[360, PS3] Call of Duty: Modern Warfare 2

Beat the campaign on hardened in 5:58:59. There are some really great levels in this one, and some that really do an amazing job of creating the impression of a huge war going on around you. I think the campaign is a lot better than COD4 and I liked 4 quite a bit.
 
Beat the campaign on hardened in 5:58:59. There are some really great levels in this one, and some that really do an amazing job of creating the impression of a huge war going on around you. I think the campaign is a lot better than COD4 and I liked 4 quite a bit.

I didn't like the campaign in either game to be honest.But kudos to you for finding enjoyment in MW and MW2's campaign...
 
Beat the campaign on hardened in 5:58:59. There are some really great levels in this one, and some that really do an amazing job of creating the impression of a huge war going on around you. I think the campaign is a lot better than COD4 and I liked 4 quite a bit.

:oops:

I think that COD4 SP is much better than MW2 campaign. The missions in COD4 had much more character, substance and gameplay.
Just compare for instance the sniper mission in COD4 to the 'sniper' mission in MW2...
 
:oops:

I think that COD4 SP is much better than MW2 campaign. The missions in COD4 had much more character, substance and gameplay.
Just compare for instance the sniper mission in COD4 to the 'sniper' mission in MW2...

The COD4 SP are not "real" challenge, you have passage made only in the target of artificially increased the difficulty, and is not your skill the more important thing it's luke and repetitive trails to known opponents positions and arrivals, (so it's really boring play). In MW2, you have less of this gameplay mechanism, so good move.
Hope better AI opponent for the next, to have more replays value. ;)
 
Been replaying the campaign on Recruit and it's actually a pretty awesome experience on that difficulty level, you can play the game Rambo style and get maximum enjoyment of the audio visual package.
Graphics are really awesome in most places too, the visual impact of Second Sun is easily on par with anything released this generation. But what's really striking me is the music: I didnt pay much attention to it the first time I went through the campaign, but I've been listening to some isolated tracks and the stuff is excellent, like music from a Bruckheimer film:Favela music
 
I beat the game on Veteran today. It was my second run through. My first run was on normal. I have to say I enjoyed it on Veteran a lot more. Just felt more real to me. Plus I was able to enjoy the game a lot more since I was never confused about what I was supposed to be doing at any point since it was my second run.

Also I can't stand the auto aim in this game. I play much better without it.
 
I noticed something similar on the 360 version. I use the Cold Blooded perk, but I noticed in the Kill Cam that I showed up as a bright silhouette in the sniper's thermal scope, which I believe isn't supposed to happen. It seems the game has some issues.

I am not having this issue. Is it consistent?

Beat the campaign on hardened in 5:58:59. There are some really great levels in this one, and some that really do an amazing job of creating the impression of a huge war going on around you. I think the campaign is a lot better than COD4 and I liked 4 quite a bit.

I really liked the campaign as well--AI was much improved and implemented well with the game scheme and unlike most games the battles felt HUGE. If it had coop for the campaign I would be playing this over and over again.
 
Borrowed the PC version from a friend of mine. Neither of us does much Online play anymore now that we're getting older...

I have to say, this is one of the most atmospheric and thus beautiful games I've ever played. The attention to details for each scene are quite well done. The starting American base just hit it out of the park with getting you into the game. I must have spent a good 30-45 mins just watching stuff there...

I have to say I didn't care for the terrorist level. I would have much prefered if it was just a cutscene. Made me sick to my stomach to think any dev would stoop that low for possible ratings points. Wish I had chosen the option to skip it, but didn't think it'd be that bad.

Other than that blip though, the campaign, although short, was quite excellant. So far this will easily slot into my top 5 games of this year. And I may just buy this just to use it to show off how well done and polished graphics can be. For once, I actually wasn't tempted to turn off the shadows (which I do for ALL games). Quality of special effects were superb.

That said, still wish the textures had been more detailed. But overall, best graphics presentation and package this year, IMO.

Regards,
SB
 
Ok, have they fixed the PS3 netcode yet? I might get it instead of the 360 version just for the free online. But if the netcode is worse than KZ2 (which is terrible) then I might reconsider.

A game like COD really doesn't play well when theres lag, seeing as how much the gameplay relies on reflexes and who shoots first etc.
 
netcode is terrible (i'm sure same as other platforms), but since the game is insanely popular, it works decent when you are going solo or stick to people within your own continent.
 
Ok, have they fixed the PS3 netcode yet? I might get it instead of the 360 version just for the free online. But if the netcode is worse than KZ2 (which is terrible) then I might reconsider.

A game like COD really doesn't play well when theres lag, seeing as how much the gameplay relies on reflexes and who shoots first etc.

AFAIK nothing has changed so far. What I've done is basically stop playing FFA and TDM (it was getting too frustrating) and focus on the more tactical games, Headquarters, Capture the Flag, etc.

If I turn around a corner and encounter a guy I assume it will be mostly random so I try to get my kills by shooting people in the distance or backstabbing them :smile:
 
I am not having this issue. Is it consistent?

I'm not sure. In any case, I seem to have resolved the issue . . . I've stopped playing it.

I really liked MW1's MP, and MW2 is very similar, yet something feels different. I can't quite put my finger on it. Regardless, I've played it enough to find that I don't enjoy it that much, which I was not expecting.

I have a lot more fun playing H3 MP, or Firefight with Al and Brit.
 
It took me a while to get into the groove of it. You're right, there's certainly something diff than MW1 but now at level 55, I'm properly into the game to the point I'm reacting faster, able to survive after being shot and just playing more naturally than forcing things, which was getting me killed left and right. It still sucks having to deal with people who're on their 4 level prestige already and just destory you in a manner of mins.
 
AFAIK nothing has changed so far. What I've done is basically stop playing FFA and TDM (it was getting too frustrating) and focus on the more tactical games, Headquarters, Capture the Flag, etc.

If I turn around a corner and encounter a guy I assume it will be mostly random so I try to get my kills by shooting people in the distance or backstabbing them :smile:

That's not good then, the 360 version of COD4 worked pretty well online, if the PS3 version of MW2 is nowhere near there, I suppose I'll have to get the 360 version then, disappointing as I'll have to shell out for Live, but I suppose you get what you pay for.
 
That's not good then, the 360 version of COD4 worked pretty well online, if the PS3 version of MW2 is nowhere near there, I suppose I'll have to get the 360 version then, disappointing as I'll have to shell out for Live, but I suppose you get what you pay for.

Dude, its the exact same netcode! There is no difference if you play on the 360 or on the PS3. I had CoD4 on both, they are exactly the same as far as netcode and online play goes.

I dont understand why you supposedly "get what you pay for", as the 360 version does not have dedicated servers, so basically you are paying for nothing.
 
I'm not sure. In any case, I seem to have resolved the issue . . . I've stopped playing it.

I really liked MW1's MP, and MW2 is very similar, yet something feels different. I can't quite put my finger on it. Regardless, I've played it enough to find that I don't enjoy it that much, which I was not expecting.

I have a lot more fun playing H3 MP, or Firefight with Al and Brit.

Part of the problem was you were playing with a large group (bad) in TDM (worse).

My experience is that MW2 has a built in audience that is very good at the game. Players played a TON out of MW1 and before I even got the game I was seeing people with over 48 hours on MP online time. I am at 8 hours and level 25 and I am finding very few games with people ranked lower than me.

MW2 feels like Halo 3 did for me for a long time: People just knew the maps, weapons, and gameplay dynamics a TON better. It took months before I could even tolerate it.

I think the thing is about these well established MP games is they have a HUGE audience and you need to practice to have much fun as it is a skill based game. If you don't have the time prepare to be the cannon fodder. And that was always how CoD4 was on the PC: it is a BRUTAL game. People are NOT bullet sponges. If you take a bad step you are dead.

Some basic tips:

Use the map perimeter. e.g. move clockwise, keeping the center of the map to your right. be careful not to venture into the map too deeply unless you are sure you are clear. By doing this you keep the enemies forward and to the right--the map boarder forms a natural boundary to your left and if you continue moving your rear should remain clear-ish. Pick your engagements and try to ambush fire fights from the flank and, ideally, from elevation.

Let other charge forward. You are with 2 other dudes--let them press forward. They will be the first to draw fire and you can then take out the defenders. Unless you are great at rushing (Ostepop) allow others to draw out enemies and then you can flank and get the first shot off. More often than not they are focused on the rushers--and have emptied their clips and are reloading.

Reload behind cover. Common sense here... which I often forget. You cannot fire while reloading so you should do it under cove if at all possible.

Know your line of fire. When approaching any new path know what is ahead--is it open? A hall? What windows? Knowing the map and quickly scanning the firing lanes and hide-ee-holes will cut down on deaths.

Slow Down. Sprinting means you get your gun up slower than someone not sprinting. Likewise someone crouched and not moving has better hip fire than someone running and spraying. The tendancy is to want to run run run and run some more. Taking things slower and focusing on cover, elevation, and flanking the enemy while utilizing stun, flash, and frag grenades will give you an lot of multiple kills.

Even though I am still learning the maps and am only at 8 hours in my KDR this weekend went from sub 1:1 to well above it and my weekend was about 3:1 KDR. Not much changed, less Scott and I were chatting and I mentioned the above ... and tried to remember to DO these things while I was playing. I was being really undisciplined.

The game is brutal. MW2, like MW1, rewards players who have good fundamentals and unlike Halo there is a bigger separation between good players and bad players. With Halo you always had a certain amount of damage and being in a group increased your chances of pinging the shields--in MW2, if you and your buds make a bad move you can all be mowed down, repeatedly, within a second. It isn't that Halo doesn't allow triple+ kills, only that in MW2 you can do it with your core gun.

Interestingly I am NOT finding the air weapons a big deal. Cover is easy enough and now with Cold Blooded I can ignore it if I choose. The perks are nice, but they aren't as a big of a deal a lot of times. They more often than not give some extra momentum to the team that is already doing well.
 
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