[360, PS3] Crysis 2

Because they can't get more performance out of the consoles?
They definitely don't have the development experience of IW, GG or Bungie...
 
I honestly dont know what more performance they should get?
It will arguably be best looking fps on consoles,along with KZ3 and i honestly dont see Reach or MW2 compare to this as far as visuals go.Not to say that they are gunning for at least some kind of destruction,day/night cycles,real time GI...Its not like Bungie is getting so much performance of the 360 on their next game on it that is exclusive to platform.
 
But aren't those games in tightly controlled environments with simple physics models, interactivity etc. in place? Especially CoD games, train ride from start to finish.Of course you can do more in lthat kind of inear, heavily focused environments, they are basically "corridors". Only Reach is supposed to be sanbox-ish, right?
C2 is supposed to be a sandbox-meets NY IIRC. Destructions are not scipted animations like in other games etc.
 
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Like the small details like the smoke trail after the gun is done firing.The destruction looks like the same level as Bad company 2.
Shame draw distance is so short.

Looks like a awesome filler title between Halo:Reach and Gears 3/killzone 3.
 
I honestly dont know what more performance they should get?
It will arguably be best looking fps on consoles,

I disagree with that for a start.

Also, I'm not talking about visuals, but about the number of enemy characters - which is a game, AI and physics related issue and hasn't got that much to do with graphics.
Handling 20-40-60 AI characters requires a thorough knowledge of the hardware's intricacies, a lot of experience and of course a lot of resources thrown at the problems.

along with KZ3 and i honestly dont see Reach or MW2 compare to this as far as visuals go.

Again, visuals are one thing; nevertheless I prefer all the above mentioned games' looks to this and find nothing particularly impressive in Crysis 2 so far.

Not to say that they are gunning for at least some kind of destruction,day/night cycles,real time GI...

Most of them pointless or only good to limit the gameplay, like GI leading to small, confined spaces... I find the other games' features to be overall more impressive.
 
But aren't those games in tightly controlled environments with simple physics models, interactivity etc. in place?

COD is 60fps and right now Crysis seems to be almost as tight in terms of environments. I remember far, far larger scale battles in both MW1 and MW2, sometimes involving dozens of enemies at once. Like when you're defending some army VIP from the top of a fast food joint, using Predator UAVs to shoot at large groups of incoming soldiers?

And Reach has already demonstrated even larger battles with up to 40 characters almost 6 months or so ago.

Sure, KZ2 I haven't played, but it seemed to have some larger spaces too, and it definitely looks far better then Crysis 2 IMHO .

C2 is supposed to be a sandbox-meets NY IIRC. Destructions are not scipted animations like in other games etc.

Then it's the smallest sandbox ever...
 
Looked better in motion for sure. Some of the best graphics on consoles but coming from Crysis 1 it's not really impressive. Hope they show some PC footage soon. Oh and it sounds like we do play as Prophet!

Here's the whole gameplay footage by the way:

http://www.youtube.com/watch?v=xdSYnESxsxY



How could you tell?
Well I'm not entirely sure, I could be wrong though. I was expecting something like Mirror's edge's lighting but all dynamic though there was nothing like it in that footage.
 
I want to see a more open environment, and the destructibility found in Crysis and Warhead...The whole area seemed to be tight, and I noticed 1 tree falling(not that there were many trees)
Then there were the occasional debris that can be found in almost every game involving shooting

It doesn't feel as if it will be like the Crysis we had on PC
 
I honestly dont know what more performance they should get?
It will arguably be best looking fps on consoles,along with KZ3 and i honestly dont see Reach or MW2 compare to this as far as visuals go.Not to say that they are gunning for at least some kind of destruction,day/night cycles,real time GI...Its not like Bungie is getting so much performance of the 360 on their next game on it that is exclusive to platform.
I think KZ2 looks slightly better at this stage for being more cinematic and has more stuffs going on imo, even though Crysis 2 has some new tech behind it. The draw distance really hurts it as the LOD was way too strong for this kind of scale.
 
I think KZ2 looks slightly better at this stage for being more cinematic and has more stuffs going on imo, even though Crysis 2 has some new tech behind it. The draw distance really hurts it as the LOD was way too strong for this kind of scale.

Well yea,i find KZ2 to be neck and neck with Crysis 2 shown but mostly duo to great animations and artstyle where good lighting can show it self of but i think that Crysis 2 will also get better and more polished in time its released(for about 6 months).Its just that I cant agree that MW2 or Reach look better...i played MW2 yesterday and while it looked nice and very smooth I did not find it visually very pleasing,as for Reach also.
 
COD is 60fps and right now Crysis seems to be almost as tight in terms of environments.

That 60fps is not constant. Sure, it benefits from the low input lag of 16,67ms frame, but I don't see 60fps revelant unless it's constant 60 OR 60-45-60 tripple buffered.

60fps comes with a price. MW1 and 2 break in ugliness in motion IMO.
Then it's the smallest sandbox ever...

Yeah, I agree.
 
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but I don't see 60fps revelant unless it's constant 60 OR 60-45-60 tripple buffered.
Both MW2 versions are triple buffered & the 360 ver. is your 60-45-60 version. infact I'd say its 60-50-60, while PS3 lags a bit behind.
Overdraw is probably the only thing that causes considerable framerate dips for the most part. (and using same resolution buffer as 360 ver doesn't helps the PS3 ver much)
 
COD is 60fps and right now Crysis seems to be almost as tight in terms of environments. I remember far, far larger scale battles in both MW1 and MW2, sometimes involving dozens of enemies at once. Like when you're defending some army VIP from the top of a fast food joint, using Predator UAVs to shoot at large groups of incoming soldiers?

And Reach has already demonstrated even larger battles with up to 40 characters almost 6 months or so ago.

Sure, KZ2 I haven't played, but it seemed to have some larger spaces too, and it definitely looks far better then Crysis 2 IMHO .



Then it's the smallest sandbox ever...

MW2 doesn't look anywhere close to as good as C2, and I think it has the edge on KZ2 too. Come one now, comparing that footage to MW2 is just ridiculous. "Far better", really? REALLY?

But not surprising, heck I even read some guy on youtube say RDR looks better. I think people need glasses.

Larger battles are fine, but at the cost of graphical fidelity, they're not anything to brag about. You're just trading things off, one game is not more impressive. C2 demonstrates fidelity far out of league of Reach as well. It's not really arguable.

KZ2 is a good comparison graphically, can you point me to a video where so much more is going on than in C2? I beat KZ2 and I recall mostly a few enemies at a time, and no vast sandboxes or destructible environments (not saying Crysis 2 has the former either)

Edit: I guess watching the video again enemies are a bit sparse, usually 2-3, but it still looks fantastic, and the guy already mentioned 8 people shooting you. It's just a small early snippet.
 
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IIRC, the first couple of levels in KZ2 had fairly large battles. The area where you take control of the tank. That's just off the top of my head.

IMHO, it looks good, but (at least at this stage) it's not the best we've seen.
 
IIRC, the first couple of levels in KZ2 had fairly large battles. The area where you take control of the tank. That's just off the top of my head.

IMHO, it looks good, but (at least at this stage) it's not the best we've seen.

Most of the scenes from the beginning are scripted and the part where you drive the tank you can only do it in a really small place.
 
Most of the scenes from the beginning are scripted and the part where you drive the tank you can only do it in a really small place.
What about the bridge section,mech section & palace premises ?

Also there's this map in multiplayer called pyrrhus rise (desert map) which ultimately negates any claim of KZ2 being just another corridor shooter.
 
What about the bridge section,mech section & palace premises ?

Also there's this map in multiplayer called pyrrhus rise (desert map) which ultimately negates any claim of KZ2 being just another corridor shooter.

That’s why I said “most” :smile:. don’t get me wrong I have the game and I like It, I have played the campaign like 3 times, but Killzone 2 is a pretty controlled experience overall, Crysis 1 is not like that, and I expect the same from Crysis 2, You can hear in the video when they say that the game is designed for several play styles, hopefully that means you can choose different routes depending on how you choose to play.
 
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