[360, PS3] Mass Effect 2 *(Spoiler Warning)

Nice to hear they've done some work on the controls.

I could never believe they used 1 vutton to withdraw your gun, and another button to holster...instead of making it a toggle! How does a profession game dev make that choide... Then grenade was mapped to something god awful (right thumb-click or something?)
 
The grenades are mapped to the Back button. Yeah, a brilliant choice, which shows Bioware hasn't got a clue about shooters. Their designers seem to think that it's perfectly acceptable to - in the middle of a firefight - stop shooting and take your thumb off the stick, just to throw a grenade. Holy crap.
 
Details of the Cerebus network from a bioware dev on gaf;

I'm a Bioware dev, I'd like to clear this up... Anyone worried about Cerberus Network issues read below:

- The Cerberus Network is essentially a stream of free DLC.
- Every new copy of the game comes with it.
- It is NOT a "license to purchase DLC"
- People without it WILL be able to purchase any future paid DLC, but will miss out on the stream of freebies that we have lined up
- People who buy the game used can purchase a Cerberus code to get in on the stream.
 
so basically rewarding people who purchase new... I'm ok with that....
Many of EA's titles are now doing this. Nice to know they will be adding stuff for free. :)
 
The grenades are mapped to the Back button. Yeah, a brilliant choice, which shows Bioware hasn't got a clue about shooters. Their designers seem to think that it's perfectly acceptable to - in the middle of a firefight - stop shooting and take your thumb off the stick, just to throw a grenade. Holy crap.

It's not a shooter though. The combat wasn't nearly as fast paced as in normal shooters, so imo using the grenades was inconvinient, but not that big of a problem.
 
It's not a shooter though.

What is it then? Everyone has guns. I have guns, my team has guns, and the enemies (so far) all have guns. It seems disengenuous to give the game a free pass on its rather lame mechanics just because "it's not a shooter".
 
looking forward to tuesday :D

Speaking of pleasing people, BioWare listened to every last bit of criticism leveled at Mass Effect 1. That game, particularly on Xbox 360, suffered from a few technical and presentational issues. This sequel is a much, much cleaner experience. Long elevator rides and slow-loading textures are gone, replaced with (occasionally lengthy) loading screens. Generic cut-and-paste side quests and empty planets to explore have been totally ripped out. Pretty much everything that anybody took even the slightest issue with in Mass Effect 1 has been axed or rebuilt entirely..

Of course, none of this would matter if it isn't fun to play. Good news. Mass Effect 2 is a lot of fun. The action has been refined to the point that even general fans of shooters will find a lot to like here. It's not perfect, but the game handles quite well (NRRRPPY ;)). It doesn't take long to master simultaneously ripping off rounds from an assault rifle, tossing out a few biotic skills, and directing the two AI driven squad mates to combine raw power with smart tactics. And when things get really rough -- and they will, Mass Effect 2 is no cake walk -- you can always pull out a heavy weapon and tear the enemy a new one.




10 Presentation
Clean and sophisticated. Brilliant and cinematic.

9.5 Graphics
Exceptional artistic direction and a top notch-technical showcase.

10 Sound
Martin Sheen steals the show, even amidst all of the outstanding voice acting and music.

9.5 Gameplay
Tight mechanics, thrilling combat, and deep role-playing. The design is unparalleled.

10 Lasting Appeal
A remarkable achievement in adapting a story to your decisions. It creates amazing replay value.

9.6 Incredible OVERALL (out of 10 / not an average)
 
I would definitely consider the first ME a 'shooter', particularly if the only other option is rpg. I agree that the action wasnt as fast paced as many of us are accustomed to finding in shooters, but the entire gameplay was mapped out as a 'shooter'.
 
What is it then? Everyone has guns. I have guns, my team has guns, and the enemies (so far) all have guns. It seems disengenuous to give the game a free pass on its rather lame mechanics just because "it's not a shooter".

Well I see it as a third person action RPG or something like that. Fallout 3 also has guns, but would you call it a shooter?
I don't mind seeing things improved in the sequel that's for sure, but the gameplay was more than satisfactory for me in the first one also, now if a game like Gears of War or Dead space would control like that, then I'd have a bigger problem, I just think there is a big genre gap between the games.

There is many ways to play Mass Effect and also many views to see the overall experience, if you play and view it as shooter, then the problems of the gameplay are most certainly highlighted to a larger degree.
 
I would definitely consider the first ME a 'shooter', particularly if the only other option is rpg. I agree that the action wasnt as fast paced as many of us are accustomed to finding in shooters, but the entire gameplay was mapped out as a 'shooter'.

Completely different take here. I viewed it as mostly a traditional RPG. With shooter viewpoint tacked in as a gimmick.

As such it was an excellant RPG and an excellant game.

Shooter never once entered my mind while playing it, only afterwards when I started seeing comments on line about it not being a good shooter. Well duh, it wasn't a shooter was my thoughts. Although I can see where people were hoping it was.

Regards,
SB
 
Completely different take here. I viewed it as mostly a traditional RPG. With shooter viewpoint tacked in as a gimmick.

As such it was an excellant RPG and an excellant game.

Shooter never once entered my mind while playing it, only afterwards when I started seeing comments on line about it not being a good shooter. Well duh, it wasn't a shooter was my thoughts. Although I can see where people were hoping it was.

Regards,
SB

I understand your point, though I never really seen it as an rpg. Outside of the dialogue tree there wasnt much in common with an rpg (perhaps the broken inventory system). The game was extremely linear with the majority of the exploration taking place in very empty planet environments.
 
I've seen some information floating around about the level of the ME1 character giving you a certain amount of cash & other resources as well as starting you off at a higher level (i.e. more character stat points to use initially).

I wonder has all of this been clarified fully yet. I'm interested in knowing how much difference will there be, when importing a character of say level 40 compared to 50 or 60 level character.
 
EA went all out with marketing this. Saw commecials during the NFC conference championship and even the game itself was "brought to you by Mass Effect 2." The commercials were amazing. Also my first media exposure to ME2 since I"ve been a on a media blackout :D
 
If true the disk swapping issue is clearly stupid, why enforce disk swapping on persons that have chosen to install both disks...
 
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If true the disk swapping issue is clearly stupid, why enforce disk swapping on persons that have chosen to install both disks...

Good question. But you only have two swap the disk twice during the game, from what I understand. You start on disk 1, swap to disk 2 about a third of the way through and then swap back to disk 1 for the last third of the game. Hopefully that's it.
 
If true the disk swapping issue is clearly stupid, why enforce disk swapping on persons that have chosen to install both disks...

Installing the discs doesn't prevent disc swapping in any multi disc game as far as I know, not counting some games that have additional content on the other disc, like Forza 3. That really sucks. If they are concerned about piracy, they should just had people to keep E.g. disc one in the drive at all times.
 
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