'll already have it for the PC?
Yeah, that would be really interesting to know, but the presentation didn't really do a good job explaining that aspect. Maybe NDAs were involved, I dunno.
 
Glide's actually before my time as a PC gamer, but the bad taste still lingers doesn't it?

Yeah, i still remember software renderer vs directx vs 3dfx glide. I loved my voodoo, but segregation was bullshit. They should work with Nvidia and write Mantle together and just update it with every new card family.

The only good thing about this announcement is that people with 7950 and 7970 will get in console ports using Mantle 60fps on console settings.
It will be also interesting to see if PC with i5 2500k and R7850 outperform PS4 version, because of Mantle.
 
BF4 Mantle optimized update in December :cool:

I can imagine how hard AMD is pushing to get performance figures out before that - ie before the peak bf4 shopping spree.

IF you are to push your own direct access API now is definitely the time to do it, having both consoles with the same basic architecture. So ppl will have done all the hard stuff for the architecture anyway, and just need yet another api wrapper layer below their code.

I was told they wouldn't be reusing Pitcairn in the lineup, there was a new 256b GPU that is around 7950/7970(non-ghz) performance. Possibly Curacao?

Yeah.. Maybe Dave can tell if there was an error on that slide mentioning 260x instead of 270x?

Steam OS, a new API, a big studio and its publisher are supporting the initiative

Where was the SteamOS support mentioned? SteamOS would still need some hardware agnostic api too.
 
dosnt matter, if they can do it and gain x benefit then they be silly not to do it.
all nvidia needs to do is to license the tech from amd...
one advantage I guess with the consoles using GCN.
was the world ever that simple? they don't even get along to support most OGL extension the other has, they rather reinvent their version.
It won't be any different now. NVidia will as much license Mantel as AMD licenses CUDA.
you'll always be behind the competitor if you use the APIs he defines.
 
Yeah, that would be really interesting to know, but the presentation didn't really do a good job explaining that aspect. Maybe NDAs were involved, I dunno.
From anandtech, there will be a presentation focused on Mantle in November.
out of two hours they may have spend a bit more time speaking about it, though November is when the next gen launches may be it is related?
 
I'm not sure I actually want it to succeed though, I hate proprietary shit, because when you get down to it, all it ever really is is vendor lock-in to prevent you from buying a competitor's product.
Glide was like that, physx is like that, and now mantle is like that too. And it's not anything PC users should applaud, even though we'd benefit from it in the short run, because limited choice limits competition

We should hope for the programming model etc going into "directx12" - ie see it as a large scale, real world prototype of how to do the (vendor agnostic) graphics api more efficient (for AAA level applications at least) - to the extent possible.
 
who said mantel is vendor locked? it doesn't have to be, then it will be upto NV to make its hardware work with it. I assume AMD's play here is that Devs primary develop on mantel and straight away the have "good" code for AMD on PC and both consoles. They can then tweak with console specific tool sets to get optimal platform performance. That sounds like a pretty good sell, be interesting to see if it happens.
 
The AMD Developer Summit (which covers all things AMD from a developer point of view) is in November, we will have Mantle tracks from us and partners.

And I would suggest playing the video back and carefully read the bullets on Johans slides.
 
Yeah, i still remember software renderer vs directx vs 3dfx glide. I loved my voodoo, but segregation was bullshit. They should work with Nvidia and write Mantle together and just update it with every new card family.

The only good thing about this announcement is that people with 7950 and 7970 will get in console ports using Mantle 60fps on console settings.
It will be also interesting to see if PC with i5 2500k and R7850 outperform PS4 version, because of Mantle.
Instead of working with Nvidia, work with MS and Nvidia for DX12.
Trouble is the reason there is even a DX is because vendors have their own interests, that's why I think it would be good to have MS involved.

I got the impression from the presentation that it's not on consoles, they said consoles have light API's which allows them to get more performance, and that's what Mantle will bring to the PC space.
Not saying it couldn't happen though, but I don't see MS being very eager to go that route. They'll try to streamline DX for XB1, and expose the additional functionality.
Sony have their own APS also but may be more open to it I guess....

Mantle supports HLSL, and some others I believe, to help with the porting process.

I really liked the True Audio stuff. Finally audio is being addressed, and it does make a lot of difference in games, it's just that most people haven't had the chance to experience it :LOL:
 
The AMD Developer Summit (which covers all things AMD from a developer point of view) is in November, we will have Mantle tracks from us and partners.

And I would suggest playing the video back and carefully read the bullets on Johans slides.

removing the cpu as a limit allows better performance vs Intel cpu´s then also.
smart move
 
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