Amazing new PGR3 shots

Discussion in 'Console Gaming' started by dukmahsik, Jul 18, 2005.

  1. Jawed

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    Are these the first screenies showing London?

    Jawed
     
  2. kyetech

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    Naa ive seen big ben at least somewhere else before...

    Ill see if I can dig a link up !
     
  3. kyetech

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    Aaah B*llocks, Must of just been doing too much class A recently. Either I imagined it, or I cant find it ! Probably the former :p
     
  4. Phil

    Phil wipEout bastard
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    The video from IGN showing a short 10 second clip of PGR3 looks better than these high quality screens unfortunately. The background are quite bland and the cars fake looking... bad captures :?:

    And does anyone know if the game is running at 30 or 60 fps?
     
  5. Mefisutoferesu

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    Picture in order...

    Japan, UK, Italy, Italy or Spain, Japan
     
  6. Jawed

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    London is the city in the middle 3 pix.

    <-- Location

    That's Admiralty Arch in the second and third pix, just off Trafalgar Square. You can see Nelson's Column in the background of the third pic. And the tarmac on the Mall is red.

    Jawed
     
  7. Mefisutoferesu

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    Ah, my bad, Jawed.
     
  8. pso

    pso
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    According to eurogamer, Blizzard says it's at 30 but shooting for 60 fps...

    http://www.eurogamer.net/article.php?article_id=60899
     
  9. dukmahsik

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  10. rabidrabbit

    rabidrabbit A Reformed Member
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    If I remember correct, that's what they said with PGR2, it turned out 30fps so mhopefully they do have more time this time. IMO they should release it "when it's ready" i.e. 60fps, not because MS needs a strong launch title.
     
  11. pso

    pso
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    You are correct, they said the same thing about PGR2. Personally, I believe it's going to be 30fps for retail because, like you said, to meet MS' launch deadline.
     
  12. pipo

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  13. mckmas8808

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    Way to go Bizarre. Shut the people up that doubt you. I love this stuff.
     
  14. pipo

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    http://www.bizarreonline.net/index.php?action=fullnews&showcomments=1&id=62
     
    #114 pipo, Oct 14, 2005
    Last edited by a moderator: Oct 14, 2005
  15. rabidrabbit

    rabidrabbit A Reformed Member
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    So, all that is happening on devkits, or even multiple kits with distributed computing.
    Has little to do with the final game and how it'll look and behave on retail xbox360.
    Or is it? From the Bizarre article it's a bit confusing to tell, as at one point they are clear about the demo running distributed on multiple devkits, but soon after they give the impression they're showing it realtime on xbox360 with some "debug controls"
    Edit: Ok, I think it's meant that all the pre-baked lighting effects that are applied to scenes are done with those distributed devkits.
     
    #115 rabidrabbit, Oct 14, 2005
    Last edited by a moderator: Oct 14, 2005
  16. pipo

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    I think what he means is they calculate the lightmaps with distributed processing. On PC's.

    I've read that somewhere before too...
     
  17. robofunk

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    You have got to be kidding...
     
  18. pipo

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    'scuse me?
     
  19. pakotlar

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    Yeah I think they're saying that calculating the HDR lightmaps takes a while.
     
  20. dave_m123

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    Wow could you be any more negative?

    Seems to me that the spectators aren't having any real effect on resources if they can have 35,000 in one scene with the framerate the same.

    How are they neglecting the cars and racing aspects? The cars look fantastic and the game modes are also sounding great. They have hardly neglected either of these aspects of the game.
     
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