[360, PS3] Mass Effect 2 *(Spoiler Warning)

Yes for me inventory is an integral part of RPG, if I am role playing a character then I want to role play it in as many areas I possibly can & not just in conversations which ultimately have only 2 consequences.

Now ofcourse there were complains about those in ME1 from people. Like Mako sections & somewhat repeated sidequests which you do on random planets, but imo they should have refined those elements rather than eliminating those materials completely from the game, almost makes it look Bioware accepted defeat in that portion. It seems as if Bioware spent most of their time working on the combat mechanics & strike off the other parts from the game cause they couldn't give it much time.

P.S.[I loved Mako...made me feel like a spaceman :p]
 
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There still seems to be plenty of 'loot' to me.

Just off the top of my head, I'm finding upgrades for:
- Armor
- Health
- Damage for all weapon types
- Ammo Storage
- Tech Power
- Medi-Gel Storage

As well as new weapon prototypes.

Really seems to cover all the bases of augmentations you would find in any RPG inventory system. But it's just streamlined in the sense that your upgrades are party wide, and affect everyone.
There's less loot, but every single piece you find is useful. Most RPG's it's 98% crap. Maybe it's cause I just finished Dragon Age, but man I'm sick of that shit. Instead of giving me piles of useless crap that I have to go sell, ME2 just gives you the money straight up...

Totally miss the mako though...gotta agree there.
 
Sigh, I want to get this game, but I have no time, I haven't even finished GTA4 yet!
And I still have to complete ME1

How are the graphics? Best on the system?
 
That is subjective, like for me the best on the system is still Gears 2.
But ME2 has just fantastic art direction which makes it look atleast on par with Gears 2, eventhough Gears 2 maybe the game with better tech & advanced engine.
 
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I didn't like it a bit. Controlled like ass and most(all?) the mako missions were really ,really repetitive.
It controlled exactly like the warthog from Halo but people never had problem with that.
Infact it was just like any other vehicle the only difference is instead of a button pressed you have the left directed forwards for forward movement & back for backward movement.

Also the vehicle had pretty ridiculous climbing ability lol.

She seemed too easy to me, like my women to be more of a challenge!Have to blank her now so i dont waste my load :LOL:
Is that girl, ie. kelly a potential love interest ?
 
The stuff you find are generally schematics ... to actually get the upgrades you have to play one of the most mind numbing mini-non-games ever for the resources to build them.

I'm kind of getting the hang of doing it faster. The key is tapping A while moving the cursor around, rather than holding the A button down. If you hold A the cursor just moves way too slowly. Not sure why they settled on that implementation. The other two mini games are fine. Maybe unnecessary, but fine. Better than the water pipes thing in Bioshock anyway.
 
It controlled exactly like the warthog from Halo but people never had problem with that.

LOL! Give me a break. Most games don't do vehicles well, but the Mako is on a whole other level of shitty. Absolutely horrible. I wish there was a way to skip those missions, but I don't think there is. If they removed the Mako from ME2, that's an automatic improvement.
 
LOL! Give me a break. Most games don't do vehicles well, but the Mako is on a whole other level of shitty. Absolutely horrible. I wish there was a way to skip those missions, but I don't think there is. If they removed the Mako from ME2, that's an automatic improvement.

I didn't mind the couple of story missions that involved the Mako. I absolutely hated the planet exploration with the Mako. That part of the game was absolutely terrible.

I think the choice to remove it was 100% content related. This game is 2 discs filled to the brim. Would I rather have much of the story cut out to fit Mako missions on planet surfaces? Definitely not. I liked the idea of the Mako. It sounds like there will be some DLC.
 
Now that some of you have already played the game, does it explain or is there something in the manual about importing the ME 1 character, how much difference is there, if you import level 45 or level 60 character. I'd quess not much or that it's irrelevant, but I'd still like to know :)
 
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Now that some of you have already played the game, does it explain or is there something in the manual about the importing ME 1 character, how much difference is there if you import level 45 or level 60 character. I'd quess not much or that it's irrelevant, but I'd still like to know :)

I imported a level 49 character. I never really looked closely, but it looked like I started at level 2 with some extra skill points. I've heard importing a level 60 character starts you at level 5 with some number of skill points.
 
The Mako sucked IMO and I don't miss it although the free DLC includes a few vehicle missions with an improved Mako allegedly.

Also the new ammo system and inventory/upgrade system is far superior to the tedious meaningless boring version in ME1.

ME1's passive system of waiting for your weapon to cool seems ridiculous that you would have a weapon that leaves you helpless for a bit without some technology to offset it. the active reloading and finding cooling cartridges is more interesting and realistic. Also, the tons of meaningless drivel that I had to sell to manage a cumbersome inventory of ME1 is weak compared to this system which seems to keep me immersed in the world more.

also, be sure to take the time to look all around and admitre the view when making your way to Joker in the opening cinematic/sequence. this game is beautiful. :)
 
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The Mako sucked IMO and I don't miss it although the free DLC includes a few vehicle missions with an improved Mako allegedly.

Also the new ammo system and inventory/upgrade system is far superoior to the tedious meaningless boring version in ME1. IMO.

ME1's system of waiting for your weapon to cool pales to active reloading and finding cooling cartridges IMO and the tons of meaningless drivel that I had to sell to manage a cumbersome inventory of ME1 is weak compared to this system which seems to keep me immersed in the world more.

I agree on the inventory and ammo, but I can see how some people look forward to managing those things manually. There are people that love crafting in MMOs. It's something I've never understood. I think a lot of RPG players are into stats and micro-management. Mass Effect 2 is definitely not a stat or micro-management game. It is designed to keep the story or the action moving. There is a huge contrast to Dragon Age, which I'm also slowly playing. In Dragon Age, every time I find a new item I have to spend ten minutes sorting my inventory, trying to figure out whether it's worth picking up relative to what I'd have to drop and destroy.

I do enjoy loot games, and if they'd gone the route of picking up weapons and armour, I would have been fine with that. In this case you can find tech which you have to bring back to your ship and develop into upgrades by spending resources. I'm wondering if there was a consideration in terms of the game difficulty. With this system they can place exactly when you'll be able to get certain upgrades, and maybe that helps them scale the difficulty. In most RPGs the difficulty can be erratic depending on your equipment. You might get some great armour early and tear through the easy part of the game, but then struggle later if you are not able to get the right set. Or vice versa, you might have poor armour to start, but get amazing armour later making the end of game incredibly easy. With Mass Effect 2s approach, they know you won't be getting upgrade X until you visit a certain place. Maybe that helps. I don't know. It could have been something they weren't thinking about, and they simply wanted to remove micro-management to improve the flow of the game.
 
but I can see how some people look forward to managing those things manually. There are people that love crafting in MMOs. It's something I've never understood.

agreed

I'm wondering if there was a consideration in terms of the game difficulty. With this system they can place exactly when you'll be able to get certain upgrades, and maybe that helps them scale the difficulty....

good theory
 
The stuff you find are generally schematics ... to actually get the upgrades you have to play one of the most mind numbing mini-non-games ever for the resources to build them.

Meh, it's not so bad. Find a "Rich" planet, and you can easily get 15-20,000 irridium in one shot. And your scanner can detect anomolies in like 9 squares, so it's no like you need to scan every inch, just scan like 15 points on each face of the planet. Finding the richer planets is all part of the exploration, it's a space game after all.

I'm a big fan of all the new mini games, I think they absolutely nailed them all.
 
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