[360, PS3] Crysis 2

Interesting new vid/interview. Besides some nice new footage playing in the background of unknown origin, but I'm guessing PC given the setting, Camarillo mentions most shooters are 6 hours long but C2 is 12 hours long even for good players according to their testing.

http://www.youtube.com/watch?v=lqvQSMcZW_o

Edit: i did spot 360 buttons later in the footage but I'm not sure that means it's not PC since I'm sure PC is playable with 360 controller. Very nice footage if it is 360 though.

Also new previews round up

http://www.ea.com/crysis-2/blog/sp-preview-roundup

Interesting comments from this preview http://www.examiner.com/video-game-in-national/hands-on-crysis-2-xbox-360-3d

Crysis 2 looks and runs extremely well on the Xbox 360. Many times we found ourselves stopping and looking around the city to appreciate the finer details Crytek has added to give a full sense of immersion of being in a war torn New York City. Environments are rich with detail as every building, street, and area is rendered beautifully. The Xbox 360 version may not look as clean as the PC, but the game is still a visual marvel for the system. If the visuals of the multiplayer demo didn’t impress you, fret not, the single-player game looks far better.

To make the experience all the more impressive, the entire demo was running on the Xbox 360 in 3D. Unlike many 3D games or movies, Crysis 2 doesn’t jump out of the screen at you. It instead creates a sense of depth – similar to many 3DS titles – and this makes being in and exploring the city far more immersive. Crytek did testing and their results concluded that less people experienced headaches or eyestrain when viewing 3D in this manner. If you happen to have a 3D capable TV, Crysis 2 will be a great title to showcase some very impressive visual effects. When we asked if the game would perform any differently whether it was in 2D or 3D, we were told it runs the same, so you won’t sacrifice any quality for the extra visual flair.

It sounds like the the 3D, without apparent loss of resolution, may be pretty good.
 
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Interesting new vid/interview. Besides some nice new footage playing in the background of unknown origin, but I'm guessing PC given the setting, Camarillo mentions most shooters are 6 hours long but C2 is 12 hours long even for good players according to their testing.

http://www.youtube.com/watch?v=lqvQSMcZW_o

Edit: i did spot 360 buttons later in the footage but I'm not sure that means it's not PC since I'm sure PC is playable with 360 controller. Very nice footage if it is 360 though.

I doubt this footage is running on a 360 - the pop-up is there but overall it looks too smooth to be true...360 settings on a PC is the most possible scenario...also the more than your average campaign length sounds really good. :)
 
I doubt this footage is running on a 360 - the pop-up is there but overall it looks too smooth to be true...360 settings on a PC is the most possible scenario...also the more than your average campaign length sounds really good. :)

You can see a black 360 devkit next to left of the tv and the huge power brick laying on the ground. But it's not on so yeah i think its pc with controller footage.
 
You can see a black 360 devkit next to left of the tv and the huge power brick laying on the ground. But it's not on so yeah i think its pc with controller footage.
This seems to me to be pre recorded footage they are playing int the background.

EDIT.
Although on better look there seems to be some pop ins(and I have never noticed those on leaked PC videos) and a little frame drops.I somehow doubt Crytek would game on ~HD4850. Anyway,what I'm glad to hear is the fact that couple of previews said SP looks far above MP.
This is from x360achievement preview

"No matter what I say here in terms of visuals though, there will always be a certain level of scepticism as to whether or not Crysis 2 can actually deliver on a technical perspective on consoles. It really will be a case of seeing is believing here, especially after playing the multiplayer demo, which can’t hold a candle to the visuals of the single-player campaign. I can tell you though that the developer's claims that Crysis 2 is one of the best looking games on console are hugely justified and not once through our hands-on did we suffer any sort of slow-down or graphical issues that put a downer on the experience."
 
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All these media outlets were given the same preview and it was on xbox360. If the confirmed 360 vids were unlabelled (the 360 road rage trailer, Gamespot now playing) everybody will say that those are pc footage running on 360 setting.

The fact is that this game would be launching in about one months time so I don't see the point in running the game on pc in console settings when they have a working build which they have shown off to journalists. Besides we will soon get to play the game.:smile:
 
Tseeing is believing here, especially after playing the multiplayer demo, which can’t hold a candle to the visuals of the single-player campaign


well just as we suspected... all the graphical comparisons (criticisms) of an old MP demo will go out the window once the retail game hits.
 
Pop-in, resolution, AA technique - this aspects of MP demo were most criticized. If nothing changes in SP portion of the game, people will still criticize it.
 
It sounds like the the 3D, without apparent loss of resolution, may be pretty good.

This is what im most looking forward to finding out. In KZ3 and GT5 i have been playing with the 2D->23 converter on my tv turned on instead of true 3D because of the sacrifices needed to be made, and it works very well. With access to the depth buffer i can se no reason why it shouldnt be great.

well just as we suspected... all the graphical comparisons (criticisms) of an old MP demo will go out the window once the retail game hits.

Not if the MP stays the same, considering a lot play time is in the MP portion of these types of games there will still be criticisms if its not up to scratch, regardless of how SP looks.
 
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Ohh yes, so sexy, especially in motion.

Might it be the first console game to have bokeh DOF in realtime gameplay/cutscenes?

Also impressive seeing the 360 push the most advanced console game to this date while most likely being the best looking one or in top 3 list. Quite a feat but Crytek has shown their reputation is earned.
 
But in what aspects? No details here, res. AA and pop-in could still be the same. I expect slight better textures and more complex geometry in SP compared to MP and really nothing else :)


reading the rest of it sounds as if pop in is reduced as well, which was a MAJOR complaint for some.

But "can't hold a candle to the SP" is a pretty convincing preview that is hellofa lot better, and it also says claims of being among the best looking console games is warranted.
 
reading the rest of it sounds as if pop in is reduced as well, which was a MAJOR complaint for some.

But "can't hold a candle to the SP" is a pretty convincing preview that is hellofa lot better, and it also says claims of being among the best looking console games is warranted.

If leak previews of low-med SP are indicative then "can't hold a candle to the SP" is what it could be described as with mild words.
 
I can't wait for PC demo, textures details in this leaked build were the same as in console versions. I hope they look much better on high and v. high settings :)
 
I guess SP should have higher resolution,I seriously doubt Crytek would let that one slide.Cant seriously imagine Crytek Frankfurt developing a game with that kind of shitty IQ MP had,just can't especially after saying that S3D like Sony implanted is not the way they see it because it degrades image quality and they don't want any compromises when it comes to that.
And hey!Didn't all tech demos released run at native 720p?According to DF they did.
 
GRAW, though i believe the MP in that game was developed by a different team and on a differnt engine. Im pretty sure thats not the case here.

Its more likely that if there is a significant improvement in terms of image quality in SP those changes are carried across to MP, and the bad impressions are from it being old code.
 
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GRAW, though i believe the MP in that game was developed by a different team and on a differnt engine. Im pretty sure thats not the case here.

Its more likely that if there is a significant improvement in terms of image quality in SP those changes are carried across to MP, and the bad impressions are from it being old code.
The MP is being developed by a different studio, but considering it's the same engine there shouldn't be any major differences. I'm guessing the MP demo was an old build (much older than the leaked beta, even, since the MP demo didn't even have proper S3D), and hence I'm expecting improvements in the retail build, especially after hearing about the differences between the private beta and the MP demo.
 
Ah i see didnt know that, its from the guys who made timesplitters and most recently haze. In that case anything goes in theory, just look at the wide array of results different devs get out of UE3.
 
Yea because what I found weird was the fact that all tech demos on consoles ran at native 720p.Maybe they lowered or Crytek UK did it for multiplayer to run with not a single frame drop.
 
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