Yeah, at the bottom end, that's completely untapped. There's no $200 console. PS2 sold at $150 and below. Dunno what it'd take to reach that price point, but I hope Sony manages it just to see what the final hardware sales are!
PS3 never went under $200, and they had to remove HDD to even approach it.
I don't think PS4 will go below it, and even getting near will be tough. I expect that in late 2020, 7nm PS4 slim will land at $250, Pro will be removed from shelves, and PS5 will enter into its $400[+] slot.
How is that even possible ?
2015: 40 million units generated 160M software sales => 4 per unit.
2016: 60 million units generated 380M software sales => 6.33 per unit.
2017: 80 million units generated 620M software sales => 7.75 per unit.
2019: 100 million units generated 920M software sales => 9.2 per unit.
Software sales and attach ratio are increasing which is what you'd expect. With more active machines out there, more software is being sold every year. It'll be interesting to see when this drops.
Q1 FY2019 (April - June): 3.2 million units sold, flat YoY (more than 1 million more than Switch), hardware revenue up 2.7% YoY.
How is that even possible ?
Larger % of Pros sold?
Larger % of Pros sold?
PS4 Pro Represents Nearly One in Every Five PS4s Sold
It could be more since this article is from 2017, or simply the same.
Yes, but I thought there were going to be like 20 or 30% down YoY based on NPD and media create data. Xbox being down 48% YoY for the same quarter.
PS4 Pro Represents Nearly One in Every Five PS4s Sold
It could be more since this article is from 2017, or simply the same.
PS4 gets all the newest AAA games, and Sony invests a lot into localizations for so manysmaller territories. That makes them defacto winner with casual players who are interested in modern games. And at this stage in its lifecycle, PS4 is sold to more casual gamers and to gamers who are attracted by some shiny new big AAA game from IP that they love [I presume that FF7R will sell a lot of PS4s]. Sony is the ONLY publisher in the world who localizes games for Croatian [which is compatible with players in Bosnia, Serbia and Montenegro], or, they are one of the very rare publishers that localizes their games for Middle East.Q1 FY2019 (April - June): 3.2 million units sold, flat YoY (more than 1 million more than Switch), hardware revenue up 2.7% YoY.
How is that even possible ?
Answer : We are relatively positive about our performance in the Game segment for Q1 versus the same quarter of last fiscal year. We had expected software sales to decline given that Q1’s first-party title, Days Gone, is a weaker title than the previous Q1’s God of War and Detroit. We haven’t disclosed the breakdown of development costs between 1H and 2H, but I can say that the costs are trending as planned. We lowered our target for annual hardware sales (as of July, 2019) from 16 million to 15 million units, and sold 3.2 million units in Q1. This is roughly the same volume as in Q1 last fiscal year. We had thought sales could be somewhat weaker than expected in light of competitor trends, but sales so far have been decent. Partially because we have started to convey some information about the next-generation console, we are not being too aggressive in selling the current model, focusing instead on raising the level of penetration while securing a profit. This is why we have slightly lowered our sales outlook but maintained our profit target.
Answer : In Q1, sales of first-party games were more or less as expected and our outlook remains unchanged. Sales of Add-Ons and F2P games were well below our expectations, with sales of F2P in particular declining sharply. This prompted us to reduce our forecast. PlayStation Plus subscriber numbers declined slightly versus the end of March, but this was largely as expected, and the outlook is for modest growth over the full year. We took all these factors into consideration in setting our current forecast. The current 2H outlook does not factor in any major downside risk, and we are not looking for any to arise. We continue to keep a close eye on sales trends and geopolitical risks.
Answer : We have become more sensitive to changes and are better able to compensate for them operationally. In addition, we are also developing greater organizational flexibility. If we see that demand for hardware is somewhat weak, for example, we can make modifications to the way we are promoting products or make cuts where possible in operating expenses. We are making gradual and solid progress in improving our capabilities in this regard. Therefore, our current profit projection includes a degree of cost cutting.
So less suckers buying cosmetic packs for Fortnite.
Same suckers but they're buying them on other platforms?
Tommy McClain
Maybe on Mobile or Switch? As MS also specified lower than usual in the F2P area like Sony did.
Yup; surprised you could see it without needing a visual graph of some sort. But yes; TCV of early adopters are much more valuable than later on. Which is why in other industries such as telecomm; they are willing to subsidize massive amounts of the phone just to get sign ups.The takeaway being, the conventional wisdom of the early adopter/enthusiast who is most likely to buy a system at launch being more valuable on a per-owner basis than the waves of buyers who come after continues to be validated by actual sales numbers.
Yup; surprised you could see it without needing a visual graph of some sort. But yes; TCV of early adopters are much more valuable than later on. Which is why in other industries such as telecomm; they are willing to subsidize massive amounts of the phone just to get sign ups.
Each year when the next big iPhone was going to release; carriers would stock pile millions of iPhone even with risk of being unable to sell them all because the cost of the phone is only $800 ish; but the TCV for a 3 year contract is 5000-6000. Failing to provide the phone is a huge revenue loss when customers are desperate to have the phone day 1 they’ll shop other carriers to get it.
Phone plans start to change rapidly after that first 6 months of sales because the next set of phones are coming. Etc.