At least it was snow . All it took for me to fly off was a wet road , and mine was not tuned. I still blame it on those crappy Toyos though
Toyo's ultra high performance tires are known to have excellent wet traction, which tires were you running?
At least it was snow . All it took for me to fly off was a wet road , and mine was not tuned. I still blame it on those crappy Toyos though
Toyo's ultra high performance tires are known to have excellent wet traction, which tires were you running?
Are you talking about the intro that comes on the disc of the BD version and is available as a separate download for the PSN version? Because if that's the case, then it's a 60 fps version of what the replay engine produces at 30 fps in-game I think, if I remember correctly.
It's typically the first thing I switch off, so I haven't seen it in a while. I now see that animation with the three new cars being off-loaded from trucks, that's been up since spec III was launched (and which is realtime)
http://www.taxigamer.com/video/hd/TXGM_gt5p_intro.mp4Eu Introduction Movie
When they are really new maybe , but they wear down very quickly. I think I had the top model Proxes they had at that time (2002). I remember they got good reviews but after 4-5 months they were useless in rain and I don`t think I pushed them really hard in that time.
http://www.vg247.com/2009/06/08/pol...-out-proves-competition-is-good-says-turn-10/Polyphony Digital’s Forza 3 E3 try-out proves competition is good, says Turn 10
That’s some random Japanese press hacks, not Polyphony Digital in the photo Mike… http://forums.forzamotorsport.net/b...e-road-to-october-looking-beyond-e3-2009.aspx
Yamauchi: Straight off the bat, I think that in terms of feature sets, Forza is ahead of us. They have more options, you can do basically anything. We take a different approach obviously - we try to concentrate on what are the core values for a racing game, and we try to elevate those standards up as high as we possibly can. I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium - higher end.
Did Evolution have the proper stages? As I recall there was only 5 or 6 stages per rally so I doubt it.
Anyway, having the licence adds authentisity to what they are doing. Regardless of if the stages actually represent the real stages. I imagine they didn't have to pay much for the licence as I guess everyone wants in on the GT series now, it's just that big.
http://www.gamereactor.net/news/1357/GRTV:+Gran+Turismo+interview/GRTV: Gran Turismo interview
Kazunori Yamauchi on GT PSP and GT5
I was playing NFS: Shift and one of the AI's nudged my back bumper and knocked me sideways in the middle of the track. Most of the AI's passed me, but the last one t-boned me and sent my car flying end over end in the air. The screen shake in Shift is so extreme (and often excessive) that I damn near shat myself! I really don't expect that kind of response from simmy console racers.I really do hope they include some form of damage though. I remember playing Need for Speed: High Stakes back on the PSone and despite the pace being a lot slower than NFS3, I loved the fact they included some form of damage. Having to spend cash to get the parts fixed again gave a lot new meaning to the game and I hope Polyphony can finally include something similar. I guess it wouldn't have to be full blown damage (that would probably be denied by car manufacturers), but at least some visible damage/scratching of the cars that will cost lots of money to repair. That would also force players to race more responsible to be more efficient.