Phil said:I hate the spawn system in just about every other game including KZ3 and the CallofDutys. While we're on the topic of CoD, the spawn system in the last couple of games have ruined the gameplay so far, that I seriously considered giving up on it. There's just nothing worse than being spawned right in the middle of crossfire - or when the game is actually doing its job somehow out of danger, but usually more likely than not, there's always someone flanking you immediately and you have a 360° to cover off, not knowing where everyone is. At least if you spawn in a base, the only way is forward and you don't need to worry about someone coming up behind.
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Tbh this is something that I never have a problem with in cod games unless u have a very small maps where everybody is rushing each other constantly. The spawn system is easy to figure out in tdm and other team modes.
In tdm u will spawn close to a team mate in an area that has limited enemies. U usually spawn near the edges of a map so there is limited angles to cover, and the enemy is usually spawning at an exact opposite of where the bulk of ur team is. All u have to do then is to think about what paths they are likely to take and go down those to get some kills!
As long as u know the maps first spawn points and constantly try to attack or flank the enemy u should have good enough knowledge for where the enemy is when u spawn, and u shouldn't have any problems with people shooting u in the back.
Ofcourse initially this can be difficult because u don't know the maps and ur not sure what routes the enemy is likely to take