Definitive list of every game with stencil shadows

Discussion in 'PC Gaming' started by inlimbo, Apr 13, 2017.

  1. digitalwanderer

    digitalwanderer Dangerously Mirthful
    Legend

    Joined:
    Feb 19, 2002
    Messages:
    17,142
    Likes Received:
    1,673
    Location:
    Winfield, IN USA
    Wow, that takes me back! Your post opened up a small floodgate of happy memories about my early days in modern gaming, or at least the period of time that I consider modern PC gaming to have started. :)

    Thanks!
     
    Lightman likes this.
  2. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,815
    Likes Received:
    2,231
    Only characters produce shadows the player has no shadow
    [​IMG]
    [​IMG]

    Notice the shadow on his face
    [​IMG]

    Kingpin Life of crime
    Has no stencil shadow option just shadows on/off
    [​IMG]

    Chaser may have them shadow option are none/blob/projected
    [​IMG]

    How about UberSoldier ?
    [​IMG]

    How about Enclave from the same devs that did Riddick ?
    [​IMG]
     
    #22 Davros, Apr 20, 2017
    Last edited: Apr 21, 2017
    eloyc likes this.
  3. inlimbo

    Newcomer

    Joined:
    Feb 16, 2007
    Messages:
    173
    Likes Received:
    18
    Oh, so it's just NPC/enemy shadows in Elite Force 2? Looks like they're roughly the same as Jedi Outcast's glitchy shadows
     
  4. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,815
    Likes Received:
    2,231
    yep dont have any save games and the lighting on the enterprise isnt conducive to casting shadows
    but chairs ect didnt have shadows
     
  5. Blazkowicz

    Legend Veteran

    Joined:
    Dec 24, 2004
    Messages:
    5,607
    Likes Received:
    256
    I can't see a thing (keeping polite) in your Kingpin shot ; here is an example

    [​IMG]

    (I wonder if they cheap out if enemies/people are more than two or are far away)

    It never occurred to me that in games like this the main character (yourself) ought to have his own shadow :lol:
    Ranks very high on things you can get away with.

    The map itself does have awesome shadowing (in quake 1/2/3 based games), fixed and pre-renderred when "compiling" the map. So if a desk is part of the map it possibly has "shadows". (painted on the floor, so if you were to slide a crate in, it would cover the shadow)
    So.. good thing there's almost nothing except the map and the NPCs.
     
    #25 Blazkowicz, Apr 21, 2017
    Last edited: Apr 21, 2017
    digitalwanderer likes this.
  6. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,815
    Likes Received:
    2,231
    I dont know how to tell if a shadow is a stencil shadow. I'm just going by if it looks like elite force 2 it could be

    Elite force 1 doesnt have stencil shadows
    Soldier of Fortune also by raven software doesnt have a stencil shadow option just
    off/blob/projected
    but despite having projected selected I couldnt see any character shadows
    edit: they do have shadows its just many levels are at night or poorly lit
    shadows are dynamic as well
    [​IMG]
     
    #26 Davros, Apr 21, 2017
    Last edited: Apr 21, 2017
  7. AlBran

    AlBran Ferro-Fibrous
    Moderator Legend

    Joined:
    Feb 29, 2004
    Messages:
    20,606
    Likes Received:
    5,711
    Location:
    ಠ_ಠ
    Turn MSAA or SSAA on and off and see if the shadow gets AA'd ?
     
  8. homerdog

    homerdog donator of the year
    Legend Veteran Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,124
    Likes Received:
    902
    Location:
    still camping with a mauler
    I don't thing this will necessarily work unless your force MSAA in the driver right?
     
  9. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,815
    Likes Received:
    2,231
    with Sof 2 was using ingame msaa 4x
    it also uses nvidia register combiners if they are still supported dont know if that info is meaningful
    wouldnt ssaa aa everything ?

    ps: found this line in the cfg file
    seta r_stencilbits "8"
     
    #29 Davros, Apr 21, 2017
    Last edited: Apr 21, 2017
  10. sebbbi

    Veteran

    Joined:
    Nov 14, 2007
    Messages:
    2,924
    Likes Received:
    5,288
    Location:
    Helsinki, Finland
    I've got some Balls 2:


    Trials 2 Second Edition:


    Both games used similar uniform lighting model. Every object casts and receives shadows from every light source. Unlike Doom 3, my tech used a fully GPU-based stencil volume extrusion. In Trials 2 SE there's usually around 30 light sources in the screen at once (each casting shadow from every object). I used various tricks to reduce the stencil fillrate cost. Lighting shader was executed only for the pixels that received light from that light source. Trials 2 SE is using deferred rendering. IGSB 2 is using forward rendering. Lighting shaders in IGSB 2 were written in DXASM. SM 2.0 had 64 instruction limit... IGSB 2 main lighting shader is 63 instructions. At that time I had a Radeon 9700 Pro (ATIs first DX9 GPU). Trials 2 SE shaders are a bit simpler because of deferred rendering. Don't remember instruction counts, etc.
     
    eloyc, homerdog, Kej and 5 others like this.
  11. inlimbo

    Newcomer

    Joined:
    Feb 16, 2007
    Messages:
    173
    Likes Received:
    18
    Cool post, sebbbi. There any way to play I've Got Some Balls 2? I see the first up for download a couple places but not the second

    Also I guess we can rule out Duke Nukem Forever, too. That's all shadow maps. I'd be curious to know if the lighting's all deferred
     
  12. inlimbo

    Newcomer

    Joined:
    Feb 16, 2007
    Messages:
    173
    Likes Received:
    18
    Technically Ico and Shadow of the Colossus use stencil shadows but I didn't include them largely because they're only used for characters, colossi and wildlife
     
  13. sebbbi

    Veteran

    Joined:
    Nov 14, 2007
    Messages:
    2,924
    Likes Received:
    5,288
    Location:
    Helsinki, Finland
    I only gave IGSB 2 it to beta testers. It was never publicly released. I joined RedLynx and sold all my tech to Frozenbyte (they were making http://www.shadowgroundsgame.com/new/).
     
    Lightman likes this.
  14. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,815
    Likes Received:
    2,231
    I'm sure it needs more beta testing ;)
     
  15. inlimbo

    Newcomer

    Joined:
    Feb 16, 2007
    Messages:
    173
    Likes Received:
    18
    Looks like we can add Shadowgrounds to list, then

    And speaking of Frozenbyte, are there stencil shadows in the first Trine? I don't remember
     
  16. inlimbo

    Newcomer

    Joined:
    Feb 16, 2007
    Messages:
    173
    Likes Received:
    18
    I'd be curious if there are any other PS2 titles that attempt to do something like unified lighting besides Stolen. I know the Stolen devs were putting together this FPS prototype before they were shuttered, and it's pretty impressive



    makes me wonder what the PS2 ports of Splinter Cell could've been were they not quick and dirty jobs
     
    milk likes this.
  17. milk

    Veteran Regular

    Joined:
    Jun 6, 2012
    Messages:
    2,909
    Likes Received:
    2,450
    Didn't know of either. Great discovery.
     
  18. Exophase

    Veteran

    Joined:
    Mar 25, 2010
    Messages:
    2,406
    Likes Received:
    429
    Location:
    Cleveland, OH
    Nintendo DS has a really limited 1-bit stencil buffer that's there specifically for shadows. That combined with the lack of any really practical way to do shadows otherwise means it's the standard for just about every 3D game on the system.
     
  19. Davros

    Legend

    Joined:
    Jun 7, 2004
    Messages:
    14,815
    Likes Received:
    2,231
    I think I have stolen for the p.c
     
  20. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    1,434
    Likes Received:
    207
    Secret Service Security Breach. The game sucks, but the tech was impressive. It cam out before Doom 3.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...