[360, PS3] Borderlands

It's not that I can't go into the inventory menu, it is just that when spider ants are kicking your ass it is not the best choice to stop shooting and blindly stand there while you browse through a list of items. Since picked up health vials kick in right away I think that ones in your inventory should too. I am sure the spider ants don't feel the same way though.

=)

Cheers

Doesn't the game pause when you're in a menu?

I'm level 20 and just left the Fyrestone starting area. I'm getting a bit tired of how "samey" everything in the game looks - so much so that I'm starting to skip optional missions because I want something a bit fresher. There's just so much "brown rock, boring shack, cave" type environment that I am almost finding myself getting lost. My girlfriend even said "are you just playing the same part over and over again to annoy me?" :LOL:

Can anyone comment on the later zones?
 
Doesn't the game pause when you're in a menu?

I'm level 20 and just left the Fyrestone starting area. I'm getting a bit tired of how "samey" everything in the game looks - so much so that I'm starting to skip optional missions because I want something a bit fresher. There's just so much "brown rock, boring shack, cave" type environment that I am almost finding myself getting lost. My girlfriend even said "are you just playing the same part over and over again to annoy me?" :LOL:

Can anyone comment on the later zones?

Up until the last couple of story missions, it's pretty much same with occasionally different buildings around.
 
After playing after a while, I can't help comparing it to Hellgate: London.

In terms of execution, Borderlands wins hands down. virtually bug free and runs fairly well.

As a game? I can't help wishing it's gameplay was more like Hellgate. In this respect, it fairs the worse in terms of graphics, gameplay (both shooter and especially RPG). Replayability is also far worse as the maps are always the same. Can't help wishing there was socketed weapons for instance.

Everytime I play I can't help thinking...How things could have been if the team doing Hellgate had been given enough time to finish the game. Prime example of a potentially great game that ran out of money before it could be finished.

Borderlands is a good game all said however. But, it's doubtful I'll play through again after doing my parallel playthrough of soldier and hunter. I cringe just thinking of going through the exact same map again.

Something that otherwise great games like Titans Quest and Sacred (original after MANY patches) also failed at compared to Diablo II, and thus always come up short in comparison.

It's a good game that fails to be a great game, IMO.

Regards,
SB
 
Here's hoping for Borderlands 2 then ;)

I'm still enjoying it. Not playing it at a frantic pace, but it's fun whenever I pick it up. Seems it's hard to find good SMGs and combat rifles.
 
Old Haven is a pretty cool area, but one quest in there seemed broken.
The smoke signal quest. I didn't see any smoke signals anywhere near the waypoints. Robert and I looked all over and eventually gave up on that one. I found one of the switches by accident, but we didn't see the one near the street after looking for a good fifteen minutes or more.
 
Old Haven is a pretty cool area, but one quest in there seemed broken.
The smoke signal quest. I didn't see any smoke signals anywhere near the waypoints. Robert and I looked all over and eventually gave up on that one. I found one of the switches by accident, but we didn't see the one near the street after looking for a good fifteen minutes or more.

There are a few missions that you may think are broken, but it's just things put into hard to see and out of the way places. The waypoint on the HUD can be a bit misleading, because it may not always lead you directly to the thing you are after, but just to the general area of your target.

How that mission worked on the PC is that the waypoint is just plonked down in the middle of the town. You actually just have to look into the sky and walk towards the smoke columns you see in the sky. Do that for each of the four smoke signals to find them and shut them down.

The only mission I found that was intermittently broken was the final hard round in the second arena. Sometimes you'd just get stuck there waiting for the final enemies to spawn or for the door to open up, and it never would. You'd have to exit the game and restart, but it is possible to finish that mission successfully.
 
I doubt it is broken.

We found the residential one by accident, but the rest by following the smoke. I do remember there were more smoke signals than switches but the extra ones were all unreachable.

There is one reachable through a small open area (surrounded by low fence) with lots of enemies on the side you enter the village but closer to the other corner of that side.

IIRC one is to the farthest corner of the side with caged robot (the area separated by a canal or something).

If there are four total, last one may be on top of a building somewhere between the first smoke signal I described and the entrance. There was something useful there, but I'm not sure what.

Of course take the details with a grain of salt, as it has been some time.
 
Thanks for the tips. We searched around the area of the waypoint, thinking it was in the general area. I'm sure we'll get it tonight.
 
Finished with Robert last night, or at least the story. Just clearing up some minor quests.

One thing of note is that the framerate really SUCKS at the end of the game. Effects like fire, acid, explosions and exploding heads really kill the framerate up close. Even worse is one area with snow falling from the sky. The game is literally running 10-15fps at that point during combat, maybe even worse for seconds.

This is the 360 version. Hopefully if Grandmaster does his thing, he'll be able to test that section because it is vastly different in terms of performance than the rest of the game. The
 
I was level 36 or 37 and Scott was around the same.

This game is my sleeper hit of the year. Now we need to finish off the side quests and start playthrough #2 and hit that level 50.
 
What level were you when you finished it?

35, but there's some side quests left to clean up. We played a very big portion of the game with me using an exp bonus class mod, and having an exp bonus skill maxed out. Robert said we may have leveled ahead of the game, because it seemed relatively easy most of the time. Once you level ahead of the enemies, they are usually not too challenging.

I've still got a low level berserker and hunter, and a solider around 20. Most definitely going to keep playing, because it's pretty fun. DLC is already planned, so I'm sure I'll pick that up whenever it's out.
 
Any of you want to play, hit me up, I could use some help! Rancidlnchmeat is the gamertag, just no "U" in the lunchmeat cause that was my Xbox gamertag and I lost the CC# and the access to it.

Anyway, is there a way to SELL your weapons in this game? Maybe it's like the healing thing and I haven't gotten to that stage yet, cause I'm really early on... but I can buy weapons and health and ammo now from those vending machines but I can't sell anything?

I've got like five pistols that I don't need.

Oh.. and being a hunter SUCKS until you get that bird. That bird RULES almost as much as the dog in Fable II.

Seriously, I love that Bird.
 
Anyway, is there a way to SELL your weapons in this game? Maybe it's like the healing thing and I haven't gotten to that stage yet, cause I'm really early on... but I can buy weapons and health and ammo now from those vending machines but I can't sell anything?

I've got like five pistols that I don't need.

Look for the tabs along the top right of any of the vending machines. You can choose buy, sell, or buyback (for stuff you've previously sold). Selling stuff is one of the basic ways of making money, though I did find that you nearly can always capture better weapons than you can buy.

One of the reasons for doing all the "fix the claptrap" missions is because that is the only way of increasing your inventory capacity, and the more you can carry, the more loot you can grab to sell later.
 
Thanks BZB,I hadn't noticed any tabs on top of the machines, but I'll check it out.

Also : Silent Buddah... Did you just say that you can buy an extra shield, hold it in inventory and then equip it when your other shield goes down??

That'd be nuts!

..On a side note, I really think I probably should have started this game playing a soldier or beserker or whatever, playing a hunter on the first go around all by my lonesome is damn tough!
 
Thanks BZB,I hadn't noticed any tabs on top of the machines, but I'll check it out.

Also : Silent Buddah... Did you just say that you can buy an extra shield, hold it in inventory and then equip it when your other shield goes down??

That'd be nuts!

You only get the same shield power as the one you swapped out, and then it needs time to recharge. For instance, swap out a 50 shield for a 100 shield, and you will only have half power until your 100 shield recharges. So you can't really cheat the damage system by pausing and swapping out fresh shields in mid firefight.

I went through the game pretty much with a healing shield that I swapped out when I needed healing and wasn't fighting, and a much more powerful normal shield to use when my health was full. Towards the end of the game I did get a very powerful healing shield that did both things at once.

..On a side note, I really think I probably should have started this game playing a soldier or beserker or whatever, playing a hunter on the first go around all by my lonesome is damn tough!

I think the soldier is probably the easiest character, and is a good general all rounder if you prefer guns to melee. There are several character upgrade modules that can significantly upgrade your damage-dealing ability. Once you start including damage modifiers and critical hit modifiers, the right weapons make you very powerful.

If you do the side missions as soon as you can and level up fast, you feel you can really can overpower your enemies because you are stronger than they are and have better guns.
 
I really wish this game had a demo. I would love to try it out before buying!
The concept sounds very fun, but I need to chk if implementation would please a non-rpg guy like me.
 
I really wish this game had a demo. I would love to try it out before buying!
The concept sounds very fun, but I need to chk if implementation would please a non-rpg guy like me.

It's a pretty lightweight on the RPG side of things. Mostly a quest for more experience and better guns so that you can kill things more easily. The skill tree is pretty simple, upgrades and weapons are bought, found, or gained from combat.

I'm much more FPS than RPG, and the game is pretty much the same. You kill stuff or complete missions (which are just an excuse to kill stuff) in order to level up and get more experience.

I'd definitely call it an FPS with RPG elements, not the other way around.
 
I think the RPG nomenclature is misleading. I wish a comon distinction was drawn between 'loot-and-level' gameplay and proper 'playing a role'.m
 
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