Great work Alex! You’re making my January wait even longer (3090 FE arrival date).
One thing is for sure, RT gives geometry more depth or the illusion that more triangles are being rendered. But in reality geometry/triangle count maybe no greater than prior open world games. Example, Dex without RT looks no better than GTA V’s protagonist characters… but with RT on, he looks more of a generational leap over those characters. And your Halo Infinite assessment dealing with proper lighting was dead on. Lighting and shadowing (including a good PBR system) makes a world of difference on how characters and objects are visually perceived. Great work once again.
This is a generational leap.
I’ve just finished watching df rt video, models of some npc’s are shockingly bad and this Dex model with rt is good but skin quite plastic. Generaly with rt looks better as all games but nothing jaw dropping, tough number of details in city is for sure impressive for an open world game.This is a generational leap. After Dex looking better than GTA 5 character model, out of maybe the hair and beard this is very good. But without raytracing it is like he is glowing and this is funny for a black guy.
I don't know how far I'm into Cyberpunk but, aside from random NPCs, Dexter is one of the least impressive main character models in the whole game. There are some absolutely stellar character models to encounter.This is a generational leap. After Dex looking better than GTA 5 character model, out of maybe the hair and beard this is very good. But without raytracing it is like he is glowing and this is funny for a black guy.
Rt in current form improve visuals on selective scenes that you have to look for but in this scenes its deffinitly difference. On avarage is subtle difference@snc I don't agree. RT is transformative. It's amazing playing games where you don't see all of the really obvious drawbacks that cascaded shadow maps and AO come with. You get shadows and lighting that actually look natural for once. I'm really hoping that Naught Dog does a Last of Us 2 for PS5 with ray tracing, even if it's 1080p. They can do shadows and indirect lighting, and I think people will be shocked at how good it'll look.
I didn't find a radical change in many scenes, either, so I wonder... for those who played Metro or other games with RTGI, in which one have you seen a night/day difference overall?Rt in current form improve visuals on selective scenes that you have to look for but in this scenes its deffinitly difference. On avarage is subtle difference
strongly disagree, the only leap is that it's most detailed city in open world gameCyberpunk 2077 is the biggest graphics leap since Crysis 1 and 2013/2014 with PBR, TAA, GPU particles and volumetric effects.
rdr2 is generally better looking game (also lou2 but it's linear with baked ligthing so no proper comparison), so hard to say it's biggest leap since crysis as it's not even best looking game for meI couldn't name another game right now that represents such progress. Which ones represent even greater progress for graphical effects?
strongly disagree, the only leap is that it's most detailed city in open world game
I played only poor looking ps5 version and waiting for being patched, ultra settings watched only high quality videos on my 4k oled tv, I agree it's not perfect for sure but if this would be next generation leap I would see it also this wayHave you actually played it? Maxed out? With full RT?
I played only poor looking ps5 version and waiting for being patched, ultra settings watched only high quality videos on my 4k oled tv, I agree it's not perfect for sure but if this would be next generation leap I would see it also this way
why, because I have different opinion than you ?It seems like you ignored all the commentary on DF's video and ignored all the places where it was stark congrats...in my experience DXR in CyperPunk goes from subtle (but better!) to "holy crap this looks good!".