Render resolutions of 6th gen consoles - PS2 couldn't render more than 224 lines? *spawn

When looking back in retrospect one design decision I'd make with the PS2 is to either give 8 or 16 MB of edram instead of 4. I'm sure they could have designed it given the graphics chip in gscube has 32.

Maybe ditch VUO for another VU1.
 
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