No what Im referring to is what has has happened,
in 2013 the asia region had the biggest revenue from gaming
sure a lot is mobile / online
but the days of NA being the biggest are gone and decreasing with each year
Sure, I had just assumed you were still taking about consoles since this is a console oriented sales thread. Hence, it has potential, but isn't there yet.
There's also a few things to note about that.
Other than the Korean (which is predominantly PC over even smartphones), Australian and New Zealand markets, most of them do not purchase official packaged games in any significant numbers.
So the vast majority of that money (so ignoring the whole pirated games industry) is going into...
Smartphone games.
F2P games (dominated by PC).
MMO-games (dominated by PC).
All of the most popular MMO-games also being of the F2P variety. Except for Korea, where WoW does very well for a subscription based MMO.
Which goes back to what I said. WRT the console market. Everything is small potatoes compared to NA and Europe, with NA taking a notable lead.
And with Japan's relevance shrinking as a percentage and in overall sales (numerous Japanese development houses think this may be the last console generation where they target Japanese gamers as well as a few thinking this is the last generation of consoles for Japan, period.), that means the share of the rest of the world compared to NA and Europe (again WRT consoles) is actually shrinking.
That may change later in the generation, IF, the console maker's can get the more popular F2P games on their console. IF, they can get China to loosen up a little more. Currently all consoles sold there must be manufactured in the Chinese Free Trade zone (a specially designated area). IF, the console maker's can convince them to buy consoles for those F2P games instead of PC. They certainly aren't going to get any of the smartphone gaming revenue.
So, yeah, lots of potential there. But not easy to make a reality.
Regards,
SB