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You think iOS and Android devices are a) selling poorly and b) the reason is lack of "PC quality software"?The lack of PC quality software on iOS and Android greatly hampers them.
You think iOS and Android devices are a) selling poorly and b) the reason is lack of "PC quality software"?The lack of PC quality software on iOS and Android greatly hampers them.
I hope so. We should add a decibel chart to Arwin's site.Tommorow Children is taking advantage from async compute, so I presume it will stress the GPU much more than current titles.
Yeah. I wonder what MS are thinking for long-term now? Are they just accepting the status quo and will maximise XB1 based on services and exclusives, or do they want to make it bigger and are willing to throw cash at it? I think the former. I think the focus around Windows 10 shows they want to reposition themselves, and personally I think that's smart because they're making noises that I'm liking. I've also spoken with friends who have similar interest. Windows devices and Windows PCs and XBox beng a service across them has a lot of appeal if it plays out how we hope. The lack of PC quality software on iOS and Android greatly hampers them. So I reckon XB1 sales will just settle down with a few big games causing some spikes, and MS will look to its first parties to start releasing on console and PC's Xbox service to get customers. ie. Halo and Gears and Quantum Break and everything else on Windows Store, not Steam. I think XB1 has enough presence now to remain relevant to developers long enough to become encompassed into the Win 10 future.
I am expecting sold-through numbers, as is the norm with Sony this generation. Their 2014 Q3 financials (and the associated data) was bumped a week and is now due tomorrow. This is because of the need to properly asses the 'damage' (in financial terms) to Sony Movies after the cyber attack by Kim Jong-un's homies.I think Sony's ship numbers come in Wednesday night (USA time).
I am expecting sold-through numbers, as is the norm with Sony this generation. Their 2014 Q3 financials (and the associated data) was bumped a week and is now due tomorrow. This is because of the need to properly asses the 'damage' (in financial terms) to Sony Movies after the cyber attack by Kim Jong-un's homies.
The last number I saw was 18.5m which was sold through (to consumers)?Last time they give shipped number.
The last number I saw was 18.5m which was sold through (to consumers)?
Ah yes that infographic thing. That's not a financial report where, thus far, they've only reported sold-through sales.They give the number of 13,5 millions shipped for quarter finishing 30th of September.
The last number I saw was 18.5m which was sold through (to consumers)?
Between AMD almost 30 million shipped figure (between XB1/PS4), Sony's reported 18.5 million sold through number (as of January 4th), and the soon to be released Sony PS4 shipped numbers... this would be a great indicator on how many XB1 units actually shipped - given MS remarks back in November of 10 million XB1s approaching shipped.
If, and I mean IF, Sony shipped around 19.5-20 million some PS4s... then one can assume XB1 userbase (during that period) is under 10 million, knowing there wasn't any supply constraints on MS side.
Except that Sony confirmed that the 18.5 was sold through to consumers, not retailers. This was reported everywhere. Modern retail allows very accurate real time sales data.People assume it is sold through.
Yes, it seems entirely plausible that the first time a new system is updated/connected to PSN or Live both platform holders should know and be able to compare that number to third parties to come up with a fairly reliable estimate of sold through versus shipped.Except that Sony confirmed that the 18.5 was sold through to consumers, not retailers. This was reported everywhere. Modern retail allows very accurate real time sales data.
I hadn't thought of this. I'm guessing that they are primarily using realtime sales data from the big retailers, where the vast volume of sales will originate. But yes, using connection data from when a console is first used and connects to the servers would be pretty reliable - probably a slight low-ball even because not everybody will connect to the internet and those that do, perhaps not right away. E.g. presents waiting to be opened.Yes, it seems entirely plausible that the first time a new system is updated/connected to PSN or Live both platform holders should know and be able to compare that number to third parties to come up with a fairly reliable estimate of sold through versus shipped.
I hadn't thought of this. I'm guessing that they are primarily using realtime sales data from the big retailers, where the vast volume of sales will originate. But yes, using connection data from when a console is first used and connects to the servers would be pretty reliable - probably a slight low-ball even because not everybody will connect to the internet and those that do, perhaps not right away. E.g. presents waiting to be opened.
Except that Sony confirmed that the 18.5 was sold through to consumers, not retailers. This was reported everywhere. Modern retail allows very accurate real time sales data.