It's UE5 isn't it?Konami revealed that Silent Hill 2 Remake will support Ray Tracing.
Yeah probably Hardware Lumen, Like the other bloober GameIt's UE5 isn't it?
Yesterday's gameplay stream was a bit weird in this regard, there are lots of reflections there which shouldn't be seen as they should be hidden by fog. My immediate feeling was that it's just the usual Lumen s/w RT.Yeah probably Hardware Lumen, Like the other bloober Game
Ray Tracing hetereogenous Media is an open challenge, usually the colour from it is added in via Screen space, or If it is done through height fog of some sort, it can be faked Well enough.Yesterday's gameplay stream was a bit weird in this regard, there are lots of reflections there which shouldn't be seen as they should be hidden by fog. My immediate feeling was that it's just the usual Lumen s/w RT.
But watching it now they do look like real geo and not the SDF crap s/w Lumen show so yeah it's probably h/w RT.
Ray Tracing hetereogenous Media is an open challenge, usually the colour from it is added in via Screen space, or If it is done through height fog of some sort, it can be faked Well enough.
They do not take clouds account during SSR for water.Rockstar managed it with RDR2 last gen, but I still don't totally understand how, all the clouds on water are perspective correct and traced from water hit according to their presentation on volumetrics.
It appears that NVIDIA has upgraded the Star Wars Outlaws game from tay tracing to path trecing, as the game will now support ray traced reflections, shadows, direct illumination and global illumination, as well as DLSS 3.5 Ray Reconstruction.
DLSS 3.5 With Ray Reconstruction Coming To Star Wars™ Outlaws & Marvel Rivals Gets A DLSS 3 Upgrade
Watch new Star Wars™ Outlaws and Marvel Rivals trailers to see their new tech enhancements in action.www.nvidia.com
In the previous announcement, ray traced reflections wasn't there, only RT shadows, RTXDI and RTGI, and we wondered why it wasn't called path tracing? the lack of ray traced reflections was the distinction.sounds like they just upgraded the RTXDI & reflections denoiser to use RTX ray reconstruction
In the previous announcement, ray traced reflections wasn't there, only RT shadows, RTXDI and RTGI, and we wondered why it wasn't called path tracing? the lack of ray traced reflections was the distinction.
But now RT reflections are in, and the presence of ray traced probe GI is no barrier for the implementation to be called path tracing, since Cyberpunk initially used probe based RTXGI in it's path tracing implementation. And since the game is using RTXDI already, I guess this qualifies it to be called path traced. Why wouldn't it? it's not doing anything less than other path traced games.
I was under the impression that RTXDI handled shadows on its own. Is this not the case, or is "RT shadows" just a separate setting for users that don't turn on RTXDI, like the RT options CP2077 had before the RT Overdrive update?In the previous announcement, ray traced reflections wasn't there, only RT shadows, RTXDI and RTGI, and we wondered why it wasn't called path tracing? the lack of ray traced reflections was the distinction.
But now RT reflections are in, and the presence of ray traced probe GI is no barrier for the implementation to be called path tracing, since Cyberpunk initially used probe based RTXGI in it's path tracing implementation. And since the game is using RTXDI already, I guess this qualifies it to be called path traced. Why wouldn't it? it's not doing anything less than other path traced games.
Ok dumb infrastructure guy question time: why aren't reflections calculated by tracing paths? That seems like the most correct way to generate / calculate / otherwise derive a proper reflection...RT reflections aren’t required to claim path tracing as you’re not really tracing paths there.
Ok dumb infrastructure guy question time: why aren't reflections calculated by tracing paths? That seems like the most correct way to generate / calculate / otherwise derive a proper reflection...
GIBS? Is this the splatting stuff they showed off years back or?Not that I'm interested in the game, but EA is using GIBS in EA SPORTS™ College Football 25. That has as much claim to being called pathtracing as RTXGI-SHARC.
GIBS? Is this the splatting stuff they showed off years back or?