[360, PS3] Crysis 2

Yeah but any Games for Windows game supposedly has to be playable with 360 controller (just like Crysis 1 is), and would have the prompts once the 360 controller is plugged in to the PCs' USB anyway. The 360 buttons dont necessarily mean it's not the PC version, unfortunately.

That said, the uploader/maker of the video itself said it was 360 version in the vid comments, so I'll take him at his word.
 
Yeah but any Games for Windows game supposedly has to be playable with 360 controller (just like Crysis 1 is), and would have the prompts once the 360 controller is plugged in to the PCs' USB anyway. The 360 buttons dont necessarily mean it's not the PC version, unfortunately.

That said, the uploader/maker of the video itself said it was 360 version in the vid comments, so I'll take him at his word.
There are simple clues that shows you this is 360 version.
1.Uploader said its 360 version and he taped it.
2.It features per object motion blur while PC version shown at EG(probably dx9)does not feature it.
3.There is a video of PC version from VG247 and it seems it runs much much more smoother with no pop ins and stuff.
 
There are simple clues that shows you this is 360 version.
1.Uploader said its 360 version and he taped it.
2.It features per object motion blur while PC version shown at EG(probably dx9)does not feature it.
3.There is a video of PC version from VG247 and it seems it runs much much more smoother with no pop ins and stuff.

I would think it is 360 version as PC would not have such delayed streaming though one never knows but it sure seemed like what happens when CPU is overly taxed making streaming lag behind. The strange part though being multiplayer on 360 had no OBM and it is AFAIK newer build than singleplayer (GC vs E3).

http://www.youtube.com/watch?v=iTFwsyd5WIE&feature=player_embedded

Looks like subtle OBM at high framerate though not sure at all.
http://www.youtube.com/watch?v=yRTkAUq1ups&feature=player_embedded

Though PC atleast in multiplayer has OBM from setups at EG (video capture). Was same from previous game convention and it was running in DX9 mode as per debuginfo some managed to bring up. OBM under DX9 is possible as LP games shows and of very good quality and high sample count.
 
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Though PC atleast in multiplayer has OBM from setups at EG (video capture). Was same from previous game convention and it was running in DX9 mode as per debuginfo some managed to bring up. OBM under DX9 is possible as LP games shows and of very good quality and high sample count.
Crysis DX9 OBM was buggy. With some shaders it looked weird.
 
http://www.msxbox-world.com/xbox360/previews/preview/193/Crysis-2.html


Without being too generic on the focus of Crytek's development aims, if I had to pick two principle aspirations for the development of Crysis it would be to push the bar of hardware capabilities by producing a higher quality level of visuals, and to incite a sense of first person immersion through direct control. Both of these aspects were reached accordingly to this with Crytek's reputable original, but very much at the expense of people's system capabilities – if you wanted to run the original Crysis and be inspired by its mind-blowing engine you really had to have the computer system for it. Now, to hear that Crysis 2 was coming out with a new and improved engine and that it was built for the Xbox 360 and PS3 was astounding on its own terms, but it also brought a sense of scepticism; the single striking question of how this game would even compare to the standards of the Crytek Engine on 5 year old machinery? Thankfully I'm able to reach a partial verdict on this question due to its presence at the Eurogamer Expo this year – 5 months before its release date.

Like many of the 2011 releases found at Eurogamer this year there wasn't really much to show of Crysis 2 in the form of mode variety and narrative setup, Crysis 2 offered a multiplayer team deathmatch mode on a few constricted maps, and that was all I had to play with. What was shown in this limited hands-on though gave me a fair indicator of what Crysis 2 will be like. To state off the bat and answer your likely pending curiosities, Crysis 2 on the console looks noticeably downscaled compared to the PC version, it shouldn't be a surprise and it wasn't at all. Having played the PC version at the event as well, the environments were at a lower resolution, it was less sharp, and the draw distance was a little on the blurry side on the Xbox. It's also worth noting though that this isn't the fairest of comparisons as the PC version had the singleplayer on show, but it's unlikely we're going to see such an enhancement in graphical prowess from the 16 player multiplayer game to singleplayer for the console.

That being said, Crysis 2 isn't at all an awful looking game, it's still far from that. The character models look great and show off some impressive and convincing animations, even more so from your controlled player – nothing is more satisfying than performing a 50 foot jump off of a balcony and then holding the right analog button for your soldier's fist to pummel into the ground, it looks effective and feels heavy. The environments offer a great variety - even if they all exist in city environments - and react well to bullet damage with chunks of debris falling everywhere. There are also a lot of impressive light contrasts when moving in and out of buildings. Crysis 2 is a game that 'feels' convincing and reels in a sense of force and purpose to its otherwise quite basic setup.

I was able to get a go of one of the two gameplay modes announced recently and this was the Team Instant Action mode. This was literally their equivalent of team deathmatch and although it doesn't yield much in terms of mode features or mechanics the main aspect that shook up Crysis 2's multiplayer, and the whole game for that matter, are the suit capabilities. On the game's start I was able to choose from several preset classes; all the standards of Assault, Scout, Sniper, Support etc, and they offer you starting weapon sets suitable to those types. All players have the ability to use infiltration that allows you to activate a camo mode, this comes in useful for players who are very close range and like to take their enemies in one shot. The other mode is the armour mode; this is essentially the opposite and allows you soak up bullets by instead draining energy. Of course both modes can be mixed and matched, but I found the machine gun based players suited the armour and single shot (shotgun and sniper) users are more suited to the infiltration mode. You are also able to sprint, jump particularly high, and hit the ground with force, and all of these abilities were rather easy to master and made the basic gameplay of 'kill the other team to win' compelling.

My first hands-on with Crysis 2 had been underwhelming on first impressions, but once you discover your character's super soldier like abilities, the responsive and impactful environmental effects, and some accessible yet power wielding controls, Crysis 2 is a ride worth following through. The graphical quality of the game might not have lifted the bar in terms of standards, and games such as Gears of War do seem to hold the reigns still, however, there's still at least 5 months worth of development and polishing to do, and I say that's more than enough time to play a game that looks great without the pending worry of under spec hardware.
 
Sounds like he's talking about MP on console though which has never looked particularly impressive.
Yap...that SP video(apart from bugs and technical glitches) looked very impressive,especially compared to MP video...

Oh btw here is new video from 360 version,although pretty bad angle.Looks cool runs bad :)

http://www.youtube.com/watch?v=qO0Sys8Ol6s

"Reason I took this video is to show just how laggy the game actually runs on the 360, but in this video you can't really tell unless you really pay attention, the live build was terrible in comparison to its pc counterpart.

gameplay-wise the demo was impressive, nice visuals, awesome A.I., creative level design, even though it was a demo it felt quite polished, especially some of the scripted sequences / cinemetatics."
 
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PC gameplay video with comments. Really like the particle frenzy and they lightsources on particles although it was there for Crysis for many effects and glowbugs in DX10 mode. Hope that is high or lower setting.



Dunno if this is new techvideos but I havent seen them before.

"Reflections in Crysis 2"


"Lighting a City in Crysis 2"

"Color Grade Treatments in Crysis 2"
 
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New Cevat Yerli interview. Fairly vague.

Obviously you're bringing Crysis 2 out across the platforms. How much of a difference is there on console compared to PC?

So between the consoles there won't be much of a difference. Probably, I can't tell exactly yet but... probably you'll have some improvements on the PS3 for that matter, but this might be because of the Blu-ray itself. Overall it's not very noticeable. I think the PS3 and 360 version will be very similar or the same.

On PC, our key is that Crysis gamers can play Crysis 2 easily. But we also want to be sure that we're pushing the boundaries of Crysis 2 as well as PC - but I can't say more on that topic.

The technology itself was difficult for us to get onto consoles, but I think we're at the point that we not only went to consoles but also push beyond that bar of the PC game on the consoles, and also benefit from the console technology on the PC as well. Through the goal of getting on 360 and PS3 we've further optimised our PC experience as well.
 
Just got a invitation from mycrysis to join the beta(xbox 360) so people that signed up check your mail.

Darn you :p Is there still any possible way to have a chance at this say if I signed up to mycrysis right now?

Also, are you saying the Beta is starting right now? (If you can comment)
 
Darn you :p Is there still any possible way to have a chance at this say if I signed up to mycrysis right now?

Also, are you saying the Beta is starting right now? (If you can comment)

You can always try this, is the pre beta server test im invited for. So not the real beta that comes out later. It's just a invitation i got nothing else so the beta server test isn't going on right now.
I told a friend to just sign up and post something in the 360 beta thread.

They stupid thing is you get no code so you need to sign up with your live mail. We either still get a code or only a account flag that you can play the beta. If we do get a code you can always ask people it seems 2/3 of the people who got a invitation only have a pc.:LOL:
 
wtf I checked my mail & I got the invitation as well.....I don't even remember signing up for it. :p
I think they'll mail the codes (I sure hope they do cause I signed up using a different mail id than my live id lol)
 
wtf I checked my mail & I got the invitation as well.....I don't even remember signing up for it. :p
I think they'll mail the codes (I sure hope they do cause I signed up using a different mail id than my live id lol)

You PM the code to me. Since i actually appreciate this game :p

You can always try this, is the pre beta server test im invited for. So not the real beta that comes out later. It's just a invitation i got nothing else so the beta server test isn't going on right now.
I told a friend to just sign up and post something in the 360 beta thread.

They stupid thing is you get no code so you need to sign up with your live mail. We either still get a code or only a account flag that you can play the beta. If we do get a code you can always ask people it seems 2/3 of the people who got a invitation only have a pc.

Hmm yeah, all I did was sign up for mycrisis. I figured it's too late, but couldn't hurt. But your other idea is worth a try too. Luckily I signed up with my Live email even though it didnt say anything about that.

I dont know though, the MP wont be all that exciting, still worth a try though.
 
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