Q3 is Christmas.
I expected that. PS4 was heavily supply contstrained after its launch and Sony shipped everything they could in calendar Q1 and Q2 of 2014.Going to take a look at it in the Sony thread. But it's interesting that Q4 ending 2015, 2.4 million PS4, is lower than Q4 ending 2014, 3.0 million PS4. Probably just minor blip, but wasn't expecting that
Looking at it. As of Jan 01, 2015, PS4 had shipped 19.9 million units but sold through 18.5 million. So 1.4 million in the channel. Doesn't seem so bad. So likely just not as much demand. Perhaps because Q4 last year was still filling demand from the supply limited Q3.
Regards,
SB
Software would be Sony games and Network probably PS+.What do exactly Software and Network stand for? Hard to draw a line nowadays except if those stand for 100% retail and 100% digital, do they?
In FY13 Software sold ~93% more than Network. In FY14 the same ratio is at only ~31% (while both numbers are up YoY).
EDIT: I would guess network could be PS+ subscriptions but those contain digital (even if rented) games...so still software in a way.
What do exactly Software and Network stand for? Hard to draw a line nowadays except if those stand for 100% retail and 100% digital, do they?
In FY13 Software sold ~93% more than Network. In FY14 the same ratio is at only ~31% (while both numbers are up YoY).
EDIT: I would guess network could be PS+ subscriptions but those contain digital (even if rented) games...so still software in a way.
Why do Sony confound us with these mysteries!?! If only somebody looked at the report which reads:What do exactly Software and Network stand for? Hard to draw a line nowadays except if those stand for 100% retail and 100% digital, do they?
What do exactly Software and Network stand for? Hard to draw a line nowadays except if those stand for 100% retail and 100% digital, do they?
- Software (Sales) includes sales of packaged software and networked software in the G&NS segment.
- Network (Sales) is total amount of network sales to external customers in G&NS segment.
Sony has now sold more than 22.3m PlayStation 4 consoles worldwide since the platform launched in November 2013.
That translates to around 44.6k PS4s sold per day, every day, since then (around one every two seconds).
Guesstimation...
20.1 m - March 1st
21 m - April 1st
21.8 m - May 1st
22.7 m - June 1st
23.2 - 23.4 m by June 15th.
Bloodborne and Batman, should be the catalyst on pushing (more) units up to E3.
As with every other quarter, almost all of the analysis I've seen is poor with no accounting of the mid-year pivot point where the Sony's finances began to turnaround as reported in Q3. The most interesting figures are for Q4 in isolation but nobody it seems has bothered to calculate and publish Q4 figures (easily doable from this consolidated statement and Q1, Q2 and Q3 reports) to bother to see if the turnaround/upwards trends continued.
Everybody is just taking the year as a whole which is obviously dragged down by the baggage of Q1 and Q2
I did a little bit previously, but only for the really troubled division (MC). Mostly I just looked at Q4 YoY with isolated Q3 vs Q4. Financial analysts will certainly look more in depth into those things (but only reveal/discuss them with paying customers), but you can't expecting gaming sites and news portals to do as comprehensive a job.
what kind of network sales and who are the external customers?Why do Sony confound us with these mysteries!?! If only somebody looked at the report which reads:
I'll let it slide though cos you can count pixels
- Software (Sales) includes sales of packaged software and networked software in the G&NS segment.
- Network (Sales) is total amount of network sales to external customers in G&NS segment.