OMB implementation apparently is buggy or constrained -- edge discontinuity at the character in the right:
http://img717.imageshack.us/img717/5451/43803477.png
What do you mean by edge discontinuity? Looks fine. If you're talking about the blur not being always translucent on edges, well, that's really just a quality setting (extra shader). I can't really fathom bitching about something that's supposed to be blurry and briefly seen in real-time though.
It's amazing how much better YT videos of HQ looks looking at them at non upscaled res, the 'bluriness' just works to enhance IQ. Anyway still nice for 720p video from Gamersyde. I'll take some shots for pixel counters. Anyway looks like their edge AA method.
Looks like a mix of things, but I'm not going to spend much time on compressed shots anyway.