Here's a question.
When using backface culling type of methods in order to reduce the amount of poly's being drawn by the GPU, is there also a benefit that for the polys that are not drawn, textures are also not required... thus reducing the total memory usage on the GPU?
If so I guess the PS3 large OS reservation may be a non issue for those using these methods on multiplatform titles
When using backface culling type of methods in order to reduce the amount of poly's being drawn by the GPU, is there also a benefit that for the polys that are not drawn, textures are also not required... thus reducing the total memory usage on the GPU?
If so I guess the PS3 large OS reservation may be a non issue for those using these methods on multiplatform titles