Metro?
D Dictator Veteran Yesterday at 9:53 AM #242 MfA said: Metro? Click to expand... I do not think the enhanced re-release uses RTAO in the traditional way.
MfA said: Metro? Click to expand... I do not think the enhanced re-release uses RTAO in the traditional way.
M MfA Legend Yesterday at 11:17 AM #243 RTXGI the old probe approach recommends separate AO. RTXDI is some screenspace hybrid and used in RTXPT. So basically all NVIDIA solutions use screen space techniques. Maybe not explicitly AO, but covering some similar niches.
RTXGI the old probe approach recommends separate AO. RTXDI is some screenspace hybrid and used in RTXPT. So basically all NVIDIA solutions use screen space techniques. Maybe not explicitly AO, but covering some similar niches.
D DavidGraham Veteran Yesterday at 11:25 AM #244 MfA said: So basically all NVIDIA solutions use screen space techniques Click to expand... That's incorrect, the visual results don't like screen space in any shape or form.
MfA said: So basically all NVIDIA solutions use screen space techniques Click to expand... That's incorrect, the visual results don't like screen space in any shape or form.
D DegustatoR Legend Veteran Yesterday at 12:15 PM #245 Yeah I can't think of any "RTX" GI titles where you see SS usage for lighting. For reflections sure, most are using SSR "optimization".
Yeah I can't think of any "RTX" GI titles where you see SS usage for lighting. For reflections sure, most are using SSR "optimization".
M MfA Legend Yesterday at 9:33 PM #246 DavidGraham said: That's incorrect, the visual results don't like screen space in any shape or form. Click to expand... Yeah, wasn't really thinking clearly there.
DavidGraham said: That's incorrect, the visual results don't like screen space in any shape or form. Click to expand... Yeah, wasn't really thinking clearly there.