Digital Foundry Article Technical Discussion [2024]

Thanks for that video Alex (and the guests thank you aswell) I really enjoy when you do these dev interviews, very informative and there's less room for the discussion to get in the tumble weeds from speculation.

I am also very hopeful now Cerny has come out with a stance clearly similar where nvidia are going the push back on RT we always get will reduce.
 
Back on DF stuff, I really like their videos about RT, but imho RT must still advance to really shine and they don't show videos of games where RT doesn't shine.

Most games I know of have mediocre RT where vanilla vs RT shows certain difference for sure, but they look very similar.

Resident Evil, Doom Eternal, Shadow of the Tomb Raider, Gotham Knights, Ghostwire Tokyo, Age of Mythology, all have, imho, improvable RT.

It'd be interesting if they made a comparison of RT on and RT off in a game like Age of Mythology. When you enable RT in AoM the fps really plummets! But I don't see a big difference, maybe that's just me.

It could make for interesting videos, where RT isn't only seen in a positive light, or they explain when it looks good and when it could be better implemented.

RT isn’t a universal on/off switch though. The lack of visual difference comes down to how it’s used in each individual game. Most games with RT weren’t designed around RT which limits the opportunities to see those differences. Tacking on RT to a game with baked GI, few shadow casting lights or no reflective surfaces won’t result in an RT showcase.

The irony is that there will be fewer opportunities to compare RT on vs off as there increasingly won’t be an RT off option. UE5 is already there and there’s also Snowdrop and now ID Tech.
 
So FSR and XeSS are not supported in Indiana Jones because Vulkan support was non existent for them until very recently. Also Ray Reconstruction is coming soon, ray tracing for local light shadows and water reflections is also coming possibly soon or later. This is fantastic, this game could be the ideal path traced game if all of this happened.


In this case it must be specific to the frame generator, since RDR2 also supports Vulkan and has FSR2. And on SteamOS, you can activate FSR2 globally and the system completely depends on Vulkan.
 
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