Digital Foundry Article Technical Discussion [2024]

It's why I'm looking forward to the 5000 series launch. Nvidia doesn't let off the gas. I expect a decent amount of info around their progression of current and any net new ML based technologies.
One of the benefits of having a founder at the helm, Appe did quite well when Jobs was at the helm there too and not some beancounting board.
 
I mean, where else can they go? At least they are getting AMD to take it seriously.

I'm surprised, if anything, by AMD waiting so long to do anything about their GPU's inadequacy. What was stopping them?

I wouldn't be surprised if some C-suite didn't want to admit that not investing earlier in ML and ray tracing was the wrong choice, and was opposing any investments.
AMD's marketing team may have downplayed the importance of ML and ray tracing but that doesn't mean their architecture design team did the same. The decision to unify RDNA and CDNA into UDNA was probably made years ago, before RDNA3 released. With RDNA3 the big focus was chiplets, but it still had improvements to RT and ML. RDNA4 is just a stopgap for UDNA, but it also has improvements to RT and ML as well. And UDNA should finally bring dedicated matrix cores to AMD's gaming GPUs.
 
AMD's marketing team may have downplayed the importance of ML and ray tracing but that doesn't mean their architecture design team did the same. The decision to unify RDNA and CDNA into UDNA was probably made years ago, before RDNA3 released. With RDNA3 the big focus was chiplets, but it still had improvements to RT and ML. RDNA4 is just a stopgap for UDNA, but it also has improvements to RT and ML as well. And UDNA should finally bring dedicated matrix cores to AMD's gaming GPUs.
Nevermind. Playing helldivers and getting distracted /:
 
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sadly no 40fps mode.
Remember DF talking about PSSR having the option of being applied without upgrading to a newer SDK? What if that's the reason of some games having worse IQ than FSR 2?

If it is then that was probably a mistake.

The implementations quality have been all over the place, no consistency at all.
 

What a holiday season with all these great DF videos.
what I get from that video and from this game -good game btw, enjoying it at 60fps upscaled 4K on High everything, no optimised settings- is that RT is going to be a mandatory hardware feature in the next few years.
 
They’ll change their tune soon. Cerny sounds really gung-ho about RT so PS6 will likely make significant strides in that arena and everything else will follow.
Question if they will able able as they have gathered a crowd sharing the same views, but that is a debate for another thread I suspect.
 

What a holiday season with all these great DF videos.
It's a good interview, but I don't know why @Dictator didn't ask why lower than low console settings on PC are not exposed, especially when he touched the subject of VRAM. It's really sad I can't play the game on my 2060 6GB while the even more memory and performance constrained Series S can.
 
It's a good interview, but I don't know why @Dictator didn't ask why lower than low console settings on PC are not exposed, especially when he touched the subject of VRAM. It's really sad I can't play the game on my 2060 6GB while the even more memory and performance constrained Series S can.
Looked in this thread?
 
It's a good interview, but I don't know why @Dictator didn't ask why lower than low console settings on PC are not exposed, especially when he touched the subject of VRAM. It's really sad I can't play the game on my 2060 6GB while the even more memory and performance constrained Series S can.
a new patch was published some days ago and now you can play the game normally on GPUs with less than 8GB.
 
They’ll change their tune soon. Cerny sounds really gung-ho about RT so PS6 will likely make significant strides in that arena and everything else will follow.
Cerny is going to help AMD immensely. But let's be honest here, there is a lot of work to do. PS5 Pro NPU thingy stuff and son on is just what Series X already have but with more of those AI focused cores, and that exists since 6 years ago from nVidia.... So nothing new.

Back on DF stuff, I really like their videos about RT, but imho RT must still advance to really shine and they don't show videos of games where RT doesn't shine.

Most games I know of have mediocre RT where vanilla vs RT shows certain difference for sure, but they look very similar.

Resident Evil, Doom Eternal, Shadow of the Tomb Raider, Gotham Knights, Ghostwire Tokyo, Age of Mythology, all have, imho, improvable RT.

It'd be interesting if they made a comparison of RT on and RT off in a game like Age of Mythology. When you enable RT in AoM the fps really plummets! But I don't see a big difference, maybe that's just me.

It could make for interesting videos, where RT isn't only seen in a positive light, or they explain when it looks good and when it could be better implemented.
 
Ah they’re using opacity micro maps for foliage tracing which makes sense. Also explains why the per-pixel stuff is Nvidia exclusive. The RT hype train is picking up speed.
Indiana Jones and the Great Circle is the fuel of the RT hype train. There is a lot to do in relation to RT imho. I think this post by @Ethatron should be studied at universities.


There is still hope, but RT nowadays is far from good overall. As usual, nVidia are light years ahead and are working on that, but I guess it will take a while. thx to @raytracingfan for sharing the video.


There is a picture in that video that takes 3 weeks to render.
 
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