Black Myth: Wu Kong [PC, Consoles]

Funny enough in my class in school there was a guy who was the living double of Sandy the fish monster - He hated being called Sandy the fish monster...
It also reminds me I have owned Enslaved Odyssey to the West for years and never got around to playing it
 
The game looks great.

The only design issue in general not limited to this game in particular that I wish gets addressed, is the limited arena where the boss fight occurs.
It would be nice to dynamically fight over a large area like a mountain, forest or lake instead of a limited area between three rocks , trees or into and out of a pond.
 
they said it's running 4k/30 on PS5, i guess it's with some upscaling like FSR and not native ?
I don't think there is any UE5 game with nanite/lumen enabled running at such high res on consoles ?
 
they said it's running 4k/30 on PS5, i guess it's with some upscaling like FSR and not native ?
I don't think there is any UE5 game with nanite/lumen enabled running at such high res on consoles ?
Yea, stated resolution specs on their own mean very little these days when reconstruction is standard in most demanding titles.
 
Some benchmark results by me.

5800X3D@CO -30, PPT/TDC/EDC 124/75/125, 4*8GB 4000MHz CL16, Driver 560.81, Win11 Home 23H2
Path Tracing, FG ON, DLSS B 50%, 4K

RTX 4090 2535/24000MHz at 875mV
e3PqQNv.png
RTX 4090 2745/24000MHz at 950mV
sC3TAG8.png
RTX 4090 3000/24000MHz at 1100mV
B8z5Vet.png

Path Tracing, FG OFF, DLSS Q 66%, 4K

RTX 4090 2535/24000MHz at 875mV
DqLu4xs.png
RTX 4090 2745/24000MHz at 950mV
W5ku5qX.png
RTX 4090 3000/24000MHz at 1100mV
DHdtiiw.png
 
Do you have a benchmark with no DLSS, no FG and where your not messing around with clockspeeds and voltages ?
 
Do you have a benchmark with no DLSS, no FG and where your not messing around with clockspeeds and voltages ?
When the 4090 is at 45fps with no FG and DLSS at Quality with the GPU and game settings completely maxed out, there's probably not much use going further.
 
Ahh, my GPU ran out of steam before it ran out of VRAM
 

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