I honestly dont know what more performance they should get?
It will arguably be best looking fps on consoles,
along with KZ3 and i honestly dont see Reach or MW2 compare to this as far as visuals go.
Not to say that they are gunning for at least some kind of destruction,day/night cycles,real time GI...
But aren't those games in tightly controlled environments with simple physics models, interactivity etc. in place?
C2 is supposed to be a sandbox-meets NY IIRC. Destructions are not scipted animations like in other games etc.
Well I'm not entirely sure, I could be wrong though. I was expecting something like Mirror's edge's lighting but all dynamic though there was nothing like it in that footage.Looked better in motion for sure. Some of the best graphics on consoles but coming from Crysis 1 it's not really impressive. Hope they show some PC footage soon. Oh and it sounds like we do play as Prophet!
Here's the whole gameplay footage by the way:
http://www.youtube.com/watch?v=xdSYnESxsxY
How could you tell?
I think KZ2 looks slightly better at this stage for being more cinematic and has more stuffs going on imo, even though Crysis 2 has some new tech behind it. The draw distance really hurts it as the LOD was way too strong for this kind of scale.I honestly dont know what more performance they should get?
It will arguably be best looking fps on consoles,along with KZ3 and i honestly dont see Reach or MW2 compare to this as far as visuals go.Not to say that they are gunning for at least some kind of destruction,day/night cycles,real time GI...Its not like Bungie is getting so much performance of the 360 on their next game on it that is exclusive to platform.
I think KZ2 looks slightly better at this stage for being more cinematic and has more stuffs going on imo, even though Crysis 2 has some new tech behind it. The draw distance really hurts it as the LOD was way too strong for this kind of scale.
COD is 60fps and right now Crysis seems to be almost as tight in terms of environments.
Then it's the smallest sandbox ever...
Both MW2 versions are triple buffered & the 360 ver. is your 60-45-60 version. infact I'd say its 60-50-60, while PS3 lags a bit behind.but I don't see 60fps revelant unless it's constant 60 OR 60-45-60 tripple buffered.
COD is 60fps and right now Crysis seems to be almost as tight in terms of environments. I remember far, far larger scale battles in both MW1 and MW2, sometimes involving dozens of enemies at once. Like when you're defending some army VIP from the top of a fast food joint, using Predator UAVs to shoot at large groups of incoming soldiers?
And Reach has already demonstrated even larger battles with up to 40 characters almost 6 months or so ago.
Sure, KZ2 I haven't played, but it seemed to have some larger spaces too, and it definitely looks far better then Crysis 2 IMHO .
Then it's the smallest sandbox ever...
IIRC, the first couple of levels in KZ2 had fairly large battles. The area where you take control of the tank. That's just off the top of my head.
IMHO, it looks good, but (at least at this stage) it's not the best we've seen.
What about the bridge section,mech section & palace premises ?Most of the scenes from the beginning are scripted and the part where you drive the tank you can only do it in a really small place.
What about the bridge section,mech section & palace premises ?
Also there's this map in multiplayer called pyrrhus rise (desert map) which ultimately negates any claim of KZ2 being just another corridor shooter.