The Bokeh combined with those graphics are to die for. In one cutscene you lie on the ground, focus is on your left arm, sparks and fire in the background are drowned in creamy Bokeh. Yumyumyum.
However, I just wish they didn't pre-animate the camera movement of EVERY SINGLE cutscene. Games like Half-Life 2 or Far Cry 2 do it right, Crysis 2 does it wrong.
It's so frustrating not being able to fully control the camera angle during these breathtaking cutscenes. You can offset the camera slightly from the hardcoded animation, but that tends to look jerky because the game really doesn't want you to stray from the predefined motion, and anyway, we're talking mere inches, so it's not worth it at all.
They have created the most awesome looking real-time cutscenes ever, and then they wrestle the camera control out of your hands, making the real-time aspect almost pointless.