Crazy downsampled images, but it is nice to see the asset quality.snip
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Crazy downsampled images, but it is nice to see the asset quality.snip
It's pre-rendered FMV.
If it's true, then Dice is still far from Sony's studios.
Just curious mate, what are you expecting of Star Citizen / what is unimpressive about that model? I think within the context of an MMO, or multiplayer character model, that is pretty great looking.I'm not really impressed. I expected better from Star Citizen...
Just curious mate, what are you expecting of Star Citizen
what is unimpressive about that model?
Isn't that HZD image supersampled or downsampled? Sure thats rendered "in engine" but is that actually what she looks like on the PS4 PRO in game & in realtime?And if you want to know what are my references, then i imagine a realistic face looking like that :
If you don't aim for strict realism, then that's what i call a good job :
But i don't know, maybe that my standards are too high for SC since it's a PC exclusive (but the black guy is good enough for me).
Guerrilla Games has been known for having those "in engine" non-realtime models for Killzone
I am actually not sure if that supersampled lightboxed image above is the same quality model as the in game one in HZD. His ears are perfectly round in the super sampled light boxed image, yet in game, have hard edges:Almost all cutscenes are rendered in realtime in HZD. Cutscenes add ideal lighting conditions, that's all.
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