[360, PS3] Call of Duty: Modern Warfare 2

8-15 hours is fine. 4.5 hours...not worth it.

Just listened to the IGN review, they note that almost all the Spec Ops levels can be played SP. :smile: Supposedly Spec Ops plays longer than the SP (I am reading 6-8 hours on hardcore, 4.5-5 on normal if you are good at shooters) so that would break the 8 hour criteria ;)
 
Who has this game on PS3 and in Europe? I am hearing very disappointing reports that MP is butched up (also because they wanted to block people from playing the game that got it early) and that you can't invite friends. Patch should be coming soon though.

WTH? Is this a joke or what?
 
started playing the SP (PS3)...up to now its rather ok-ish than special. To this point, the firefights were very chaotic and sometimes even a little bit annoying (it is hard for me to decide if I have to kill all badies or if I have to rush through)...hope the campaign gets better. What I like is that you are constantly fighting with friendly AI, which gives me the 'I am not alone' feeling :mrgreen:

graphics, up to now at most ok-ish as well (okay, it is ~60 fps, but it shows!)

I did not pay too much attention to the story, but some parts of the story remind me of the game
"Freedom Fighter"
.


EDIT: I am now near the end (I suppose): man what a great game. Firefights get more intense, atmosphere as well and graphics really sometimes look beautifull! Also, a lot of long lasting smoke, a lot of debris and things flying through the air...great!
 
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Who has this game on PS3 and in Europe? I am hearing very disappointing reports that MP is butched up (also because they wanted to block people from playing the game that got it early) and that you can't invite friends. Patch should be coming soon though.

WTH? Is this a joke or what?

Apparently a patch to fix trophy support or something completely borked PS3 multiplayer. Fix "by Friday".
 
From what I heard, the patch had nothing to do with people not being able to connect. They said too many people were trying to connect to the servers at once causing it to crash. They said they fixed the servers now.

I think IW should have anticipated such high traffic and made sure the game was ready by release. There were (are) many pissed off PS3 owners.
 
From what I heard, the patch had nothing to do with people not being able to connect. They said too many people were trying to connect to the servers at once causing it to crash. They said they fixed the servers now.

I think IW should have anticipated such high traffic and made sure the game was ready by release. There were (are) many pissed off PS3 owners.

My guess is PS3 online activity is higher than CoD4 PS3 activity and it caught them off guard.
 
7 million in the very first day...for this game.
Almost makes me go sad over what the industry has come to :|
 
7 million in the very first day...for this game.
Almost makes me go sad over what the industry has come to :|

The multiplayer is AWESOME. Get a copy and join the bandwagon! I'm slowly getting better, but there are a couple of maps that continually kick my ass. I think it's just my style of play being suited to some maps over others, and I hate sniping.
 
7 million in the very first day...for this game.
Almost makes me go sad over what the industry has come to :|

Sounds like you hate the game. Yet the reviews are strong, people really liked CoD4, and MW2 offers by all accounts an intense SP experience with little redundant content, a Coop centric mode garnering significant praise, and a full fledge sequal to one of the most popular online games ever.

I don't like WoW, but I am not sad over that fact. I am glad a company made a game people like!
 
After having beaten the game on the Regular difficulty setting, I have to say I found parts of the game to be both confusing and frustrating at times. The source of my frustration is twofold. First, the A.I. - which many have been critical of since at least CoD 2 - seems to be rather basic in nature, taking only their scripted positions, and never showing any sort of communication or tactical knowledge (flanking, searching, patrolling etc). This problem is worsened when attempting to raise the games difficulty setting, as not only are you not able to sustain as much damage before dieing, but also each enemy makes it their personal goal to kill you (and only you). The second reason compounds the first, that of the blood soaked screen that gets progressively more bloody the closer to death you get. Not only are you unable to sight your attackers, it gets so bad you can barely see directly in front of you, making finding a quick escape route or some cover an impossibility in some situations. The bloody near death screen is an example of a cluttered and inefficient H.U.D. design, as while Infinity Ward wants to warn you your near death, it many cases that visual cue ends up costing you your life. This poor implementation of a low health warning system almost immediately lead me to comparisons between other FPS which utilize far less invasive, and more informative designs. Bungie seems to have mastered the minimalistic approach to a HUD. Their system is minimalistic by comparison, but sacrifices nothing in terms of information available to the player. Visual and audio cues go hand in had, but neither of them overpowers the players ability to concentrate on the task at hand, rather they work to inform you of your current situation as well as that of your surrounding environment.


Anyway contrary to my above rant I have actually enjoyed both the single and multiplayer a great deal. I just feel that the game could have been greatly improved had they fixed the issues with A.I., HUD design as well as making some of the enemy encounters a bit more reasonable.
 
Could not the bloody screen be a gamer penalty for bad decisions? While the rebounding shields work great with the Haloverse, a gritty realistic shooter struggles to justify rebounding health (good mechanically, not so strong irt explaining this to the gamer). It probably is annoying, could have been delt with another way, etc but something really annoying that could, and should be avoided by smart play, can also be seen as a detourant or penalty.

An option in the menu to change the HUD would probably be a good compromise.
 
7 million in the very first day...for this game.
Almost makes me go sad over what the industry has come to :|

I'm failing to see the sadness? The game delivers and millions of poeple are having fun playing it. Isn't that what this hobby is about? having fun?
 
I'm failing to see the sadness? The game delivers and millions of poeple are having fun playing it. Isn't that what this hobby is about? having fun?

Its just that I am saddened over the fact that some good games even with hype & good critic sell awfully low, its not to say MW2 is a bad game by any means what I am saying instead is there are indeed better games out there which never even share a fraction of the sales that this game is enjoying. True, much of this success can be accounted to the accessibility & simplicity which COD games have. I've played over 400 hrs of COD4 MP on PC, and being a COD fan I love that game but honestly saying I am disappointed by MW2. [Spec Ops is great though]


Btw what's up with the mega shaky aim ? When playing on higher difficulty its too frustrating to have your screen shake multiple times when someone is shooting at you [that means everytime you get out of cover when playing in higher diff.].This coupled up with the bloody red screen causes pure annoyance.
 
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Not that I put a huge amount of blank stock in media reviews, the general consensus is very few games are collectively considered "better." Indeed, as a collective voice it would seem the sales are roughly justified.

I would note that a huge percentage of CoD4 MW2 sales are pre-orders. I didn't see any reviews before 11/10/2009 so a HUGE amount of orders are independent of reviews. These purchases were based on how much people liked CoD4, liked what they heard of MW2, and just wanted more of CoD4.

I think the only sad thing is when a sequal is significantly inferior to the prior works, in these cases consumers get short changed. But in MW2's case most are saying as a package it is more of the same, just more and better.

Hard to argue against that. Or call it sad. Ditto Mario Kart. I cannot call its sales sad--people just want more of it. Stick with what works if that is what people want.
 
This is why McDonalds franchises rarely go out of business while your small neighborhood restaurant changes owners every other year. If you have a decent formula, people will get used to it and buy it. You know what you're getting at McDonalds, and the same with Modern Warfare, and it's pretty good when you're hungry for that kind of food/experience.

I haven't got this game yet, since I've got a huge backlog, but here's an epic knife kill from multiplayer:
http://www.youtube.com/watch?v=cudCajMNRM0
 
Ditto Mario Kart. I cannot call its sales sad
how about forza 3 sales (are they sad, on their own or compared the mario kart)
forza3 is defenitly the better game + has a lot more time + effort placed into its making, yet its the inferior product thats garning the sales

This is why McDonalds franchises rarely go out of business
iceland aside
while your small neighborhood restaurant changes owners every other year. If you have a decent formula, people will get used to it and buy it. You know what you're getting at McDonalds, and the same with Modern Warfare, and it's pretty good when you're hungry for that kind of food/experience.
yes same with britney spears you know with her shes gonna deliver a quality product

WRT MW2 Ill see what gamerevolution rates the game as (perhaps it is great, graphically on the consoles its better than average but certainly not great).
Time and time again with big name releases the latter reviews are lower and more accurate to what the game is like, but hey thats the nature of the business
 
Man I am getting old...I really sometimes struggled playing on 'soldier' difficulty...but don't worry guys, I was brave enough and finished it yesterday: very satisfying and good SP campaign.
I am also happy with the overall audio-visuell package (Hans Zimmer music :cool:). I have the feeling that the first part of the campaign is more difficult compared to the second part.
Overall I really like the second half of the campaign more than the first.

Is it perfect...no it is not. Does it matter...in my opinion not.
Good Job IW, you deserve the success!
 
This is why McDonalds franchises rarely go out of business while your small neighborhood restaurant changes owners every other year. If you have a decent formula, people will get used to it and buy it. You know what you're getting at McDonalds, and the same with Modern Warfare, and it's pretty good when you're hungry for that kind of food/experience.

I haven't got this game yet, since I've got a huge backlog, but here's an epic knife kill from multiplayer:
http://www.youtube.com/watch?v=cudCajMNRM0

The problem is you can find many local resturans that serve great food . I don't know any smaller games with such a good multiplayer experiance in the fps arena.

Everyhting else i've played have sucked multiplayer wise in the last few days.
 
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