ManuVlad3.0
Regular
200K polygons on average for each car, it is awesome stuff.
And 16 cars on track + 1080p@60FPS!
200K polygons on average for each car, it is awesome stuff.
Yes, that's pretty impressive! 3 million polys for the car data. I wonder how they manage that? Are the full models loaded in game, or are the models stored in pieces that are loaded separately as needed?
It sounds like a huge number but you'd probably need between 50-100 Mbytes to store the all the models + lod (not including textures).Yes, that's pretty impressive! 3 million polys for the car data. I wonder how they manage that?
With the tracks we have seen so far you can only do so much with the scenery..I think what Polyphony need to do now is elevate the scenery. 1080p60 and high-res cars is impressive, but a lot of gamers would be happy to have 720p if it meant the scenery was raised to the quality of other racers.
Well, if you look at the rest of the scenery i think its pretty easy to understand how they manage this right now.
I'm sure however they have some sort of scaling method with different LOD models (distant cars are less detailed)
Yep. I'm curious how the Tokyo-track will look like.With the tracks we have seen so far you can only do so much with the scenery..
That's what the London City track should show, seeing the glimpse of it in the E3 trailer.I think what Polyphony need to do now is elevate the scenery. 1080p60 and high-res cars is impressive, but a lot of gamers would be happy to have 720p if it meant the scenery was raised to the quality of other racers.
With racing games is also relatively easy to get occlusion culling right without a zprepass.
For example you draw the cockpit first cause it's very close to the camera and fills a lot of pixels, then each car gets rendered front to back so that they can occlude the road and other cars as well.
In the end you add the scenery (front to back again) and transparent stuff (back to front).
I wish we could do that on any game
Of course it's suprising! other devs developing (or that have deveoped) racing games have the same advantages compared to other games (So in your opinion should it be so surprising that they're able to get the performance they currently have at the moment?.
Of course it's suprising! other devs developing (or that have deveoped) racing games have the same advantages compared to other games (
from a rendering standpoint) but how come often their games run at half the frame rate while rendering half the pixels ..and don't look (at least cars wise) as good as this one..
That's what the London City track should show, seeing the glimpse of it in the E3 trailer.