My assumption is that prices for consoles should be based on what will help them grow their install base the most. Basically, higher unit sales should be paramount over biggest margins. Very low margins should be entirely acceptable if that's what it takes to get more sales.
Sony has this accounted for. They know the supply demand curve for this product, they know the logistical costs as well as the life time value of these customers until next generation.
That’s all accounted for in price points and optimized to meet demand and supply. To think otherwise would be awkward. Sony didn’t get to leadership position not understanding how to price and position their hardware.
this late into the generation the only way to gain new customers is to lower the price of entry. The will gain no new customers with this console. Existing people will upgrade and sell their ps5 on the used market at a lower price point than they can sell it at, and that’s how they acquire some new players.
If you’re talking about extracting the absolute most profit from your customers, that is getting them onboard from day 1 as life time value is the highest there. And they continue to grow the majority of their user base through the base PS5 and used markets.
There are SKUs designed for growth and there are SKUs designed as a halo product, this is the latter. Sony doesn’t seem to care that you don’t buy it, Sony wants you to know what they can do. Top of the charts of every comparison. Pushing hard against even PC comparisons. The price point is painful, but they are in the position where this product is beneficial to them.
I agree they should have added a disc drive. That was a major failure of theirs. I don’t think that was a cost decision. I think that’s signalling Sony wants more digital purchases to increase margins and getting their customers to build their “digital” library for next generation.
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