Oh yea!Stupid me...360 is holding rather well may i say...I somehow doubt it will look like that...can it?They extracted it from x360 demo files.
Oh yea!Stupid me...360 is holding rather well may i say...I somehow doubt it will look like that...can it?They extracted it from x360 demo files.
Nebula...care to explain how they found 360 config settings?
http://www.mindch.com/2011/02/crysis-2-xbox-360-vs-pc-comparison.html
I understand,but beside resolution it could give a quite good indication how 360 version looks like indeed,since I guess 360 won't have any shaders set on high,right?I've seen those pics before in another forum. It is via the editor by clicking on the spec settings. There is 360 and low to very high. However it is highly unreliable , atleast for PC side as shader settings are locked to max medium and true very high doesn't really from what I've read and seen work in DX9. Also you would need to restart editor when changing specs else it will not be representative as there are things that cant be changed during runtime AFAIK. But it does still give a good hint for 360 visuals.
There was also another shot showing difference but it boiled down to mostly LOD differences. Difference was quite big though regarding LODs (view from above of the park).
Probably becouse it also calls for shader code that is tailored for Cell+RSX. 360 settings might work though but it might not reflect the visuals correctly since it will run PC shaders and maybe other things aint correct to. Some settings cant be changed at runtime either so you would need to reload editor with 360/PS3 settings as priority (is same with CE2). IIRC parts of textures, LODs, shader related settings needs to be reloaded when not in runtime as else latest cvar values will be kept.
This is the only data we know from both console versions of the game. We also know individual console settings override global console settings.So anyone tried using the ps3 setting in editor?
Or does it not work like that?
Edit:Ask my friend he could start editor but he can't load the ps 3 setting.
He said something about no ps 3 connected.
NOTE: Beware that there might be spoilers present that tries to ruin the plot/storyline of Crysis 2 for those waiting to get the final game. I cant say if they are fake or real but they might still be spoilers.
Watch out on Youtube and on lowgrade forums becouse the spoilers are put into the video/thread headline, not in video nor post content so the spoiling is immediate. Even searching on Google/Youtube or alike service with atleast "Crysis 2" can reveal YT/forum headlines giving away spoilers in the search results.
Just incase.
Another "comparison" from PC and 360 specs.
*note that PC version has shaders locked on medium and 360 version runs at higher resolution
*Nebula,can you spot tessellation amount on that water in comparison with cfg. file?
Why there's not GI info in X0 version and what which lack of texture filtering in PC shot [it should be there]?
Besides that it seems LODs and shadowmap res and some other bits. But very high doesn't work despite label. Would be interesting to match up with high or below as of LODs and shadowmap res.
.
r_Width = 1280
r_Height = 720
To be honest its not such a big difference actually.But what is weird to me is that Edge AA set on 1 looks much better(on 720p) than it ever did in MP beta.I dunno if demo was older build with AA technique not finished yet but it certainly looks crisper.
This may be old but how the hell we have this in the global console settings when the 360 version runs at 1152*720? Am I missing something in the 360 specific settings? Maybe the SP will run at a higher res but this scenario sounds too good to be true.