Yes, (90º as default and minimum setting)Is the FOV adjustable ?
Looks like that is PC only. It seriously should be added on Xbox.Is the FOV adjustable ?
have you tried to play the game from a longer distance to the screen? Motion sickness is one of the worst feelings I've experienced. I remember a rally game that I had which I liked but I had to decrease the resolution too much to make it run smoothly but I ended up getting motion sickness.On Series X here. Anyone else getting severe motion sickness with this game? I don't normally get motion sickness but there's something going on here. I've turned off motion blur and tweaked a few other settings but when I move around even slightly there's a ton of blur.
I want to play this game but may have to pass on it.
great find!Okay, flying a little bit close to the sun here, but while eating lunch and being irritated that certain cvars wouldn't apply in the console, or if you added them to TheGreatCircleConfig.local with a message of '<cvar> can only be set on the command line', I cracked the game's executable open with a hex editor. Eventually I realized that it accepts cvars as command line input, but not when prefixed with '-' or '--' as in most programs, but with a "+". I should have known, I seem to remember this has been IDTech's way since the dawn of time. For the adventurous, there's a ton of neat stuff in plaintext in the .exe file along with descriptions of what it does/changes.
Big thank-you to MachineGames for not Denuvo-ing this, which moved the game instantly from maybe-purchase to a definitely-purchase in my books.
Anyway, we are now officially path tracing happily on a 3080 10GB.
Step 1) Create a shortcut to TheGreatCircle.exe in "C:\Program Files (x86)\Steam\steamapps\common\The Great Circle" and add the command line argument "+pt_supportVRAMMinimumMB 9000"
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Step 2) Start the game and enable path tracing via the cvar "rt_pathtracingenabled 1" in the console.
Step 3) Enjoy, and hope you don't run out of VRAM!
I'd set some of the other settings to 'low' like the texture pool size and the shadows to get a margin of safety for initial testing, as well as disabled DLSS which does take up some extra VRAM.
It definitely works, and there's certainly room for further optimization; hopefully the community can settle on a collection of settings that makes the 3080 10GB reasonably happy with it all enabled.
Some courageous soul might even want to try it on an 8GB card; unfortunately I just don't have one to test with.
Path tracing off:
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Path tracing on: (it is definitely enabled, you can see from the lighting/shadow differences, as well as the performance hit)
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Does that mean for every frame its generated 4 additional frames?x4 frame generation.
I think it's 3 generated frames, so 4x the framerate. When I was playing Space Hulk: Vengeance of the Blood Angels, a game locked to 15 FPS, 4x gave me 60.Does that mean for every frame its generated 4 additional frames?
Even the highest NVIDIA card have problems doing path-tracing withDLSS and FG at 4K (I know my 4090 choked at certain points, so had to reduce settings), so perhaps AMD cards will coem later, but I fear at way worse performance just like in eg. CyberPunk 2077.Is there an explanation for why path tracing is only enabled on Nvidia cards?
Tough to say, I suppose it could be using some Vulkan extension that only Nvidia supports, or supports correctly.Is there an explanation for why path tracing is only enabled on Nvidia cards?
I am not seeing this. With my 4090 setup on Supreme, DLSS-Quality and FG ON, upsampled to 4k from 1440p, I'm in the 70-90FPS range all the time. I'm still in the Vatican area though so I don't know about the rest of the game. Performance is stellar and probably the best iteration of Path-tracing that I've seen from any of the other PT games. Very stable.Even the highest NVIDIA card have problems doing path-tracing withDLSS and FG at 4K (I know my 4090 choked at certain points, so had to reduce settings),
I might have had other stuff running in the background, will check again.I am not seeing this. With my 4090 setup on Supreme, DLSS-Quality and FG ON, upsampled to 4k from 1440p, I'm in the 70-90FPS range all the time. I'm still in the Vatican area though so I don't know about the rest of the game. Performance is stellar and probably the best iteration of Path-tracing that I've seen from any of the other PT games. Very stable.
Liking the game, but I dislike the 3rd person switch to climbing it really breaks the immersion.
Yeah, they could have used a simple symbol just like when you are "spotted" and not done it like...it bugs me too.I though they did that well. It's so snappy it doesn't take me out of the experience.
What bugs me in the vignetting when you crouched. They need something but on one level in particular it turns the corners an ugly blue. I can't take my eyes off.
Somehow, the constant biscotti munching doesn't stop me feeling like Indiana Jones.