[360, PS3] Call of Duty: Modern Warfare 2

I think MP is lot easier now. seems like you can move faster and almost no recoil. Iron sights have been improved as well. Even playing on a TV with an EXTREMELY messed up panel and playing for the first time ever, my KDR was around .7 after a 4-5 matches.

Hopefully my replacement TV comes in this week (cmon sony!!) so I can actually see things lol.
 
I think MP is lot easier now. seems like you can move faster and almost no recoil. Iron sights have been improved as well. Even playing on a TV with an EXTREMELY messed up panel and playing for the first time ever, my KDR was around .7 after a 4-5 matches.

I think the core gunplay is more newbie friendly, but the perk setup is not.
In MW1, M16 and your default perks were all good enough. In fact I always thought one of the best things about MW1 level/perk system, unlike any other that copied it, was that the perks were mostly for strictly specialization/personal preference.

That's far from the case now. On the plus side, there are much more perks and unlockables to play with, even though it's not balanced nearly as good as the original.
 
I really hate the MP in this.You basically have to camp to get kills and like 85% of kills are shots to the back because of it.And then it has the stupid radar to where if you even bother to start walking around you better have good eyes on it because the campers will see you coming from behind walls.

play hardcore. No kill cams and bullets kill you faster adn no radar unless you get uavs
 
I have to say, I'm quite enjoying this game. Although the AI is non-existant in SP, they put "smokes & mirrors" to excellent use to make the experience quite authentic (even if the story is a bit too much). Haven't quite completed it yet.

I already like the MP a lot better than CoD5. It's fast, it's very smooth and I like the weapons.

What I do find highly frustrating at times though - and this is an issue I have with all the CallofDuty games I've played so far - is that the online component heavily favours the good players, leading to an inbalanced game most of the time. When you're up against more experienced players, it is very difficult to find your way back into the game, as they'll be ranking up kill streak one after the other. And the kill streak are quite powerful too (which doesn't help). The first one gives you the radar, which when you're at a disadvantage anyway, will be very deadly as they'll know quickly where you are and hunt you down in groups. Then they have the missile that will most of the time always get you unless you're somewhere inside a building most of the time. The harrier and helicopter that fire at you just makes things worse when it's already not going your way. You're a sitting duck and have even less to defend up on. The death-streak, while a great addition, doesn't really help either - what good is a 10 seconds (or what ever it is) pain-killer anyway? I hardly ever get killed within 10 seconds of my spawn and if I do, it's by missile or helicopter or because the game stupidly spawned me between enemy forces (happens quite regularly).

Not as if this is already enough, but as you become more experienced, you also become upgraded perks, better/more powerful weapons leading to an even larger difference between new players and experienced ones.

I played about 5 hours yesterday and we consistently played against clans or more experienced players that made it very difficult to keep up. At one point, I had a death-streak of 7 deaths as I spawned numerous times between two enemies, got killed twice by a missile and the rest was taken care of the helicopter and harriers they had deployed (at one point they had both a harrier and a helicopter hovering over the battle-field at the same time).

It's not all bad though - spawn camping has been a non-issue so far since spawns are handled by the game, I like the levels a lot, especially the urban warfare ones and I like that you aren't safe anywhere.

I just wish the game would provide a bit a more level-playing field between lesser experienced and more experienced players. It's not as if the more experienced ones not already have an advantage by knowing the maps better and having more practiced aiming skills - do they need to be even stronger by rewarding them with kill streaks, perks and more powerful weapons too?
 
lol I was terribly confused since past few days over which version to get..I'd confirm a PS3 order then cancel it for a 360 order then cancel again for a PC order...& today I finally bought it off steam just a few minutes ago. :)

Some Good News for guys like me who have the PC ver:
http://www.youtube.com/watch?v=-rqLUDfl26Y&hd=1
 
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Play where your friends are (the B3D/Gamersyde group makes it a no brainer for me) although you should be aware of issues of needing patched compared to other versions or, in the case of the PC version, its general reception. Expect major hacking and tumult around CoD4MW2 on the PC... forever. It is a prime target for piracy and hacking.
 
I guess it's all about leveling for some.
To be honest, I've found the MP more frustrating than fun so far. The leveling is addicting however. It's probably what will keep me playing, at least for a little while longer. Must get that semi auto shotgun . . . .

I much prefer Spec Ops.

Come on Josh, we've got to finish that C-130 mission. We almost had it a few times. And I'll try to learn that damned snowmobile route.
 
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So who's got which version? I see Josh and NRP on the X360 fence...

If we could get a list going or some overview, perhaps we could get a few to meet up one evening for a B3d match.
 
I have friends playing this game on all of my friend list XBL,PSN,Xfire,Steam...You name it :)
So its confusing as heck for me :p


And yea its true that the PC ver will be prone to all kind of hacks & cracks...there are these Pakistani guys who released a crack just moments after I purchased this game which allowed people to play the MP with il-legit copies online. But due to some quick action from steam the people playing the game that way are getting kicked/losing connection immediately as they play. So at one side you have the disadvantage of people trying to hack the game & at other side you have steam which is very efficient in patching stuffs up.
 
B3D users with the 360 version:

Robert R1
Scott_Arms
NRP
Joshua

A few others who I will let them speak up :D
 
What I do find highly frustrating at times though - and this is an issue I have with all the CallofDuty games I've played so far - is that the online component heavily favours the good players, leading to an inbalanced game most of the time.

CoD6 actually favors the bad players quite a lot. In CoD4 i never ever died to campers, unless they got extremely lucky, now you die faster so its quite possible to die from noobs getting some lucky shots that hit you.

I totally agree that killstreaks are waaaay to powerful. thankfully im usually at the recieving end of the killstreak bonuses, so it works to my advantage.

However, if i had the choice, i would remove all kill streaks, as they remove alot of skill from the game.

Killstreaks are often about luck, granted, good players get more killstreaks than bad, but how long you carry your killstreak is often just dependant on luck or how cowardly you play. Sometimes you will get shot by some lucky shot, sometimes you dont.

As such, games often just end up being decided by luck. If i play in a room with a player of equal skill to mine, who wins between us will just be dependant of who gets the best killstreak.

The killstreaks are WAAAAAAY to powerful. A harrier jet will most often give me atleast 5 kills, sometimes 10. Its crazy. Ive had some bad luck in tyring to get the 25 killstreak for nuke, but i guess its just a matter of time before i get to test it :devilish:


or because the game stupidly spawned me between enemy forces (happens quite regularly).

Spawning between enemy forces is gold. Just flank one of the sides they are at, and get tons of free kills from behind :)

On a side note: Perks leveling is fun. Stopping power 8 or so starts making akimbo SMG's very very very very very powerful
 
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. So at one side you have the disadvantage of people trying to hack the game & at other side you have steam which is very efficient in patching stuffs up.

Steam isn't particularly good vs hacks. Crack's are simple to fix for dissalowing cracked MP, when you got a cdkeys.

Hacks are much harder, unless the hack is publicly released, it will never ever get fixed. Even with punkbuster and what not.
 
I totally agree that killstreaks are waaaay to powerful. thankfully im usually at the recieving end of the killstreak bonuses, so it works to my advantage.

As a design choice I find it interesting. For good players, killing newbs gets old after a while, but it does offer a perk to keep mashing. In a lot of games (e.g. CTF/Conquest games) the good players get to a point to overturn the battle and it is done. A straight "first to x kills" game can slodge on and with no real base or such it is just ol' school. Allowing good players to metaphorically, "Clear out the area of reinforcements" gives the game a sense of reward in a larger battlefield--if you can secure an area by being better you can "call in the artillary" so to speak. Overpowering? Of course, reinforcements are supposed to be. This is really no different in the grand scheme of things as good players surviving long enough to get the BFG9000.

However, if i had the choice, i would remove all kill streaks, as they remove alot of skill from the game.

Hopefully a hardcore mode will.

The flip side is it seems you have a lot more control over when/how you use your streaks so they can be used tactically. I think there is something to be said about groups working together and reserving streak perks for coordinated attacks. Throw up a UAV and call in your harrier as you push to take some flags isn't necessarily a bad concept.

I guess time will tell if it is balanced. I played my first MP yesterday and I did well at times and very bad at others (full servers on new maps). Starting off with only 3 classes available and no unlocks against people with 20 hours isn't the best position to judge the game from my position.

What I can say is it looks like more CoD4 with some new additions and refinements--always a good thing in my book. Air weapons seemed pretty weak to me, the only time I died from them was when engaging them or once when someone dropped a preditor bomb through a building skylight :cry:

Killstreaks are often about luck, granted, good players get more killstreaks than bad, but how long you carry your killstreak is often just dependant on luck or how cowardly you play. Sometimes you will get shot by some lucky shot, sometimes you dont.

The CoD4s are pretty brutal. You don't usually get to reverse a mistake. Mastering maps, using good firing lanes, avoiding blind corners, ambushing choke points, and a willingness to fall back go far to diminishing deaths. Using the right kit helps a lot too.

Personally I don't see CoD as luck as much as, "Master and Dominate." CoD4 is a game if you flank a group of players you can wipe out 3 or 4 guys with one clip. I had a number of triple kills in my first 30 minutes of play--and they weren't luck, but just flanking enemies and wiping them out before they saw me. A couple times I even remembered: fall back and let them come to the same spot again to get revenge and pick them off :D

That makes up for the two games where I got the "Kill Cam" award. :LOL:
 
As an aside, the Coop is a ton of fun. Played with Robert, NRP, and Scott and we all had a lot of fun. They take the BEST SP concepts, make them fully Coop functionaly, and give you a great escelation/perk factor with the 3 Stars. So far I have 3 Stars on the Alpha group. Even broke under 33 seconds by myself on the Target Range in Alpha.
 
Personally I don't see CoD as luck as much as, "Master and Dominate." CoD4 is a game if you flank a group of players you can wipe out 3 or 4 guys with one clip. I had a number of triple kills in my first 30 minutes of play--and they weren't luck, but just flanking enemies and wiping them out before they saw me. A couple times I even remembered: fall back and let them come to the same spot again to get revenge and pick them off :D

That makes up for the two games where I got the "Kill Cam" award. :LOL:

I totally agree that CoD is not that much luck related, althought CoD6 has a lot more luck involved than CoD4, as damage from weapons have been increased severely (or health decreased).

Air weapons seemed pretty weak to me, the only time I died from them was when engaging them or once when someone dropped a preditor bomb through a building skylight

Huh. Predator bomb is like a guaranteed kill. Ive used it like 50 times, and only 2 times have i failed to kill somebody.

Harrier jet gets me ridiculous amounts of kills. Aspecially on maps like Afghanistan or the one with the summer\winter house on top of the hill.

You can easily get 3-4 kills just from the airstrike, and i get like 5-10 kills from the jet flying around causing havoc.

Gah, goddamn exam period. I want to play :devilish:

Oh, i got a lot of cool tags from owning matches. That is a nice addition.

BTW i got the PS3 version, so anybody who wants to play with me, add me.
 
CoD6 actually favors the bad players quite a lot. In CoD4 i never ever died to campers, unless they got extremely lucky, now you die faster so its quite possible to die from noobs getting some lucky shots that hit you.

I totally agree that killstreaks are waaaay to powerful. thankfully im usually at the recieving end of the killstreak bonuses, so it works to my advantage.

However, if i had the choice, i would remove all kill streaks, as they remove alot of skill from the game.

Killstreaks are often about luck, granted, good players get more killstreaks than bad, but how long you carry your killstreak is often just dependant on luck or how cowardly you play. Sometimes you will get shot by some lucky shot, sometimes you dont.

As such, games often just end up being decided by luck. If i play in a room with a player of equal skill to mine, who wins between us will just be dependant of who gets the best killstreak.

The killstreaks are WAAAAAAY to powerful. A harrier jet will most often give me atleast 5 kills, sometimes 10. Its crazy. Ive had some bad luck in tyring to get the 25 killstreak for nuke, but i guess its just a matter of time before i get to test it :devilish:

Yesterday, I played some Free-for-all and owned pretty much (over 20kills and under 5 deaths in the games I played with similarly ranked players) and I noticed that the kill streaks are a lot less frequent, which would make sense given that anyone is an enemy. Actually, I think I was the only one that got a few kill streaks. :cool:

The frustrating aspect of the game and what's ultimately hurting my KDR at the moment a lot, is that I've only played the team-deathmatch mode with parties and clans enabled (because I usually play with two friends). This usually has us playing against clans or parties at least double our levels, which makes our winning proposition extremy challenging. While we're able to hold our own for the first 3rd of the match, as soon as the tide turns and some of them get their kill streaks up, it's over. Adding to that, the levels are quite complex and if you don't know them well, you're already fighting an uphill battle.

One instance last night - we had a match on the large level, the one out on the field with lots of grass and with the bunker in the center of the map. If you manage to get hold of the bunker, you have some advantage - if you don't, good luck. Especially frustrating as we were being shot by a sniper using a long scope and the infra-red-thermal gogles - basically letting us light up like christmas trees in darkness over the entire map eventhough we weren't running around like headless chickens. Since he was lying somewhere in the field, it was impossible to find him, without infra-red-thermal gogles (I tried using the sniper).
Not as if it was bad enough already figthing the battle at this angle, but before we knew it, we also had radar going against us, followed by predator missiles and to top it off, two helicopters and a harrier later on. At this point in the match, the last resort we had left was to hide in the houses making us sitting ducks. At this point, most of the higher skilled players we had, had already left the game. Fun.

I don't have much gripe if this happens in one or two games, but this has been on going with most matches I've played in team deathmatch so far. It's great when you have two equal opposing forces with similar skill, but not when there's a large difference in skill and weaponry.

With over a million users online (well even if the actual figure is half that), one should think there should be enough to do some intelligent match making between players that should have similarly ranked players in the match. Kill streaks were deadly in CoD5 too, but at least figthing dogs (7 kills), you could shoot them and earn some points. Try bringing down a harrier or a helicopter with your machine gun when you just spawned out in the open and he's just about to start firing at you. Yeah, you don't live for even a second.

I guess there's still the other team-deathmatch mode that disallows parties and clans which would make it more interesting if I'm playing on my own. And FreeForAll hasn't been a problem so far.

Joshua said:
As a design choice I find it interesting. For good players, killing newbs gets old after a while, but it does offer a perk to keep mashing. In a lot of games (e.g. CTF/Conquest games) the good players get to a point to overturn the battle and it is done. A straight "first to x kills" game can slodge on and with no real base or such it is just ol' school. Allowing good players to metaphorically, "Clear out the area of reinforcements" gives the game a sense of reward in a larger battlefield--if you can secure an area by being better you can "call in the artillary" so to speak. Overpowering? Of course, reinforcements are supposed to be. This is really no different in the grand scheme of things as good players surviving long enough to get the BFG9000.

I guess there's not much to disagree with here, although I would say that this isn't particularly fun, neither from the 'n00bs' perspective nor from the winning team, as the true fun lies in the challenge and figthing a battle that is always switching momentum. Winning overpowered matches is great for stats whoring.

Perhaps my gripe isn't in the overpowered kill streaks or the RPG-ish upleveling/upgrading of weapons that gives the edge to more experienced players - it's the gripe that the match making isn't doing a particularly good job of putting equally skilled players against each other. This may be different in some of the modes, but it hasn't been in the team-deathmatch mode with parties/clans enabled. I can live with losing against better, more skilled players when the level playing ground is somewhat even. If we get slaughtered because they have better weapons/upgrades (i.e. Sniper+Thermalscope as I mentioned above) plus lots of easy kills for them using predator missiles, harriers and helicopters it gets tiresome really quick.

Either the game offers a balanced gameplay where you have the hardware as beginners to compete with more experienced players or you have an upleveling process but then the match making should work at least work to prevent a severly unbalanced playing field.
 
Got the PS3 version last weekend. Unfortunately the version they sell here is in French, so I'm getting a proper copy from Amazon.co.uk and will leave this one in the office.

So far, so good. This is my first COD (although I played COD4 a bit) and I'm having a lot of fun. Neither the scripting nor the sub-HD res are bothering me and the graphics look pretty good. Actually, once you are immersed in the battle you don't really have the time to care. I'm playing the campaign and will move onto online next weekend probably.

I found one bug so far, all the dialog is in French except one guy. In the mission where
you use your laser pointer to tell the tank where to shoot
I heard some voices in English. No big deal, though.

Some of the missions are completely over the top but lots of fun.Can't wait to try MP.
 
Yesterday, I played some Free-for-all and owned pretty much (over 20kills and under 5 deaths in the games I played with similarly ranked players) and I noticed that the kill streaks are a lot less frequent, which would make sense given that anyone is an enemy. Actually, I think I was the only one that got a few kill streaks. :cool:
Killstreaks are much easier to get in FFA than TDM, unless your running with a clan.

And what do you mean by similarly ranked players? Same level? Level means nothing wrt. to skill.

This usually has us playing against clans or parties at least double our levels, which makes our winning proposition extremy challenging.

Why are you bitching about double your level? Level is no indication of how good the clan is, nor player skill. You should be bitching about the fact that your playing with randoms vs a full clan. That is why your loosing, not because of your levels.

. At this point, most of the higher skilled players we had, had already left the game. Fun.
Again, do you mean high level players?

Perhaps my gripe isn't in the overpowered kill streaks or the RPG-ish upleveling/upgrading of weapons that gives the edge to more experienced players - it's the gripe that the match making isn't doing a particularly good job of putting equally skilled players against each other.

Measuring skill is hard, but i agree that they should perhaps go to some greater lenght to match players by KDR and kills per minute. The problem with that, is that it wont work. If you match by KDR and kills per minute (which is pretty much the only real indiciation of skill, althought playing in teams can change this quite a lot), then all the good players are gonna play eachother constantly, 75% of them will get absolute crap KDR, and then they will be ranked with noobs, (while some noobs, who get high kdr by playing other noobs will move up),and completely rape the noob friendly games. Meanwhile, the noobs that where slightly better than the others, will get completely raped as they get moved into the "good players" group.

Levels is no indication of skill whatsoever.

And frankly, getting a termal scope only requires you to kill 20 people with an ACOG scope, anybody after lvl 4 can get it. 20 KILLS! stop bitching about it and get it yourself.

Weapons in this game and levels are truly irrelevant. The only thing that matters is killstreaks and how good your aim is. If your aim is good enough, then you will rape anybody, doesn't matter if your level 1 playing against lvl 70.

Weaponsupgrades only give small tiny boosts, that are largely irrelevant. Just like in CoD4, where i spend a lot of time leveling up the various skins for various weapons, KDR pretty much stays the same unless i use a weapon that is exceptionally bad in comparison to the others. Same thing here. Doesn't matter what weapon i use. Aim at your chest. Press trigger. you die. Same thing for all of the weapons.

The weapons you get at high levels are NOT significantly greater than what your starting with. Neither are any gains from leveling aside from unlocking killstreaks.
 
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And what do you mean by similarly ranked players? Same level? Level means nothing wrt. to skill.

I am refering to the level ranking. The problem in putting a level 20 player against a level 40 player is that the latter has a lot more playtime and experience and in addition to that, will most definately also have upgraded more weapons than the former. While I agree that the weapons might not get better, the upgrades to the weapons do play a factor (to which extend is arguable and also depends on the situation, hence my example with the thermal scope). A player with over double the playtime will have a significant advantage already by knowing the maps better and having more options to put him in a favourable position.

Ostepop said:
Measuring skill is hard, but i agree that they should perhaps go to some greater lenght to match players by KDR and kills per minute. The problem with that, is that it wont work. If you match by KDR and kills per minute (which is pretty much the only real indiciation of skill, althought playing in teams can change this quite a lot), then all the good players are gonna play eachother constantly, 75% of them will get absolute crap KDR, and then they will be ranked with noobs, (while some noobs, who get high kdr by playing other noobs will move up),and completely rape the noob friendly games. Meanwhile, the noobs that where slightly better than the others, will get completely raped as they get moved into the "good players" group.

Levels is no indication of skill whatsoever.

I agree completely that levels and skill are two different things. Perhaps what I am saying is that I don't mind being beaten by a better player. That's not the same thing as being beaten by a level 40+ guy that has all the weapons with all the fancy upgrades to his disposal, sniping off people at random at long distances and then getting an even more significant advantage by dropping missiles on us or sending helicopters and harriers after us. If a player with the same or similar playtime can pull this off, fair play to him. Given similar playtime though, chances are he will not have all the weapons available to him or the upgrades to be able to tackle any scenario at the best possible angle.

I just wouldn't mind some better match making for this reason. Since I've started playing MP, we've consistantly played against more experienced players and rarely against players within the same level. Even if it's an optional setting, it would come a long way in making the entry a bit easier for beginners.


Ostepop said:
And frankly, getting a termal scope only requires you to kill 20 people with an ACOG scope, anybody after lvl 4 can get it. 20 KILLS! stop bitching about it and get it yourself.

The thermal scope was just one example out of many and to point out my gripe with how a lot of the games that I've played have been going. I didn't check the 20 kills aspect - that's definately something I'll try to get next, although the sniper rifle (the only one I have unlocked so far) is a bitch to use (only single shot too)..


Ostepop said:
Weapons in this game and levels are truly irrelevant. The only thing that matters is killstreaks and how good your aim is. If your aim is good enough, then you will rape anybody, doesn't matter if your level 1 playing against lvl 70.

My accuracy is not the problem. ;)

What's more of a factor is my inexperience of the maps (they are very complex after all, especially the city/town ones - which are the most frequent maps that get chosen in my games with 12-16 players). Again, here a player with more playtime (higher level) will have more experience having played more on these maps.
 
I kind of thought the killstreaks have been toned down since last year. The one I've been killed by the most is the predator missile, but I've rarely been killed by helicopters or harriers. The times I've had the harrier, it didn't get a lot of kills for me. There was one match yesterday where I got about six or seven kills from it, and that was the most I've had. It really depends on who you are playing against. Some people just refuse to take cover when the air support is up. I don't understand it.

I'm starting to get better at the game. I'm about 1:1 right now, but start much much lower. The last five matches I played yesterday I was probably going at 1.5:1 or 2:1.
 
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