Yes for me inventory is an integral part of RPG, if I am role playing a character then I want to role play it in as many areas I possibly can & not just in conversations which ultimately have only 2 consequences.
Now ofcourse there were complains about those in ME1 from people. Like Mako sections & somewhat repeated sidequests which you do on random planets, but imo they should have refined those elements rather than eliminating those materials completely from the game, almost makes it look Bioware accepted defeat in that portion. It seems as if Bioware spent most of their time working on the combat mechanics & strike off the other parts from the game cause they couldn't give it much time.
P.S.[I loved Mako...made me feel like a spaceman ]
Now ofcourse there were complains about those in ME1 from people. Like Mako sections & somewhat repeated sidequests which you do on random planets, but imo they should have refined those elements rather than eliminating those materials completely from the game, almost makes it look Bioware accepted defeat in that portion. It seems as if Bioware spent most of their time working on the combat mechanics & strike off the other parts from the game cause they couldn't give it much time.
P.S.[I loved Mako...made me feel like a spaceman ]
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