Strongly disagree. W@W is my favorite COD campaign, although MW2 comes close.
fearsomepirate said:And Treyarch's multiplayer is always better balanced than the preceding IW game, MW2 vs Black Ops being the most striking example of this.
MW1 had lots of infinite spawn battles and IMO they were done much worse. If you're going to have infinite spawns, it should be in a way that makes sense, i.e., it should feel like two big armies clashing (best example of this is actually the last level of KZ2). In MW1, they'd just have these tiny houses that guys just kept pouring out of until you could figure out how to trigger the script to make them stop, and it really broke the campaign for me. I think MW2's campaign is pretty good, except, ironically, the Rio level, which I thought was garbage (too many "monster closets" and respawning roof snipers).Maybe it's me that just isn't too interested in the WW2 era in the Treyarch games, but W@W just as BlackOps bored the hell out of me. What I also dislike about the Treyarch games is the focus on large-scale infinite spawn battles. Yes, the Modern Warfare games have them too, but not to the same extend.
Ugh, the sniper level in MW was crap. It was atmospheric and all that, but as an actual game level? I hated it, especially the final sequence where you get bumrushed on the hill. That was just stupid. W@W's burning building had a ten-second sequence that was annoying to get through, but except for that it was good. I guess IMO, while W@W has few really great missions, it maintains a consistent level of quality throughout; MW1 varies between great and horrible the whole time.The sniper level in MW
No. MW2 was a mess. Since the killstreaks basically are the game, MW2's ridiculous killstreaks are no small matter. Not to mention the akimbo shotguns and knife-ninjas. I think MW1 and W@W are about even (although personally, I preferred W@W's maps and weapons), but Black Ops has been the best of the bunch by a long shot, mainly because the perks are much better balanced (Stopping Power was all anyone ever had in the 2nd slot in W@W).Couldn't it be said that the next CoD game is always better balanced than the preceding game? I never played MW1 online, but I certainly thought MW2 was better than W@W multiplayer despite the unbalanced nature of the kill-streaks.
MW1 had lots of infinite spawn battles and IMO they were done much worse.
fearsomepirate said:No. MW2 was a mess. Since the killstreaks basically are the game, MW2's ridiculous killstreaks are no small matter.
Infinite spawn works for a grand-scale battle. It doesn't work when you're assaulting a house that has four rooms. My brain can accept hundreds of guys slugging it out in a massive assault on Berlin. It can't accept that there were actually three hundred guys defending a tiny farmhouse in rural Russia. It sounds like you just don't like big battles, which is definitely a legitimate preference difference.Worse than in the Treyarch games? I beg to differ. The Treyarch games feature a lot more grand-scale battles (especially W@W) that relied heavily on the infinite spawn mechanism.
Really? Because MW has all these infinite spawns in tiny areas. The worst is this Russian village mission where you have to clear out three or four tiny farmhouses. Each house is an infinite spawn point and therefore can't be cleared by killing all the guys in it. I made the mistake of thinking that a house with four rooms shouldn't be too hard for me to take out...20 or 30 kills later, I finally crossed the threshold of the ground floor, when the guys magically stopped spawning. That's probably the most egregious example.If you play it a certain way, the illusion is pretty solid and you don't find yourself even noticing it
The heavily scripted on-rails experience was neat the first time, but they murdered it with one of the worst ending sequences I have ever seen in an FPS.In any case, we'll also have to agree to disagree on the sniper mission in MW1 - I still remember it has one of the true great missions where you really feel like you're outthere in enemy territory and off to get that one important kill.
What glitching? I never saw anything severe. The thing about queuing you up for DLC games was freaking annoying, though. But I never saw anything on the order of the crazy hacks I've seen in MW2.I was happy to forgive the killstreaks as by the time MW2 shipped, W@W was downright unplayable due to the amount of glitching that was never really solved in the PS3 version.
I can tell...the first time I got shot by a machine gun that shot grenades instead of bullets, I quit MW1 for good.As I said, I can't comment on MW1 online,
Did you watch the second video? Here is more with the Wiimote:The Wii port only uses the classical dual stick controller ? No Wiimote support ?
Infinite spawn works for a grand-scale battle. It doesn't work when you're assaulting a house that has four rooms. My brain can accept hundreds of guys slugging it out in a massive assault on Berlin. It can't accept that there were actually three hundred guys defending a tiny farmhouse in rural Russia. It sounds like you just don't like big battles, which is definitely a legitimate preference difference.
fearsomepirate said:Really? Because MW has all these infinite spawns in tiny areas. The worst is this Russian village mission where you have to clear out three or four tiny farmhouses. Each house is an infinite spawn point and therefore can't be cleared by killing all the guys in it. I made the mistake of thinking that a house with four rooms shouldn't be too hard for me to take out...20 or 30 kills later, I finally crossed the threshold of the ground floor, when the guys magically stopped spawning. That's probably the most egregious example.
fearsomepirate said:What glitching? I never saw anything severe. The thing about queuing you up for DLC games was freaking annoying, though. But I never saw anything on the order of the crazy hacks I've seen in MW2.
fearsomepirate said:This has never happened to me before. It never happened until Phil said something. Therefore, it is Phil's fault. Thanks for ruining my favorite COD, jerk!
On a completely different note, I've always found it intriguing how Treyarch manages to squeeze COD onto the Wii--in part because I've always found "more with less" programming to be interesting. MW3 looks to be their best effort yet.
http://www.youtube.com/watch?v=zz99eINqVos
http://www.youtube.com/watch?v=YQm3vFrBTgI
If you poke around the Internet, Treyarch loves to talk about their Wii technology--it's really nice to see a developer take pride in what they can do on a given kit and doing their best to stand out rather than pissing and moaning because it's not as powerful as some other kit. They developed a streaming technology in order to fit the big multiplayer maps onto the Wii while still tracking player movements. Basically, they tapped out what the GPU can render at the expense of not being able to fit the entire level into memory (the disc really goes crazy in Black Ops). So that's why they couldn't put splitscreen in the game, and why they had to take out any killstreaks that involved viewing the entire level from the sky.Only think I could pick up from playing MWReflex is that the game is constantly reading the disk, and swapping out little bits of the environment.
fearsomepirate said:The spawn system in COD is something I don't like in any of the games, period. I much prefer team spawn areas with multiple exits. As aggravating as it can be to get pinned in your base by a better team, it's never as infuriating as dying merely because the game spawned someone behind you.