New dev tools ? PlayStation 3 Edge

Now THAT is big! They are going back in time. Why else are they talking about game development for the PS1 :p (Heh, it could be even-pre PS1 depending on whether you count the "crash" as the start or go before that back to the old Atari days...)
From here...
Phil Harrison said:
The first age was the disconnected island nation console, with games entirely on disc or entirely on cartridge as the whole experience. The second age was the connected console, but where the content was still locked entirely on the disc or the cartridge. And the third age, which we're moving into, is where you have upload and download, this bidirectional relationship with the user.
And to those that thought Sony were arrogantly counting each age as their console with Age 1 being PS1, you were wrong!
 
if naughty dog show something about uncharted ?? A little little new trailer and i will be happy :D

GDC isn't really the place you'll see a bunch of "trailers" shown off, it's a developers conference afterall. ND has a session on some of their animation tech that sounds pretty interesting though...

Next-Generation Facial Rigging: Development of an Infinite Pose Combination Facial System

This talk will cover a newly developed system that allows for creating a joint based blending system with combination sculpting functionality. Different face setup techniques will be walked through as well as the pros and cons of each method. This will set the foundation for why Naughty Dog chose to implement the system we did and what the process of development was. It will also cover some of the advanced concepts that allow us to achieve an added layer of realism. Skin movement and volume change are also being covered. The behavior of skin plays an important role in giving the face an elastic feel that really contributes to bringing it to life.
https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=4624
 
GDC isn't really the place you'll see a bunch of "trailers" shown off, it's a developers conference afterall. ND has a session on some of their animation tech that sounds pretty interesting though...

Pretty cruel on behalf of ND ! Talking about added realism on protagonists faces while other teams are still struggling to get decent bodies ! It's the image of the A+ student who gets mad at his 98/100 and asks for his two missing points restored, while the helpless D student stars at him wondering "what the hell ?"... :LOL:
 
From here...

And to those that thought Sony were arrogantly counting each age as their console with Age 1 being PS1, you were wrong!
Strangely enough I never perceived the PS2 as a significantly online-enabled console, so to me it seems like Sony didn't even take part in what they now call the passing second age.
Probably depends on the games you played though, FFXI addicts would surely disagree.
 
Strangely enough I never perceived the PS2 as a significantly online-enabled console, so to me it seems like Sony didn't even take part in what they now call the passing second age.
It was a short age! Nintendo certainly didn't take part. Sony did have plenty of titles you could play online, though without online services. And by Harrison's definition, that's not part of the Second Age. Second Age was buying content on a disk and connecting it over the network. I guess Dreamcast was the beginning of that age. Third Age is where the developers create a half-assed game, sell it at full price, and leave it to the community to fix up with user content (see Oblivion) :p
 
Strangely enough I never perceived the PS2 as a significantly online-enabled console, so to me it seems like Sony didn't even take part in what they now call the passing second age.
That's just your perception, there were far more Playstation gamers online than xbox owners. Although that was probably in spite of Sony rather than because of them.

I tried it once and the network and registration was a right ball ache.

I haven't used the PSN yet, but it does sound like Sony are leading the way in terms of content distribution this time round, even if the actual "online gaming" service lags behind Live at the minute (although it is free so who cares.... Sooner have something usable for free than something slightly better for $40~50 a year)
 
I haven't used the PSN yet, but it does sound like Sony are leading the way in terms of content distribution this time round, even if the actual "online gaming" service lags behind Live at the minute (although it is free so who cares.... Sooner have something usable for free than something slightly better for $40~50 a year)

I'd have to disagree. There is notably more, varied, content on Live than there is on the PS Store, right now. Unless you meant something else in reference to content distribution?
 
I did, I meant in terms of full priced games and such (which Sony haven't done yet as far as I know, but it's what they are planning in the future).

It is unfair to compair the content on PSN to what's currently on live, as there is bound to be more as it's been live longer.

When I had a 360 (from launch until the end January) there was barely anything on it, certainly nothing worth having.
 
I did, I meant in terms of full priced games and such (which Sony haven't done yet as far as I know, but it's what they are planning in the future).
Oh, I see what you mean now.
It is unfair to compair the content on PSN to what's currently on live, as there is bound to be more as it's been live longer.
Yes, comparing PSN to Live at there current state doesn't make much sense right now. Which is why I was extremely surprised to hear you say PSN had more content, no less!
When I had a 360 (from launch until the end January) there was barely anything on it, certainly nothing worth having.
Do you mean January 07 or 06? If since 06, then the content range has improved dramatically since then. I won't make an argument for content worth having :p, but there's definitely a lot more content there, across various categories too. The addition of streaming support (for certain items) is also a nice touch.
 
Do you mean January 07 or 06? If since 06, then the content range has improved dramatically since then. I won't make an argument for content worth having :p, but there's definitely a lot more content there, across various categories too. The addition of streaming support (for certain items) is also a nice touch.
Downloadable games or movies isn't what this is about. It's about a two-way creative endevour, where users contribute to the experience. SingStar allows users to upload movies, for example, and supposedly players can vote for best performances. Does the XB360 have any games that allows users to create content and upload it for other gamers to download? I dunno. But that's the idea here. No longer are gamers tied to what the developers provide (in this supposed 3rd Age). Now users can create content and share it with other users, just like the PC space.

And I don't know how we got to this topic from PlayStation's new dev tools!
 
Downloadable games or movies isn't what this is about. It's about a two-way creative endevour, where users contribute to the experience. SingStar allows users to upload movies, for example, and supposedly players can vote for best performances. Does the XB360 have any games that allows users to create content and upload it for other gamers to download? I dunno. But that's the idea here. No longer are gamers tied to what the developers provide (in this supposed 3rd Age). Now users can create content and share it with other users, just like the PC space.
Ah, I see. That further explains it. If that's what was meant by content, then I was thinking of something entirely different.
And I don't know how we got to this topic from PlayStation's new dev tools!
That would be my fault, sorry. :oops:
 
Do you mean January 07 or 06? If since 06, then the content range has improved dramatically since then. I won't make an argument for content worth having :p, but there's definitely a lot more content there, across various categories too. The addition of streaming support (for certain items) is also a nice touch.
'06.

It must've been later actually, as I was something on live was the reason I sold it. I was holding on to see what Test Drive unlimited was like (and the demo was out around E3 I think) when I played it and thought it was rubbish, there really wasn't a reason for me to keep the 360 anymore.
 
Downloadable games or movies isn't what this is about. It's about a two-way creative endevour, where users contribute to the experience. SingStar allows users to upload movies, for example, and supposedly players can vote for best performances. Does the XB360 have any games that allows users to create content and upload it for other gamers to download? I dunno. But that's the idea here. No longer are gamers tied to what the developers provide (in this supposed 3rd Age). Now users can create content and share it with other users, just like the PC space.

And I don't know how we got to this topic from PlayStation's new dev tools!

I suppose that the Gotham TV features and ghost uploads/downloads for PGR3 are of a similar standing ... :?: Or that you can visit each other's gardens in Viva Pinata?
 
I suppose that the Gotham TV features and ghost uploads/downloads for PGR3 are of a similar standing ... :?: Or that you can visit each other's gardens in Viva Pinata?

You can 'only' send Pinatas to other players. :)

By the way, highscore uploads are cool too (like in Lumines Live).
 
That's pretty cool. They put together a demo using assets from "one of our local teams" (i.e. The Getaway). With a nod towards ease of use and productivity, aparently it took two programmers and one artist just two weeks to make.

pe37.jpg


pe36.jpg


pe38.jpg


If that is the same technology being used in the game too, then that's a pretty cool insight. They mention that the scene features 768 people and 50 cars. They say it's 720p, with anti-aliasing, with 1.4m polygons/frame (after geometry processing on the SPUs) at 60fps.
 
The geometry system of Edge is written in SPE Intrinsics and C. The code written in SPE Intrinsics is 20 times faster than compiled C at the best case. 1SPU can process 0.8 million polys @ 60fps (culled polys included).

As a side note, the last paragraph of the article contains what Nishikawa heard from several developers, they say the vertex shader in RSX really sucks. If they try to port a 360 code to RSX without using SPU, the polygon budget has to be cut. Their impression is the vertex unit in RSX can almost be cut from PS3 just like EE.

Another suspicion by Nishikawa is the C compiler offered by SCE sucks in terms of performance because SCE themselves say SPE Intrinsics is 20 times faster, albeit one of the featured strengths of Cell SPE was it could be programmed with a high-level language.
 
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