I gueess I am on the properitary side and not the GPL side.That's a very pro-IHV attitude that doesn't really follow the concern. Throughout all of gaming's history, developers have freely shared ideas and algorithms. This has caused iterative evolution across the entire industry. eg. Intel shared MLAA as a concept, from which an entire new branch of AA algorithms were spawned. Everything from line drawing to path finding to flocking to GI solutions etc. has been free to use and develop.
Irrespective of whether a dominate market player uses their considerable financial advantages to progress their product lines or not, a change in the industry to keeping one's ideas to oneself for a competitive advantage would be a seismic shift in the industry and render it far worse overall.
But the fact is that the market is being pushed forward by properitary features while the "open source" is lagging behind.
x86 is not exactly open source, but is ahead of the open source RISC-V.
Neither is DirectX open source, compared to Vulkan.
Unreal Engine 5 not open source either.
Neither is Unity.
Most games are not open source either.
So the "fear" puzzles me