not on the 4060Ti's level. this is 10% faster than the 4060
So ~4060Ti for $250 (vs $400) and with 12GBs (vs 8GBs).
Looks like a good deal breaker but the drivers situation is unknown as well as how much life is left in 4060Ti to begin with.
not on the 4060Ti's level. this is 10% faster than the 4060
So ~4060Ti for $250 (vs $400) and with 12GBs (vs 8GBs).
Looks like a good deal breaker but the drivers situation is unknown as well as how much life is left in 4060Ti to begin with.
The relatively low L2 size also pushes the density down. AD106 already packs 32MB, although the Xe2 core implementation here gets an impressive 256kB of L1.Yeah it’s pretty bad. Intel has more control overhead than Nvidia and AMD. SIMD16 instead of SIMD32. But not sure that explains such a huge difference in density.
The relatively low L2 size also pushes the density down. AD106 already packs 32MB, although the Xe2 core implementation here gets an impressive 256kB of L1.
I looked at the perf/price chart and thought this is perf improvement, doh.not on the 4060Ti's level. this is 10% faster than the 4060
thanks for the clarification. It sounds good, XeLL XeSS XeSS 2, that play on words sounds like it has a soul.XeLL, not XeSS-LL
And more specifically, XeSS is SR, XeSS 2 is SR+FG(+optional XeLL to my understanding)
I looked at the perf/price chart and thought this is perf improvement, doh.
Still even at 4060 level it can be a good card, depending on drivers and how much time it has before Nv and AMD react.
This leads to quite a disparity in old-school aspects. The B-21 seems to have 80/96 pixel pipelines, while AD107 has 48.Sure but it doesn’t explain the overall size. If anything B580 should be even smaller given the lack of cache. It’s also just 20 cores vs 24 on the 4060. One difference is that there are 5 render slices on the B580 and only 3 GPCs on the 4060. Wider memory bus as well.
This leads to quite a disparity in old-school aspects. The B-21 seems to have 80/96 pixel pipelines, while AD107 has 48.
Good to keep the cost of the boards down if there isn't a benefit from the extra bandwidth. Though I dunno how much more precise the traces and stuff have to be for PCIe5 vs PCIe4. It probably matters if you're already close to selling the things at a loss.According to Andreas Schilling on X, Tom Peterson said Battlemage was designed with PCIE 5.0 but it wasn't productized -
Yep, agreed. And given the performance level, PCIE 4.0 x8 seems plenty.Good to keep the cost of the boards down if there isn't a benefit from the extra bandwidth. Though I dunno how much more precise the traces and stuff have to be for PCIe5 vs PCIe4. It probably matters if you're already close to selling the things at a loss.
In the video, Tom Petersen explains this. Alchemist is slow on games that use ExecuteIndirect type of instructions. It was an oversight from Intel, they didn't realize how important this instruction is to performance, and thus emulated it (in software) without native hardware support, which is why Alchemist falls behind in any game that uses it a lot. Battlemage fixed this and added native hardware support, making it between 7x and 12x faster in executing this instruction than Alchemist.Another new release where Arc-A isn't doing too hot even despite the fact that it has better RT support than AMD and 16GBs of VRAM (this particular benchmark punishes everything with less than 12).
quite a few interesting topics they talk about, specially the VRAM needed for modern games. Thanks for sharing and welcome!Another interview with Tom Petersen with Hardware Unboxed:
Tom keeps mentioning their working on Xe4. Wonder if Xe4 is MCM based perhaps as this patent shows?
Another interview with Tom Petersen with Hardware Unboxed:
It's almost certainly just the video ME, but not all architectures will be able to integrate that at low latency with compute.NVIDIA needed the optical flow accelerator
It's almost certainly just the video ME, but not all architectures will be able to integrate that at low latency with compute.