So is mantel limited to Frostbite 3 and EA?
I thought it was some frostbite thing from Johan whatsisname's presentation - though I admit I only half listened to what he was saying, his english was pretty terrible.
However, it looks to be a general AMD API instead.
In other words, 3dfx Glide anno 2013, essentially.
Will devs bother to support multiple API's for PC gaming?
No idea. It would mean extra work for them. However if the performance benefit is sufficient, maybe at least the big gun developers would bother, I'm not sure I actually want it to succeed though, I hate proprietary shit, because when you get down to it, all it ever really is is vendor lock-in to prevent you from buying a competitor's product.
Glide was like that, physx is like that, and now mantle is like that too. And it's not anything PC users should applaud, even though we'd benefit from it in the short run, because limited choice limits competition, and if it's one thing that's an universal truth with us humans, it's that limited competition breeds corruption and lazyness. All we'd get from decreased competition is less development, less reliability, less performance and higher prices.
Will mantle work like a middleware on consoles, so if you use mantel for XBone and PS4 you'll already have it for the PC?
Yeah, that would be really interesting to know, but the presentation didn't really do a good job explaining that aspect. Maybe NDAs were involved, I dunno.