I guess the blurry textures I noticed could be the victim of poor filtering, but I do agree with you there are some really nice and high res textures present, just not very well catered for. Pier 17's textures looked a lot better than this level imo.Actually I found the textures to look quite good. Some are obviously lowres but others are higher res and though filtering on ground is trilinear by the looks it might do AF or other trick for distant textures as they look quite detailed and sharp (Gamersyde mp4 video). I would say it is in the near or same ballpark as Uncharted 2 also factoring in player FOV. And if the leaks textures in 360 spec is representative then without doubt better to as a total!
There is also lots of mapping present and of quite high res to.
The Skyline demo is quite possibly the worst offender in IQ and pretty much everything else except lighting. But Pier 17 by itself alone is better than either in terms of polygon density, texture quality and the overall level detail.I disagree... I thought the MP 360 demo had noticably worse IQ than this new video. Maybe it's the different environment and layout, but i thought the TAA worked a whole lot better in this clip. I also didn't much notice the pop-in and such, but then again it's an edited trailor so i guess we'd need to wait and see for the final product.
I'm slightly on the side of optimistic, but then again i'm getting it on PS3 and so i'm probably setting myself up for major (bayonetta level) disappointment.
TAA really is not my cup of tea, just look at those Gamersyde screenshots, I can literally find jaggies without trying.