[360, PS3] Call of Duty: Modern Warfare 2

Some great advice there Joshua, it's really a shame we are both on different consoles!

Anyway, I thought I'd just post my thoughts after a rather flawless weekend. Played Friday and Sunday evening and to my surprise, the entire party mechanic and Team-Deatchmatch held up really well with no real issues or problems. The party never broke up and the matches were usually lag-free too. We also played some of the other modes (groundwar, sabotage, etc) which were quite good fun too.

The game is indeed quite brutal. I'm happy to note that my KDR has been improving ever since, now being around mit 1.45 last time I checked. Considering I've been climbing up from around 1.10 3 weeks ago, I'm quite pleased. It's still quite difficult to keep KDR in team-deatchmatch games where we play against well organised clans and parties, but it's becoming a lot more fun now. When playing alone, mercenary-team-deathmatch is much recommended.

As for general advice: The biggest factor that led to a positive change in my experience has been the 'cold-blooded' perk. Before I unlocked it, my main problem was being seen my snipers using thermal-vision and being relatively defencless against them. I also used to be an easy target by air-attacks, especially predator missiles and harrier and helicopter attacks. Since I have cold-blooded enabled, I save a lot of deaths and frustration. People tend to see me less and their kill-streaks have become much less effective against me. Now that I die less, I also get to build up my own kill-streaks resulting in things going my way even more. Win win.

I also use the bling-bling perk which I quite like, to use the stronger bullets and silencer at the same time. As a result, my position never shows up on the radar which is also a big plus. The rest is basically just learning the levels and using them to your advantage. Doesn't quite work for me in every level, but in pretty much most.
 
Slow Down. Sprinting means you get your gun up slower than someone not sprinting. Likewise someone crouched and not moving has better hip fire than someone running and spraying. The tendancy is to want to run run run and run some more. Taking things slower and focusing on cover, elevation, and flanking the enemy while utilizing stun, flash, and frag grenades will give you an lot of multiple kills.

Slowing down only works against bad players. Vs anybody who is decent, a crouched targets are very easy kills, as your more stationary. When i see crouched players, in my eyes i either see a knife kill, or an easy headshot and move on.

I would rather suggest run run run but use cover, elevation and flanking, will give you better results.

Aside from that, good tips.
 
Slowing down only works against bad players. Vs anybody who is decent, a crouched targets are very easy kills, as your more stationary. When i see crouched players, in my eyes i either see a knife kill, or an easy headshot and move on.

I would rather suggest run run run but use cover, elevation and flanking, will give you better results.

Aside from that, good tips.

I think it depends on the player. I don't have the fine motor skills with a gamepad to play that style of game. I do sprint when I move, but I can rarely get kills on the move. I usually have to run to my next spot, stop and fire from behind cover, and run to the next spot.

I just think it's important not to sprint in places where you could get jumped. The Sleight of Hand Pro perk helps a bit to compensate with the aim penalty for sprinting, but I know I've had games where I got careless and sprinted too much, and couldn't get my aim up in time after coming around a corner.

I'm not particularly good at the game. I pretty much sit around 1:1 most games, but last night I did really well after a slow start. I had a round where I went 24:0:2, which is probably my best so far. I actually got my Pave Low, which is a rarity.
 
I think full metal jacket attachment doesn't make your bullets stronger just penetrate walls better.

My bling combo for assault and lmg is heartbeat + silencer, for Intervention heartbeat + thermal, but I rarely use bling anymore (it's great when you are trying to upgrade weapons).

Cold blooded + ninja practically makes you invisible but cold blooded even in Hardcore makes face to face encounters very difficult. It's more of a flanking perk. Also UAVs are much less common in this game because there are more selfish and rewarding killstreak rewards.

For people who need easy kills, I'd guess the simplest way is to use grenade launcher attachment plus scavenger, stopping power and scrambler/ninja/steady aim depending on the situation.

Overall though, Scar with heartbeat + AA + scavenger, or AUG HBAR with bling are great.

At level 45 you get "one man army". I haven't seen anyone else use it but I find it awesome, practically infinite ammo without looting and ability to carry three primary weapons "at the same time", even making sniping less boring.

It's probably the closest to a general purpose setup but I wish the game had 7 custom class slots with ability to change killstreak rewards in game (or linked them to custom classes).
 
Oh, one of my only real complaints about the online is campers. I played about five rounds of hardcore HQ yesterday, and in most of those rounds every single player on my team had a positive KD, but we lost badly. They were all hiding off in corners sniping, and nobody was trying to capture. Seems a lot of people are just worried about protecting their KD ration on the leaderboard. Maybe an unfortunate side effect for showing that information.

Oh, Domination and Demolition really seem to be the best way to level up. You get big match bonuses even when you lose.
 
I think it depends on the player. I don't have the fine motor skills with a gamepad to play that style of game. I do sprint when I move, but I can rarely get kills on the move. I usually have to run to my next spot, stop and fire from behind cover, and run to the next spot.

I recommend you to practice aiming while running alot! Its by far the most important skill in MW2.

Stopping movement basically means your dead vs anybody with good aim. Allways move when getting shot at.
 
I recommend you to practice aiming while running alot! Its by far the most important skill in MW2.

Stopping movement basically means your dead vs anybody with good aim. Allways move when getting shot at.

Yeah, I run when I'm getting shot at. I was just never a console gamer after the Super Nintendo, so I only have a few years experience with dual analog sticks. I'm ok at aiming while moving at short range, but once you get to any real distance, I have to stop and aim because of the small target. I've been getting a bit better, and I'm sure I'll improve over time.
 
Good tips, Josh.

@Scott
I know I probably move around maps stupidly, but I just can't stand camping. I like to charge objectives, and as a result, I end up with a crappy KD ratio even though I score pretty well. I guess it's the crappy KD ratio that frustrates me. Which in retrospect seems silly. I suppose I shouldn't worry about it.

I wish PS3 and 360 could play online together. It would be cool to team up with all you guys.
 
Good tips, Josh.

@Scott
I know I probably move around maps stupidly, but I just can't stand camping. I like to charge objectives, and as a result, I end up with a crappy KD ratio even though I score pretty well. I guess it's the crappy KD ratio that frustrates me. Which in retrospect seems silly. I suppose I shouldn't worry about it.

I wish PS3 and 360 could play online together. It would be cool to team up with all you guys.

Sometimes I wish the only stat you could see on the leaderboard was average score per game. Guys with huge amounts of kills still tend to be near the top, and players that capture objectives and win matches would have good showings as well. You can be useful without getting a lot of kills in the objective based modes. One thing I've noticed about some of the clans I've been matched up against, is a lot of times they don't care about their KD. They just want to win every single game. They know how to attack and protect, whether it is demolition, domination or HQ, and winning comes first. They may end up with a good KD, but they go to the places where they're likely to get killed if it means capturing or protecting an objective. Somebody has to man up, sit on the flag and eat grenades.
 
I recommend you to practice aiming while running alot! Its by far the most important skill in MW2.
I didn't know you can aim while running. :)

Stopping movement basically means your dead vs anybody with good aim. Allways move when getting shot at.
True, but I think you are overrating aiming a lot.
The game has by far the most obvious autoaim. It snaps instantly and sticks to the enemy. The only time manual aiming is crucial is when enemy is behind cover or very far away.

I have terrible right stick aiming (I'm more of a left stick guy) yet I have been doing more than fine on 1-1 (face to face) with fair connections.
 
Last edited by a moderator:
True, but I think you are overrating aiming a lot.

Nope. This goes for all fps games, aim is king. Everything else is largely irrelevant if you have good aim.

I usually average 2.0+ K\D in ANY fps game i play. Regardless of map knowledge. My first round ever, may not go sowell, but after seeing the mechanics in most games i allways seem to get atleast 2.0 KDR. This is simply because i allways use maximum sensitivity when aiming, and if you dont, i will aim faster than you.

If you meet a player who uses max sens and you use something less, then i can assure you that if both players are of equal skill, you will loose 99% of the time 1vs1.

The game has by far the most obvious autoaim. It snaps instantly and sticks to the enemy. The only time manual aiming is crucial is when enemy is behind cover or very far away.

Snaps instantly and sticking to the enemy? We must be playing different games. The auto aim online is very small. It can only stick to an enemy if he moves at an incredibly slow speed. It will not auto snap on like the auto aim feature in SP CoD games. Maybe im not noticing it, as i aim in hip aim before i go into ironsights, so im allready on target.

I have terrible right stick aiming (I'm more of a left stick guy) yet I have been doing more than fine on 1-1 (face to face) with fair connections.

The average CoD player also has terrible right stick aiming...
 
Last edited by a moderator:
There's no way I could handle max sensitivity in MW2. I could probably go a little higher than I am now (High), but the max is too crazy for my clumsy thumbs.
 
Nope. This goes for all fps games, aim is king. Everything else is largely irrelevant if you have good aim.
Let's agree to disagree for various reasons I'm too tired to talk about.

I usually average 2.0+ K\D in ANY fps game i play. Regardless of map knowledge. My first round ever, may not go sowell, but after seeing the mechanics in most games i allways seem to get atleast 2.0 KDR. This is simply because i allways use maximum sensitivity when aiming, and if you dont, i will aim faster than you.
That's a considerably impressive skill I have yet to acquire, or feel the need for it.
It would be even impressive if you can snipe with that sensitivity. Kudos to you.
If you meet a player who uses max sens and you use something less, then i can assure you that if both players are of equal skill, you will loose 99% of the time 1vs1.
Good thing I don't see them then.

Snaps instantly and sticking to the enemy? We must be playing different games. The auto aim online is very small. It can only stick to an enemy if he moves at an incredibly slow speed.
No it sticks when they are running (sprinting) as well, but has little value if they are behind low cover.
It will not auto snap on like the auto aim feature in SP CoD games. Maybe im not noticing it, as i aim in hip aim before i go into ironsights, so im allready on target.
I believe that's the case.
The average CoD player also has terrible right stick aiming...
I'll take your word for it:)

Anyway, add me and let's see if k/d means anything. I'll join your mercenary TDM if connection is decent and there is empty slot.
 
Oh yeah, one of my better rounds yesterday came against a terrible team. None of them had stingers and none of them had cold blooded. We were on Afghan. I got a Pave Low with a kill streak, sent it in, unfortunately after dying and watching it tear things up. Then I realized I hadn't used my supply drop yet. Second Pave Low. I called it in, so right when my first one left, the second flew in right away. Too bad the second one didn't add to my kill streak. It was a good round.
 
^^ I prefer Pavelow + harrier jet myself, as having both flying around can create serious havoc when others dont have stingers :)

Once it worked so well that I finished an FFA match in 4 minutes :)

Also, once you get harrier jet, your pretty much bound to get Pavelow, as harrier jet usually gives you atleast 1-2 kills.
 
Last edited by a moderator:
Is the stinger a one shot kill? The default AA rocket takes two shots, so it is basically worthless.
 
Is the stinger a one shot kill? The default AA rocket takes two shots, so it is basically worthless.

Seems to be the case for UAV's, Harrier's and most Helicopters. Some of the Heli's are a bitch because of flares. That's where it helps to coordinate and fire 2 rockets. I generally keep a stinger for my secondary as it has saved the game for our team quite a few times. People get dejected when their harrier is down before it even get into hover mode. UAV's are wasted right away also.
 
Yeah, I tend to not use my secondary gun, unless I'm sniping, which is awfully rare. So why not carry a stinger instead? It's nice to get the extra points for wasting all those flying machines, and it helps the team a lot. Like Robert said, some of the nasty ones with counter measures can be a pain.
 
Back
Top