DavidGraham
Veteran
NVIDIA announced that Dragon Age Veilguard will have ray traced reflections and ambient occlusion on Frostbite engine, looks like EA managed to reimplement ray traced reflections from the custom Frostbite branch of Battlefield V back into the main Frostbite branch, this bodes well for future Frostbite titles, as previous titles had access to only ray traced ambient occlusion (Dead Space Remake, Battlefield 2042, Madden NFL 24, etc). Now Frostbite can do ray traced global illumination (GIBs) and ray traced reflections as well.
Avowed is also launching with ray traced reflections and hardware Lumen on Unreal Engine 5, with a seemingly impressive visual gains as a result.
Black State is a new game that is also launching with ray traced reflections on Unreal Engine 5.
Avowed is also launching with ray traced reflections and hardware Lumen on Unreal Engine 5, with a seemingly impressive visual gains as a result.
Black State is a new game that is also launching with ray traced reflections on Unreal Engine 5.
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www.nvidia.com
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