As Al once mentioned SSAO would probably hinder the look of a game like Mass Effect which aims for a clean style.
Dont know about 360 pad but with mouse and keyboard I find the stick to wall function a bit slow to react in some situations. It can happen that you dont stick to wall or that when in cover you press zoom/fire and nothing happens. Not sure if control related or crappy visibility checking.
01/02/2011 - From BioWare's Cerberus Daily News Team
“OUT-OF-GAME NOTICE: The Cerberus Daily News will begin a hiatus on January 24th, finishing its run of one full year. Daily postings will cease except for three weeks in 2011: a week of posts will precede a downloadable content release, and two more weeks will lead up to the release of Mass Effect 3. The CDN team thanks fans for their attention, comments, and feedback (both in and out of character!). We are sorry to go, but we had fun -- we hope you did, too!”
Monochrome environments. Every room I enter is either sepia coloured or red. Its as if you are viewing the environments through cheap color filters. Takes away all the beauty of the place.
Extreme black crush on characters. I had to bump brightness from the ingame option to max and increase brightness on myTV too to see anything first of all. Even then the game's gamma seems strange. Either a part of face is bright or black. Strange!
Practically every place you visit has a distinct look/theme/colour. The demo can't cover the entire game.
This seems to be an artistic choice in how they setup the lighting. It's pretty clear given the number of tweaks that can be done on PC.
Yes, but the choices they made for the demo areas are pretty weak. Colour variety is not through assets but through extreme colour correction. They have tinted areas so much that they turn monochrome. If this is the way they create variety........well, we are supposed to judge it by the demo.
Hmm.....I know PC version is the best one to get, add to that the cheapest, but it doesn't support controllers. its strange actually, since they have all the controls mapped to controllers on consoles, its not as if the controls won't fit. Why did they elude controller support from the PC version?
Its old, but runs Crysis at 30fps at beyond Ultra High, so no sweat in that dept ...
I agree, color use and flare use is top notch and the Citadel is one great example. It really pops into your face with such nice colors and intensity. It also runs great on the PC and even a mid-end gaming system can run it excellent with heavy tweaks and highres.
Get the game from EA India's Store (digital version)...its only 800 INR.I am downloading the PC demo from Steam. Can the tweaks and mods be applied to the demo too?
What difficulty options are in the demo? I played ME2 first on Normal and was really underwhelmed by the combat but my second playthrough was on Insanity and it was a totally different experience.I've played through the demo now, both the non spoiler and spoiler bit, and while I can appreciate the scope of this quite a bit and the underlying story, I really, *really* don't appreciate the crappy shooting at all, and no special powers can redeem that (they're not all that hot either). And there is way, way too much of it too. Also, the dialogue system seems so pointless. The demo does not do the game much good if all it manages to do is give the impression it's a very, very bad corridor shooter!
There is at least one significant difference between the demo and retail, but the DF article should cover that more later today. It's... a mixed bag.