oh.. LOL. Yea they should probably also put up revenues as well then. At least from a subscriber perspective.Active Xbox live member is defined as someone who logs in at least once a month.
Not enough XB1s being sold to cover the decline in XB360 sales... I mean, we saw this coming a mile away.
Anyhow, what in the hell is MS waiting for, on dumping the phone division???
Seems to me that they are just aligning their revenue reporting with their planned business model, which is Xbox as a service.
Makes perfect sense, no matter the heartache it causes to industry watchers and fanboys. MS does not want to distinguish between those accessing the system through W10 or NXE, or those that are buying new W10 PC's or those that are buying XB1's. Either purchase puts that consumer into their ecosystem and the real metric that is important in terms of revenue is time and dollars spent within that ecosystem. Not how the consumer got there.
It's not good for shareholders either, the cost of capturing an Xbox Live subscriber on PC and Xbox will be very different and costs are what shareholders care about.For the shareholders yes, but not for us console warriors!!!!
Exactly! Won't someone think of the children?!For the shareholders yes, but not for us console warriors!!!!
It's not good for shareholders either, the cost of capturing an Xbox Live subscriber on PC and Xbox will be very different and costs are what shareholders care about.
Robbie Bach: The original Xbox lost, depending on who is doing the accounting, somewhere between $5 billion and $7 billion
It's as Rancid says. XBox hardware is only a piece of the platform puzzle. There's no more need to report consoles sold as there is to report Windows PCs sold, or for Google to announce how many Android devices have been sold. The important point of all of this is how much money MS makes, and the number of users buying content is the key factor there. For the XBox as a console, software revenues and subscription fees are all that matter.I think Microsoft invented almost perfect system here.
It's as Rancid says. XBox hardware is only a piece of the platform puzzle. There's no more need to report consoles sold as there is to report Windows PCs sold, or for Google to announce how many Android devices have been sold.
Active Xbox live member is defined as someone who logs in to play at least once a month. Total membership is at 49 million while active membership is 39 million.
Given this thread is a thinly vowed justification to argue about wether Sony is beating Microsoft or Microsoft is beating Sony, the lack of breakdown of Xbox One consoles is kind of a big deal.
Putting that to one side and just looking at the business operations of Xbox, there are still good reasons for wanting to know whether Live users are on PC or a console and for that you need some sales data. The console represents a captive ecosystem from which Microsoft profits on all new software sales (through licensing) whereas on PC they do not - particularly with Steam being the 800lb retail gorilla. Monetisation of PC gaming is exacerbated with Microsoft having made Windows 10 a free upgrade for a big segment of the gaming market, i.e. they're not even getting Windows upgrading licensing revenue.
I really don't think Microsoft care about threads like this or what fanboys thinks.Which, if anything, demonstrates all the more reason why MS would want to kill off threads like these and fanboy outrage as soon as they can by making such comparisons impossible.
Not following. Right now the cost per subscription is higher due to the inclusion of hardware. If MS removes the cost of the hardware from the cost per subscription, their profit per subscription will increase.
Their goal is to turn a profit. Their competition with Steam is no more important than their competition with the PS4. All that matters is # of subscribers, revenue generated by those subscribers and the cost to acquire those subscribers. Removing hardware lowers the acquisition cost.
I really don't think Microsoft care about threads like this or what fanboys thinks.
These figures are for investors, this is why they're typically released ahead of investor calls. Investors care primarily about two things: profits now and profits in the future - i.e potential for growth. The potential for growth in the PC sector, or rather the potential for Microsoft to grow profits in the PC gaming sector in the PC platform (which isn't growing but shrinking) with established (and generally liked) entrenched competition isn't great.
So as a potential investor, how does this change to reporting help me work out what Microsoft's potential for profit is? Previously we had years of console attach rates and the economics of profits in game sales/licensing is largely known. In future I can't tell if Microsoft's base of customers is heavily consoles (so virtually guaranteed profit) or on PC which is largely an unknown.
b) there might be away to get you to the W10 ecosystem without you needing to buy a console, perhaps the battle for the living room is over, as in the winner of the living room, and dinner table, are family members looking down at their phones. So what if I could convince you that your future console is your phone, tablet, or hybrid device Continuum is already here. But in 5 years where is continuum?
And if the consumer chooses virtual reality?
Holy crap, hyperbole much? What games did you play on console? Or is this an xbox thing, having to wait an hour before you can play?I mean, let's get real. The benefits of console gaming used to be that games "just worked". Now games come with Day 1 patches that require hour long downloads before enabling play or enabling on-line play. The distinctions between consoles and PC's have been becoming more grey since the end of last Gen and this Gen they are virtually indistinguishable.