I guess I am confused about what a "standard video game" looks like. What do the multiplayer character models look like in other games? Or what is wrong with the skin shading exactly? Or skin textures for that matter?Textures and shaders. I think that they aim for realistic visuals, but their model looks like what you get from a standard video game.
Void engine? I think that is just because of lighting colour, otherwise SC is definitely not at all going for the painterly textured look or the cartoon proportions that dishonored is known for, which is not about engine or technical considerations... mainly just art direction.Actually, your last pic remind me the Dishonored 2 engine.
So what exactly makes the bottom image not an attempt at strict realism? It seems to be a scan of someone's face, just like the off-line render above it, but just happens to be within the restraints real-time rendering in terms of shader complexity and morphology. Do you say that because she has a fictional headdress on? I do not think it is going for some sort of off-realism as per Dishonored 2, for example.And if you want to know what are my references, then i imagine a realistic face looking like that :
If you don't aim for strict realism, then that's what i call a good job :
But i don't know, maybe that my standards are too high for SC since it's a PC exclusive (but the black guy is good enough for me).