THe xbox one would have granted you the same rights for both digital and physical copies of the game , a system that nothing else uses.
You'd be able to sell your DD or your physical disc , you'd be able to trade them and so on.
It would have been great then to see the full DD plans from MS but as it stood you'd be able to play a game while someone is borrowing a game of yours
They never said you'd be able to sell your DD, and selling/trading your disc to a friend was never claimed to be possible at will (just once), it's only at participating retailers too (so with controlled profits, and planned service availability), and it's only available as long as they want it to be, so are the servers (planned obsolescence). The 24 hours check was mostly insanity, there's no other word for it. They now want to move entirely to games-as-a-service model. Not sure what consumer rights you expect from this (selling? trading? lending? keeping a game forever?).
IMO, The best solution (XB1, or PS4, or PC, whatever) would have been to allow the disc to be used with no restriction, no DRM, no login required, but still allow the owner to play discless when logged in. DD version should be transferable at will, click the game, click the friend, "give/lend". Collectors buy the disc, normal gamers buy it DD, everybody gets fair consumer rights.
They'll never do this in a million years, because some execs at major studios are a bunch of profitary gluttons and brainless bean counters. They don't understand that the locked-down business model they crave is too aggressive and will not be accepted by the majority of gamers. They want planned obsolescence, they want to kill used games, they can't allow two gamers to play the same copy, they can't allow you to freely change the account that owns the purchased game, because they think it's piracy. The only reason they still allow us to do this with the disc, is because they would have lost even more sales otherwise. Thanks to forum warriors for telling them before it was too late.
It's not some kind of technology to be developed, this is some relatively simple database work. This is more a business decision, which is tied to the entire game publishing industry. If MS can give gamers more rights on DD without losing sales, Sony will immediately do the same, for the same reasons that if MS could have stripped away disc ownership rights without losing sales, Sony would also have followed. The same reason MS had to backtrack on their DRM scheme, lost sales otherwise, back to the level playfield. The publishing deals can't be so asymmetrical between platforms. Remember the major studios stopped Sony from allowing DD games from being played on up to 5 consoles in the early PS3 era, calling it piracy. They'll control this too, because the industry moves in tandem. The publishers think that a second person playing the game you purchased is piracy, that's where the problem is, it's not a technological limitation. They need to give some candy to make you swallow the planned obsolescence and occasional DRM issues, they haven't figured out how to give a candy that doesn't make them lose sales (hence the crazy
"share the entire account or nothing"). They hit a wall and I guess some gamers weren't as naive as they expected.
p.s. : Your NAS reference is doublethink(tm). The only reason you can actually have a NAS with CD/DVD and bluray rips is because they don't have online DRM, and the copy protection have been cracked. You accept a world of aggressive online DRM based on wishful thinking, and your reference is a system that specifically doesn't have that anti-consumer limitation, which is the core of the antiDRM crowd arguments. You didn't lose the ability to playback your films on your NAS when Orion, or MGM, or NewLine went belly up, the auth servers would have been shutdown when these studios closed. As soon as new deals are signed, and deals expire with Netflix, thousands of films are no longer available. How's that for film-as-a-service? You're tied on a day-to-day basis of what they want to allow you to play, based on ephemeral deals. Expect games-as-a-service to suffer the same fate. Disc is, sadly, the only ubiquitous fall back plan that allows a minimum of consumer rights, because it cannot be changed after the facts.