Svensk Viking
Regular
If AAA games leave the PC then I can't see me continuing to game at all. Fixed graphics and £40 per game? You've gotta be crazy to settle for that IMO.
Not to mention the cost for Live on the 360
If AAA games leave the PC then I can't see me continuing to game at all. Fixed graphics and £40 per game? You've gotta be crazy to settle for that IMO.
Depends, the music industry has shifted to Spotify type all you can eat buffet model where most of the artists don't actually make any money, but they still make music because they enjoy it, so it's more akin to the indie gaming model. I don't think AAA publishers would be happy with that sort of model, nor is there any equivalent in the gaming space to the 99 cent music track. Additionally the gaming biz doesn't have the equivalent of the music concert to where they can afford to lose money on the music tracks themselves and make it back on concerts.
Requiring online on pc hasn't worked either as that's been cracked as well. I don't really buy the "it can be more secure" argument either as that has been batted around for decades now with little effect. I think their best best it to entirely eliminate retail in the pc space. From what I've gathered from various friends that work at various "large publishers", the point of weakness on pc most of the time is at the dvd replicator. That is where the leaks usually occur, then it gets to the pirates and then it's being played long before the actual game hits the shelf. If they eliminate that entirely and ship only digitally the day before release, like on steam, then that would help a bit as some people that would normally have already finished the game before it was even release maybe would consider buying instead of waiting a week for it to be cracked. I still question if that is enough though. I hope you are right but I'm not particularly hopeful.
I'm less concerned with being banned from XBL or PSN than Steam. I have far more invested in the latter!Consoles aren't 100% secure but they don't have to be, as the threat of being banned from their respective online services and/or bricking your console by tinkering with it are both excellent deterents.
Online activation or "pings", sure. I'm talking about actually building online *services* into the application. Things like matchmaking being central to a game experience. Even stuff like BF3 hosting all of the servers and never providing that code in the client or otherwise makes it virtually impossible to pirate the multiplayer portion (and for that reason I'm severely doubtful of your claim that you can "bypass" it for MP... that would seem to require participation of one of the server partners and none of them would be stupid enough to do that). For single player games it's obviously more challenging, but that's true on all platforms really.Requiring online on pc hasn't worked either as that's been cracked as well.
There's just no motivation for anyone to do it. The people who make the hardware are serving the consumers, not the game companies (and it's probably best that way). No one wields enough power to force the entire chain of platform participants to cooperate on DRM. There's no technical issue though... I mean what do you think is magical about the consoles that allows them to be more "secure"? The exact same techniques - or even better ones - could be applied to PCs if everyone wanted to. I personally don't want that though... even the perceived threat of piracy has barely produced any console exclusive games that I care about. Alan Wake I'm so far beyond caring at this point that I don't give a damn if they port it to PC. Like I said, my 360 copy is still in the shrink wrap.I don't really buy the "it can be more secure" argument either as that has been batted around for decades now with little effect.
I think that has mostly happened and is inevitable regardless of security considerations. It's just a pricey, and overall worse method of distributing things. Physical media in general needs to continue to die fasterI think their best best it to entirely eliminate retail in the pc space.
If there was more motivation, it would be cracked in no time. There's actually very little motivation though as all you "unlock" is single player stuff and 95% of that is available on lots of other platforms as well. It's typically somewhat easier to crack the PC version, so might as well target the weakest link. Don't mistake that for any of the other links being particularly strong thoughUnless you pay someone to tinker with your 360 or risk bricking it by doing it yourself you are not going to play any sort of pirated software any time soon. If you still go ahead and do it you can at the very least say good bye to Xbox Live.
Hey wait wasn't this thread about Alan Wake?
iPhone 99 cent game model? /shudder. I'd hate to think of PC gaming devolving to that level.
Yeah that seems pretty irrational to me. My guess is they just went nuts and cranked everything (resolution, AA, shadow samples, etc. etc) to 11 and the visual quality benefit over much more reasonable settings is minimal. I call it "Metro 2033 syndrome"It better look significantly better than the 360 version to achieve performance like that!
The general order of cards seems about right, but 5870 beating 6950?
Probably textures are higher
Yeah, I'm not sure how they're implementing the "half-trigger pull" for the flashlight, which is pretty important to saving your batteries when fighting off enemies.Frankly even the input looks awkward assuming that is M+KB. The animation looks "off" with digital inputs.
A 5870 and 6950 have ALWAYS traded blows in games..