The Complete List of PC Ray Traced Titles with Classification

RTXGI the old probe approach recommends separate AO. RTXDI is some screenspace hybrid and used in RTXPT. So basically all NVIDIA solutions use screen space techniques.

Maybe not explicitly AO, but covering some similar niches.
 
Yeah I can't think of any "RTX" GI titles where you see SS usage for lighting. For reflections sure, most are using SSR "optimization".
 
Looking good in both pics. The water is more transparent with full RT which is strange. Are they doing refraction too?

Not seeing any difference in shadowing.
 
Looking good in both pics. The water is more transparent with full RT which is strange. Are they doing refraction too?

Not seeing any difference in shadowing.
Yeh the nvidia page said it has water caustics for reflections and refraction.

 
Going by nVidia's performance numbers Lovelace looks like 2x as fast as Ampere. Another great example that proper Raytracing implementations can scale much better than rasterizing engines.
 
Going by nVidia's performance numbers Lovelace looks like 2x as fast as Ampere. Another great example that proper Raytracing implementations can scale much better than rasterizing engines.

The Lovelace numbers are with frame generation. Nvidia is pulling another fast one with those charts.
 
Yeah, the results suggest that Ada will run the game noticeably better than Ampere even without FG - which in this case of "full ray tracing" is unlikely to be adding more than +50% of performance anyway.
 
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